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Old 2004-06-02, 12:57 AM   [Ignore Me] #16
Cryptica
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I cant wait for merit commendations to come out. I think it'll be a good way to show everyone just how much you fucking pwn with a bolt-driver/reaver/jackhammer/AMP/knife. Hell ye-ah.
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Old 2004-06-02, 03:22 AM   [Ignore Me] #17
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I will personally salute the first person that gets a medal for most enemy kills with a knife.

I wonder what the skill improvement will be for that? /me imagines the knife being replaced with a sword
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Old 2004-06-02, 08:59 AM   [Ignore Me] #18
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Originally Posted by Onizuka-GTO
It doesn't say anything about bug fixes, and balancing impliments.

i wonder why?
Originally Posted by Sporkfire
The Dev Team is currently in the process of analyzing the status of Version 2.7
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Old 2004-06-02, 09:01 PM   [Ignore Me] #19
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It's a road to disaster IMO. We will be creating classes of individuals that have abilities a noob doesn't posses. Imagine two mossy pilots. 1 new, 1 with barrel roll ability. Now, what chance does the new pilot have against the one with special abilities. Even with exactly the same skills, the guy with the special abilities has the edge. Good fun for the veterans, lousy for the newer folks.

Yeah, I can see lots of good times until you start getting a lot of vets with special abilities, then I see lots of frustration on the part of new players. Steps along these lines WILL lead to a game of two classes, vets and those who won't have a chance in hell of ever making it to become a vet. It took me a while to get BR20. I can't imagine how much longer it would have taken if I faced veterans who had abilities that I couldn't counter. As frustrating as that long climb to BR20 was, I can't imagine how much more frustrating it could be if this system was live. Frustrating enough to cause someone to quit PS? That's the danger we face. We are a small enough community as is, we don't need to take steps that limit what few new players we get in the game.
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Old 2004-06-03, 08:02 AM   [Ignore Me] #20
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We'll see. I see the inclusion of Air to Air missiles as a more unbalancing aspect than barrel rolls. But nothing is certain yet. I know what you're saying, the strong get stronger and the weak get weaker, but Planetside isn't about 1v1, it's about teamwork and so what this could do, is force the weak to team up to take down the strong until they themselves become strong.
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Old 2004-06-03, 12:14 PM   [Ignore Me] #21
TheN00b
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What sets Planetside apart from other MMO's, besides its MMOFPSness, is that a BR1 player can compete in a battle with a BR20 player, assuming that they have the same weapon. I won't go any deeper into this, as it has been said time and time again, but this should not be changed. Ever. I din't know why the Devs think that this will be good, but they're wrong: This will absolutely screw over new players.
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Old 2004-06-03, 01:42 PM   [Ignore Me] #22
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But like all other MMOs, and many other FPS games, players work best in a team. It shouldn't be one player vs the world. It should be a squad vs the world, and in the squad you have the mixture of veterancy and certifications required to do so. A BR1 (technically there wouldn't be any BR1s but it's for the sake of argument) can help a squad as the squad helps them.
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Old 2004-06-03, 02:42 PM   [Ignore Me] #23
TheN00b
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I'm aware of that. However, I feel that the structure of the BR1=BR20 system is perfect. If I've just joined the game, I don't want to have to be dragged up by my higher level friends: I want to be able to make it on my own, and share the load equally with my teammates. If I'm unable to combat higher-level opponents, I'd basically just have to sit back and let my squaddies do all the work, because I'd be killed instantly. Does that sound like fun?
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Old 2004-06-03, 03:32 PM   [Ignore Me] #24
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Originally Posted by TheN00b
I'm aware of that. However, I feel that the structure of the BR1=BR20 system is perfect. If I've just joined the game, I don't want to have to be dragged up by my higher level friends: I want to be able to make it on my own, and share the load equally with my teammates. If I'm unable to combat higher-level opponents, I'd basically just have to sit back and let my squaddies do all the work, because I'd be killed instantly. Does that sound like fun?
I have to agree with this line of logic. The PS game play success equation has always been higher lever = more versatility, but not more raw power. These new concepts for BR20+ elite abilities seem to introduce the raw power aspect and not follow the golden rule of added versatility. This is a mistake IMHO.

It�s a matter of balance. Just think back to the last time something lame happened to you in the game because of an imbalance. Remember surgile quad shots with the Jack? Or the Lasher bugs that made it the premier HA for a time? If your opponent has an unfair advantage it�s NOT fun to have a fight with them. Player skill, tactics, and teamwork should be the factors to determine the outcome of a battle not �elite� abilities rewarded to the players who have had accounts the longest (and thus attained BR20+, etc.).
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Old 2004-06-03, 04:58 PM   [Ignore Me] #25
EarlyDawn
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The thing is that the Elite Abilities are just as atainable by noobs as by Vets. They just have to put the time into the accompanying cert(s).
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Old 2004-06-03, 05:32 PM   [Ignore Me] #26
TheN00b
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Thanks for the support, Ash. And good point, Early. It always makes me laugh when some n00b tells me that, because a guy is CR5, we should listen tohim . I mean, look at FraudulentBob!
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Old 2004-06-03, 05:41 PM   [Ignore Me] #27
Poopy_Pants
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Maybe at first. But take the barrel roll ability. Once lots of folks with air...recieve this ability. It will be much harder for a N00b to get the air to air kills required for the ability.

Eventually it will become impossible to achieve certain abilities like the barrel roll.
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Old 2004-06-03, 08:53 PM   [Ignore Me] #28
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I'm not going to try and debate that one because it's self-defeating.
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Old 2004-06-04, 07:50 AM   [Ignore Me] #29
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Originally Posted by Poopy_pants
Maybe at first. But take the barrel roll ability. Once lots of folks with air...recieve this ability. It will be much harder for a N00b to get the air to air kills required for the ability.
That's assuming that to get the barrel roll you must get air to air kills. It may be a correct assumption, but it might also be a case of just getting into a mosquito x hundred times, or spending x amount of time in one.
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Old 2004-06-04, 10:29 AM   [Ignore Me] #30
SilverLord
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Originally Posted by Lartnev
That's assuming that to get the barrel roll you must get air to air kills. It may be a correct assumption, but it might also be a case of just getting into a mosquito x hundred times, or spending x amount of time in one.
I don't think that the barrel roll will hurt aircraft as much as air-to-air mosq missiles will, that is terrible and that plane is even cheaper in certs than the reaver, that spells disaster to me.
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