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Old 2004-12-11, 11:35 PM   [Ignore Me] #16
Warborn
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Originally Posted by Polgara
At least snipers should get prone, it is very difficult for a sniper to stay hidden which is what he has to do most of the time, its much harder to see a person prone in the grass than it would be if they were just kneeling down.
You fire the most obvious looking projectile in the game (big orange streak) with an incredibly distinct sound. A sniper will never be able to stay hidden in this game because the second you fire your gun you are exposing your location. And grass isn't an issue. Of the handful of people who have more than Low flora levels, the distance the flora shows up at is pretty short. Sniper range stuff would show a ground devoid of vegetative cover.

So prone would have nothing to do with cover. Any competent sniper already uses the tips of hills and other elevations to mask themselves as much as possible as it is, so I don't think there'd be much at all to benefit snipers here.
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Old 2004-12-12, 08:31 PM   [Ignore Me] #17
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Originally Posted by Warborn
The CR5 squad benefits would make the game incredibly shitty for anyone who likes to solo. You may say "WELL THEN GET IN A SQUAD MISTER", but not everyone wants to squad, especially if they're new and still learning the ropes. New people who run into MAXs they have no hope of beating or infiltrators killing them with DL being useless will probably make their stay in PS very short. And then PS will go the way of WW2OL, with the game being really difficult to get into because new people still learning the ropes and not yet big into the organization thing are getting fucked left right and center and having a hell of a bad time.
My argument against advanced merits. But hell, PS will still live, since they need it as a test platform even after release in Asia.
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Old 2004-12-12, 09:19 PM   [Ignore Me] #18
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Originally Posted by KIAsan
My argument against advanced merits. But hell, PS will still live, since they need it as a test platform even after release in Asia.
I've yet to hear anything credible to suggest merits will do more than simply give access to new gear or vehicles. Indeed, Samhayne even said that the stuff you unlock will not be meant to make other weapons obsolete. So (to use his example) if you unlock some kind of MCG variant, the MCG variant won't be just a MCG which does more damage or has a better fire arc, as that'll make the default MCG obsolete. Rather, the variant would have a tigher cone of fire, but slower fire rate, or vice versa, making it simply a different take on the MCG, and something that, in some cases, would be inferior to the base MCG.

It's very much like how the BFR variants were designed. Neither Adv. BFR was meant to make the standard one obsolete. The flights were horribly imbalanced so they did that anyway, but next patch the flights will exemplify the advanced merit benefits as I understand them. Flights, from the look of it, will absolutely not make the gunners useless, even though flights will be gained from the Adv. BFR merit. It'll just be more options available to make your gameplay more deep and rewarding.
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Old 2004-12-12, 11:32 PM   [Ignore Me] #19
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Originally Posted by oddfish
Banners:
Empire Specific but with common pool abilities.

You can start getting banners once you reach BR2 and the banners would be as follows.

Banners would be "Y" shaped flags with the Empire colors and Outfit symbol on them. The banners would be carried on the back of a Squad leader only, no one else in the squad can have them, so if the squad leader is only CR1, the squad can't have a banner.

The banner upgrades are:
Weapon reload is faster for 3-12 infantry in the immediate area. Also, Inftantry run somewhat faster and their cone of fire is reduced a degree. On top of that, hackers hack faster and medics heal quicker. But only the 3-12 in the immediate area.

The trade offs are: The Squad leader can only carry one full sized weapon while in possession of the banner. Agile armor suffers particularly from this but the advantages of the banner are so much that it would be worth giving up a MA weapon for a banner. Also, the banner can be held in the infantryman's hands and used as a weapon. Like the knives, the banners could be used to melee kill people. Only CR2 or greater can handle the banners, though, soooo. Also, if a unit dies and drops a banner then it can be taken from his pack just like any other weapon but can only be implemented by the CR2 or greater Squad leader. So, if a squad leader dies he can relenquish command to the next guy in line (CR2 or greater) and that infantryman can remove the banner from the pack and use it. Teamwork teamwork teamwork. The idea is to keep the commander alive while doing your job. Teamwork. Less zerg, more teams. And, i think the idea of nerfing infantry that bunch together in groups of 40 is a good idea. It'd be called battle confusion and would result in reductions in individual troop effectiveness. This would be to help kill that stupid zerging shit.
This sounds like some RPG element. Like a D&D game.

