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2006-06-06, 04:09 PM | [Ignore Me] #19 | ||
General
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So back to the original post, I think the basic thing is that when the idea of a WWI game comes up, everyone assumes ultra-realism. When you play Call of Duty, you don't get any mechanical problems or sicknesses. The gist of a WWI game would basically be what The Trenches is, except perhaps on a larger scale. Trench warfare, armed with bolt rifles, would not degrade into the attrition that happened in reality, because most people don't act like that when playing games. I think that if a WWI game were made, the pace would be slower than most games, but I think the fact that it is still a game would keep it from turning into a sit-fest.
EDIT: I'm thinking it might have to be a pretty large-scale game, maybe with a little bit faster pace than Planetside. Last edited by Setari; 2006-06-06 at 04:19 PM. |
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2006-06-06, 06:15 PM | [Ignore Me] #21 | |||
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2006-06-06, 06:54 PM | [Ignore Me] #22 | ||
General
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I've seen that movie, the blood is orange. :P That movie was really intense. Obviously, if it were a large-scale game, the chemical attacks could be incorporated, as well as large-scale artillery barrages. Come to think, WWI might make a good MMOFPS, the battles would certainly be interesting.
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2006-06-06, 07:23 PM | [Ignore Me] #23 | ||
You would have to make it MMO - you just can't half-ass a war like WW1 with a 32-person server and ten-minute points battles. Especially with the slow rate of fire for infantry weapons. Machine-guns were not put into widespread use as portable offensive combat units yet - almost all of them required a 4- to 6-person team, and the concept of single-person units didn't make it into battle until the latter half of 1918 (hence the designation MP18).
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