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Old 2004-04-20, 06:54 PM   [Ignore Me] #16
apachepilotpat
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ooh ohh i know
it should have a giant funnel on the front and when you hit/runover people they go through the funnel and into a storage tank that sprays them with acid and gives them standard armour. it then launches them out the back using a large boot. when they land they have only the stuff that fits in standard armor, and their health is 10
 
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Old 2004-04-20, 07:59 PM   [Ignore Me] #17
scarpas
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Originally Posted by Real Mulambo
yeah right.......and how many supported travelling AMSes have you seen?
many.


and why did you post
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Old 2004-04-20, 09:14 PM   [Ignore Me] #18
TheN00b
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Originally Posted by apachepilotpat
ooh ohh i know
it should have a giant funnel on the front and when you hit/runover people they go through the funnel and into a storage tank that sprays them with acid and gives them standard armour. it then launches them out the back using a large boot. when they land they have only the stuff that fits in standard armor, and their health is 10
Err... Grow up?
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Old 2004-04-21, 08:22 AM   [Ignore Me] #19
apachepilotpat
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Originally Posted by TheN00b
Err... Grow up?
its called sarcasm. i was egzagerating the fact that everyone wants more ams defence and crap. its fine the way it is now so leave it alone
 
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Old 2004-04-21, 02:23 PM   [Ignore Me] #20
Doppler
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Originally Posted by Vis Armata
Quite a few.

Spitfire turrets are not good for AMS defense; a ring of spits will give away an AMS to air units.
Agrreed, nothing pisses me off like watching someone else put spitfires around my AMS, now what we really need is a deployably flak turret.
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Old 2004-04-21, 02:25 PM   [Ignore Me] #21
Lartnev
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Originally Posted by Vis Armata
Spitfire turrets are not good for AMS defense; a ring of spits will give away an AMS to air units.
And weapons on an AMS won't?
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Old 2004-04-21, 02:31 PM   [Ignore Me] #22
Doppler
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Originally Posted by Lartnev
And weapons on an AMS won't?
Which is why i'm against that too, read my posts.
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Old 2004-04-21, 04:02 PM   [Ignore Me] #23
Phaden
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So exactly what else beside's stealth and good location do you all use to defend them? I know mines, but what about anti cloakers who hack them and other dangers?
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Old 2004-04-21, 06:42 PM   [Ignore Me] #24
Doppler
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Mines are good, motion sensors are good (only inside the bubble) the best defense against cloakers are just sheer manpower on the ground. The ideal defense for an AMS is a Skyguard with lots of ammo or an AA Max parked nearby. THe hardest thing to defend against is an orbital strike or a targeted flail strike. The best defense for ams is numbers, you can never really have too many AMS's following an assault force, or better yet leading it up.
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Old 2004-04-21, 06:55 PM   [Ignore Me] #25
Red October
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The AMS is fine, leave it alone. If an Outfit, Squad, CR, etc. is too stupid to coordinate a little escort for it, then too bad. Can't tell you how many times I've passed an enemy AMS in the OPEN road in "Friendly Territory", by itself on a Basilisk or Wraith...gee guess what I'm going to do on chat?...on a basilisk....on a wraith...c'mon...THINK!

That doesn't say much for those who attempt to deploy in front of a the eyes of a bazillion enemies...gee guess what were going to do.

If going through dangerous territory...escort/off road/ or both. If its not dangerous...don't run up to the enemy tanks and foot soldiers with AV. Try to avoid them.
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Old 2004-04-21, 07:05 PM   [Ignore Me] #26
JetRaiden
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an AMS is better gunless, makes it so people have to work together. even though most of the time an AMS trying to find a good spot in an enemy SOI is like a squirrel running across a busy freeway.
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Old 2004-04-22, 02:06 PM   [Ignore Me] #27
AltaEgo
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Nah, its a neat idea. But its meant to be a poor handled, rickity thing. Its armors alright. But its bubble defence and its matrix panels etc make up for it. It is a highly essential vehicle in Planetside. Do not overpower it.
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