"The Banner of Korgoroth is planted! Rally to me! DM, everyone in a 30-ft radius gets plus-two to their morale."
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Old 2004-12-13, 12:39 PM   [Ignore Me] #20
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i would also like if you could have a cone of fire in the 3rd person view.
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Old 2004-12-13, 04:57 PM   [Ignore Me] #21
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want want want, but i do think prone is a good idea
and so is the banenrs, the Buffs, some times i never see my teammakes till we are defending the hack
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Old 2004-12-13, 08:40 PM   [Ignore Me] #22
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Originally Posted by Warborn
You fire the most obvious looking projectile in the game (big orange streak) with an incredibly distinct sound. A sniper will never be able to stay hidden in this game because the second you fire your gun you are exposing your location. And grass isn't an issue. Of the handful of people who have more than Low flora levels, the distance the flora shows up at is pretty short. Sniper range stuff would show a ground devoid of vegetative cover.
I am primarily a sniper, and I wish they would add prone for one reason, shooting under those small gaps under boulders.

I'd also love to see a chnge in teh bolt driver, ala lower calibur, less sound, but less damage, with the ability to fire more than one round without reloading, or at least reloading quicker.

But thats just a pipe dream, and that would take away from the challenge I suppose.
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Old 2004-12-13, 11:45 PM   [Ignore Me] #23
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Originally Posted by MattxMosh
I am primarily a sniper, and I wish they would add prone for one reason, shooting under those small gaps under boulders.
Boulders like that are few and far between. There are a bunch in the center of Searhus, but otherwise they aren't common. Like many other small changes that would require a lot of work, I don't see it improving the gameplay much at all really.
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Old 2004-12-14, 07:56 PM   [Ignore Me] #24
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Originally Posted by Warborn
Samhayne even said that the stuff you unlock will not be meant to make other weapons obsolete. So (to use his example) if you unlock some kind of MCG variant, the MCG variant won't be just a MCG which does more damage or has a better fire arc, as that'll make the default MCG obsolete. Rather, the variant would have a tigher cone of fire, but slower fire rate, or vice versa, making it simply a different take on the MCG, and something that, in some cases, would be inferior to the base MCG.
Yeah, they always make it sound good at first. Then comes the release, and the stuff is way over buffed and those who get to it first, enjoy endless slaughter. Eventually, they nerf it down and it gets in balance. In the mean time, more folks quit out of frustration.

Yup, sounds like the standard SOE cycle of development. I'm not so much worried about what we will end up with after the fixes, but what happens before they finally get it tweaked.
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Old 2004-12-20, 07:05 AM   [Ignore Me] #25
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Originally Posted by Firefly
This sounds like some RPG element. Like a D&D game.

"The Banner of Korgoroth is planted! Rally to me! DM, everyone in a 30-ft radius gets plus-two to their morale."
*sigh* the banner isn't what has the damn "buff power," it's the character carrying the damn thing. the banner just signifies that he's the squad leader/platoon leader and that he's one important and skilled sonofabitch and that if you stick with him you're ass is going to have some nice improvements. also, the opposition can SEE who the leader is and can pick him off more easily. this makes the shit more "fair."

the banner itself has no "power," it just allows the character to use HIS. not just ANYone can pick up the banner and be like "LOOK TO ME! I AM TEH WEILDAR OF TEH BANNAR!! TO ME! CHARGE, CHILDREN OF VANU" or whatever..
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Old 2004-12-20, 03:19 PM   [Ignore Me] #26
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Originally Posted by KIAsan
Yeah, they always make it sound good at first. Then comes the release, and the stuff is way over buffed and those who get to it first, enjoy endless slaughter. Eventually, they nerf it down and it gets in balance. In the mean time, more folks quit out of frustration.
Hyperbole aside, is there ever really any addition to any game that is perfect when first released?
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Old 2004-12-20, 08:28 PM   [Ignore Me] #27
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Originally Posted by Warborn
Hyperbole aside, is there ever really any addition to any game that is perfect when first released?
Hmm, don't think that was overly exaggerated. It happened with BFRs, it happend with Lasher 2.0, and that is just two examples (I'm sure you can think of many more). What they really need to do is quit rushing this crap into the game, and just maybe test it more than one or two playtests. Then we could have a game addition that is perfect.

Hehe, kind of funny though. He we are arguing over SOE. Kind of pointless. But once again, I will back off and take the wait and see position. Don't know what Adv Merits will be like, so I will patiently wait until release. And maybe they will be wonderful and I will happily post I was wrong to be so pessimistic (there is always a first time for everything, even for SOE).
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