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PSU: why are you looking at these?
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2004-10-25, 10:38 PM | [Ignore Me] #17 | ||
Well I think the operating costs should be the same, obviously there are various things we could decide are upgradeable or even interchangeable.
In Air Cruisers III (Airships III) I had three classes of Airships (9 different ones 3 per empire). Other than this current Airship idea, the only difference I would make is smaller non Air Supporting ones that are just guns. Or maybe give it the spawn room. Hehe, imagine the arguments that could follow about whether a Flying Airpad is better than a Flying AMS. :P Either way, I expect most outfits to only have one most of the time. But a Fleet isn't impossible. I would say to purchase initially the outfit spend 50-100k. But since they aren't invincible, esp to other Airships, 20-50K is more reasonable. |
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2004-10-25, 10:54 PM | [Ignore Me] #20 | ||
Major
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If only you could see it, two giant ships next to each other firing their deck cannons with about 30 fighters flying around it and people all over the decks fighting. The destroyed halls of the ships and especially exploring the downed flag ships for survivors in pitch black with only your light to guide through oil fires and corpses...
Last edited by Kam; 2004-10-26 at 12:34 AM. |
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2004-10-26, 07:22 AM | [Ignore Me] #22 | ||
Colonel
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It sounds sort of like the Zeppelins in Crimson Skies...
I just skimmed over your main post, Sobekeus, so I have a few questions that may have been answered already. Where do you gain access to these airships? What happens when they're destroyed? Cert requirements and costs? |
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2004-10-26, 12:00 PM | [Ignore Me] #24 | ||
Private
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I think the ideas has huge merit but that it may be too complicated to acheive.
I also think that only those who have obtained merits in other areas (such as the Dropship Merit) should be allowed to get one. Being the OL isnt enough as anyone can get together 10 people to get one of these, having smoeone get enough skill to obtain one though, that is something else. |
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2004-10-26, 06:42 PM | [Ignore Me] #27 | ||
The Torpedo Launchers
The TR get Dragon Torpedos, the NC get Titan Torpedos, and the VS get Polaris Torpedos. The Dragon has a 1250 meter range, loads 10 at a time, has a 10 second Reload, and does 400 Dmg/Torp. Dmg/min is 24,000. The Titan has a 1500 meter range, loads 2 at a time, has a 20 second Reload, and does 4000 Dmg/Torp. Dmg/min is 24,000. The Polaris has a 1000 meter range, loads 4 at a time, has a 15 second Reload, and does 1500 Dmg/Torp. Smg/min is 24,000. Just to recap, the Dragon is a locking weapon, the Titan is a guided weapon, and the Polaris is locking and guided (two modes). None have dumbfire. Ofa: You board Airships via the Teleporter (sorta like a Router) when the Airship is docked or stationary and access is allowed. However I think just landing on it should be enough. Would make Galaxies useful again as ferries. As for when they are destroyed, the general consensus was that they should crash in flames and smash into the ground. But before they crash there should be a disabled status for about 20 seconds for the crew to evac or try to save it. Cert requirements was a big issue in Airships II. But I figured 10 was more than fair. As for cost, Since they are Outfit owned, they should be purchased by the outfit via points. I'm thinking 50,000 atm, which I think even DevilMonkey will agree that 10 people can't just do on a whim. Last edited by Baneblade; 2004-10-26 at 06:43 PM. |
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