This game is missing... - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Do it for Hamma!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-02-09, 10:33 PM   [Ignore Me] #16
Kyonye
Contributor
General
 


if they really wanted to put a flamethrower in then they would find a way to limit its ability.
__________________




<Smaug> omg kyonye is hot
Kyonye is offline  
Reply With Quote
Old 2003-02-09, 10:33 PM   [Ignore Me] #17
Mikedanad
Private
 


I agree with all the above reasons completly, but although I didn't play much of it, But 'Return to Castle Wolfenstien' I believed had a very beautiful and complex flamethrower which didn't ruin frame rates online...Im not positive so don't flame me.
__________________

You have reached Consequential Devistation.. Dissapear now.
Http://ConDev.weaponsrackgame.com
"If life hands you lemons...YOU SIT DOWN AND EAT YOUR DAMN LEMONS!"
"If practice makes perfect, but nobody's perfect, why bother?"
Mikedanad is offline  
Reply With Quote
Old 2003-02-09, 10:40 PM   [Ignore Me] #18
Nomikahn
Corporal
 
Nomikahn's Avatar
 


Mike is very right on that, the RtCW had a very advanced flamethrower. In games that take care into it, the flamethrower provides both advantages and disadvantages. The advatange is the area you can clear of infantry and the ease you can aim with the flames, while also reducing your visability and causing a massive explosion when taking a bullet to the tank. Flamethrower is something I would really like to see later in the game. However, I feel that grief points would rack up rather quickly.
Nomikahn is offline  
Reply With Quote
Old 2003-02-09, 10:41 PM   [Ignore Me] #19
Bighoss
General
 
Bighoss's Avatar
 


good pun at the end

maybe they could severly limit the ammo like only could carry around 15 seconds worth of ammo. So u could clear out bunkers and stuff.
__________________
Take what you can! Give nothing back!
Bighoss is offline  
Reply With Quote
Old 2003-02-09, 10:42 PM   [Ignore Me] #20
OmnipotentKiwi
Lieutenant Colonel
 
OmnipotentKiwi's Avatar
 


I also think flamethrowers can be made fairly balanced.

The one thing you have to remember about well balanced flamethrowers is you HAVE to be at about melee range to hit someone with it.
OmnipotentKiwi is offline  
Reply With Quote
Old 2003-02-09, 10:48 PM   [Ignore Me] #21
Zetre
First Sergeant
 


not really melee range, but yeh. I have always liked it in games when you could hit the napalm tank and blow the person to peices, but unfortunately with this game, there are no hit zones, so i can find no way they could balance the thrower unless you had to get really close.
Zetre is offline  
Reply With Quote
Old 2003-02-09, 10:50 PM   [Ignore Me] #22
Nomikahn
Corporal
 
Nomikahn's Avatar
 


I find the burn effect on the plasma grenades, very supplimental for the flamethrower 'Nading has always been fun, and the small selection, which is sure to grow looks like fun already. I also like the concept of having the grenades loaded into the thumper.
Nomikahn is offline  
Reply With Quote
Old 2003-02-09, 10:50 PM   [Ignore Me] #23
Bighoss
General
 
Bighoss's Avatar
 


I guess we'll need to give the interweb and computers more time to develop before they can make games with that much detail.
__________________
Take what you can! Give nothing back!
Bighoss is offline  
Reply With Quote
Old 2003-02-10, 12:20 AM   [Ignore Me] #24
Cao_Cao
Private
 
Wow,


Good points so far no joke. Both ways, but.... not every body has a great comp, and like everquest i'm sure there trying to get every body to be able to play.
__________________

(Omnistar) <42nd Para Trooper Medic>

Cao_Cao is offline  
Reply With Quote
Old 2003-02-10, 01:01 AM   [Ignore Me] #25
MrVulcan
Lieutenant Colonel
 
MrVulcan's Avatar
 


if you guys remember, the devs in RTCW had huge problems with the flamer. During the oldold stuff, they had issues with dmg, then in the demo, early versions there were huge frame issues when 3+ people used a flamer at the same time in the same area. They were finally able to get it to work, but not after many issues (I think that they didnt find a real solution, jsut a good enough fake fix thing, ya know the ones). I think that with the scale of this game, that if you had a bunch of people using a flamer that you would have issues no matter what you did.
__________________
Former Commander General Of The Freedom Corp
Grab the next Galaxy to our HQ
Join us!! For Freedom! For Victory! Charge!!!
------------------------------
"All that and a bag of psychedelic mushrooms!"
------------------------------
"Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching."
MrVulcan is offline  
Reply With Quote
Old 2003-02-10, 01:20 AM   [Ignore Me] #26
OmnipotentKiwi
Lieutenant Colonel
 
OmnipotentKiwi's Avatar
 


Problem: Lots of troops with flamers cause lag.

Solution: FLAME TANKS

BURN BABY BURN!
OmnipotentKiwi is offline  
Reply With Quote
Old 2003-02-10, 02:51 AM   [Ignore Me] #27
MrVulcan
Lieutenant Colonel
 
MrVulcan's Avatar
 


lol, do you play Renegade too? =P I just love flame tanks =)

But I still dont think that with the amount of people playing that it would work =( oh well, back to the air for me =)


-MrVulcan

P.S.
All i need is a bomber to be happy
__________________
Former Commander General Of The Freedom Corp
Grab the next Galaxy to our HQ
Join us!! For Freedom! For Victory! Charge!!!
------------------------------
"All that and a bag of psychedelic mushrooms!"
------------------------------
"Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching."
MrVulcan is offline  
Reply With Quote
Old 2003-02-10, 03:04 AM   [Ignore Me] #28
OmnipotentKiwi
Lieutenant Colonel
 
OmnipotentKiwi's Avatar
 


Well of course. BURN!



[Edit: On a side note, I think gameplay is going to be a lot like Renegade, nearly everyone in a vehicle except snipers and stealthers mainly (and the MAX for us), and the length of fights about the same. The only difference is the fact we have to take multiple buildings, instead of a base.]

Last edited by OmnipotentKiwi; 2003-02-10 at 03:08 AM.
OmnipotentKiwi is offline  
Reply With Quote
Old 2003-02-10, 11:28 AM   [Ignore Me] #29
Supafun
Private
 


Team Fortress Classic, the pyros suck
Supafun is offline  
Reply With Quote
Old 2003-02-10, 11:29 AM   [Ignore Me] #30
Kyonye
Contributor
General
 


they're not going to have flamethrowers, please get over it
__________________




<Smaug> omg kyonye is hot
Kyonye is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:00 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.