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Old 2011-02-19, 07:26 PM   [Ignore Me] #16
Rbstr
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Re: Navy


Yeah, I think water warfare would be neat.
However, I'd keep it quite a bit more simple than basically adding a whole new game like Peace and others propose. KISS baby, KISS:

Tweak the maps so that on a most continents rivers and lakes come up very close to a number of bases (Cyssor is a prime candidate for one that is more water than the rest). Leave in ground transport options intact for the most part but make them less convenient. Perhaps a couple offshore platforms on most continents too.
Have at least one continent have lots of swamp so boats can be on it, but infantry can run in it too. Interconnectedness of the various lagoons on that map is important. (IIRC the A-something continent was kind of like that?)

Off-shore platforms must be reasonably vulnerable to attack from air and contain a tower-like second spawn point so once you get there infantry can continue to spawn there. Otherwise the offshore will become retardedly hard to capture.

3 types of boat:
Landing craft - Common pool, basically a galaxy worth of troops, including light vehicle capacity. Has a couple mortar/shelling gun of some kind (anti infantry less than any armor/ship, like a dual barreled 75mm kinda think) and a flak gun or some other kind of quite effective AA weapon. Least maneuverable.
Patrol Boat - Think PBR. # empire specific boats. 3/4 dudes total, heavy and effective longer ranged anti-infantry number on front, something sort of anti-armor in back. Both have very wide arcs of fire. TR can has additional AI gun on top with a 360 arc. One or the other gun will do decent AA damage. This boat will be quick and maneuverable. Think like a jet-boat. Still a decent amount of armor.
Assault Ship - A tank on water with no AI capability. 2(3TR) people. We're talking very effective against armor. Preference goes toward something that shoots quite strait, long range accuracy is important. NC for instance could get a crazy railgun. TR could get two A-10 warthog kind of guns. Just to make VS weird they can get a lock-on/guided energy mortar thingy.


What I feel this does: Add boats in a way so it doesn't really become a separate thing from normal ground combat, Air/land/water all have effects on one another.
The transport can lay the hurt on airplanes, the patrol can sort of hold its own, the Assault Ship is a sitting duck to planes.
Infantry will hate the patrol boat if they're close to water, appreciate the landing craft at a number of bases. They won't really have much to do with the Assualt ship, it's got too much armor but it doesn't have AI weapons anyway.
Armor will do okay at beating off landing craft from beach heads, rofl-stomp PT boats that sit still but not emerge unscathed from groups of them and tremble in fear of the Assault ship near water.
Within the boats, the Assault ship is king. The PT can run away rather easily but the landing craft must be protected. The Landing craft can scare away a PT fairly well.

They key is that water-based vehicles are going to be quite vulnerable, they have very limited escape opportunity compared to land or air. That means they need to be very effective at their job or have lots of HP.
The other thing is that the could fit in transport/buggy/tank certs....that's KEY if there is a map that absolutely needs them. If you only have one situation where it's 100% needed there will always be too few people with the certs.
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Last edited by Rbstr; 2011-02-19 at 07:29 PM.
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Old 2011-02-19, 07:31 PM   [Ignore Me] #17
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Re: Navy


Originally Posted by Firefly View Post
It wouldn't require rebuilding maps - you simply add a few offshore platforms as bases, maybe park an aircraft carrier as a base.

Add an underwater assault weapon, an underwater MAX, rebreather implant, some sort of propulsion system or allow swimming, and a few small surface vessels. Maybe a submersible.
You'd need water access all across the map for water vessels to have any use beyond 10minutes in which there is fighting going on around that river
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Old 2011-02-19, 09:04 PM   [Ignore Me] #18
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Re: Navy


Instead of naval units, maxes, boats, etc, we can just add swimming to the already ponderous list of crap the Mosquito can do. Then we can all cert AA and call the game Pestiside!
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Old 2011-02-19, 09:08 PM   [Ignore Me] #19
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Re: Navy


Originally Posted by Wrath View Post
you know what makes me laugh about all suggestions for PS:N i've seen on here over the last month is that it seems people think adding more vehicles to the game or creating specific roles for x,y,z is gonna make the game more fun.

for me its some PS:N should not over reach it should stick true to the orginal should build on its strengths and improve its flaws.

now adding a whole new game element of which there was no experince in the previous game which has never been done to any sucess in any other game it silly.

BF1942 had naval maps had navys where either the naval maps or navys any fun hell no.

and trying to dilute development time away from the air/vehcile/infantry balance is a bad thing.

Thats exactly why i wanted to keep it on one map, not on every map. It would keep the other maps normal and balanced. And like I said, it could be a mini expansion a couple months after official release.

And I dont know what your talking about with BF1942..I had tons of fun on Coral Sea/Iwo Jima/Midway
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Old 2011-02-20, 10:08 AM   [Ignore Me] #20
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Re: Navy


Originally Posted by Yuriusu View Post
Thats exactly why i wanted to keep it on one map, not on every map. It would keep the other maps normal and balanced. And like I said, it could be a mini expansion a couple months after official release.
I don't think people will put time, effort, and certification points into something that only applies to one continent. Unless naval combat is spectacular or breeds a hardcore following of sailors.
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Old 2011-02-20, 11:38 AM   [Ignore Me] #21
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Re: Navy


Originally Posted by Lartnev View Post
I don't think people will put time, effort, and certification points into something that only applies to one continent.
Well I don't see the need for any certs that would only apply to naval content. The way I see it, the main ships (carriers, destroyers, subs, etc.) are bought and owned by an outfit or outfits. The requirements to operate one depends on your command rank, not spending cert points. Outfits could assign captains and the ranks to certain ships. That would be REALLY cool because captains would have that genuine feeling of having their own ship and crew. Plus the captains could name their ships, which would be awesome

Smaller ships could be pulled if you're the leader of a squad or platoon, thus still keeping away from the need to spend certs, but still keeping the numbers low so not just anyone can pull a ship if they want to.

Basically, the ship system should be structured around command rank, not cert points.

As for other naval-only content, they could just be included in their respectful certs (any type of AV, engineering) if you really don't want to spend any points.
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Old 2011-02-20, 12:00 PM   [Ignore Me] #22
Wrath
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Re: Navy


Originally Posted by Yuriusu View Post
Well I don't see the need for any certs that would only apply to naval content. The way I see it, the ships are bought and owned by an outfit or outfits. The requirements to operate one depends on your command rank, not spending cert points. Outfits could assign captains and the ranks to certain ships. That would be REALLY cool because captains would have that genuine feeling of having their own ship and crew.

As for other naval-only content, they could just be included in their respectful certs (any type of AV, engineering) if you really don't want to spend any points.

right so what about the people who arent in outfits?

the whole thing to me sounds like a whole new core combat you'll have an area that isnt worth fighting over is hard to organise and fight for and that nobody will go to.

the whole goal of any of the 3 factions is to get a lock out total control over all the maps doesnt happen very often and its extremely hard to pull off but thats the goal. your idea for the map just doesnt fit in anywhere with PS game play. each faction has a harbour which is extremely hard to win and changes hands very rarely. means that just winning control of this map sounds like a ballache.

seriously i'm more then happy for big ship fleet combat to be left to the simulators and eve online. to me it has no place in PS;N
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Old 2011-02-20, 12:09 PM   [Ignore Me] #23
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Re: Navy


I would rather want to see Urban warfare in the game (or even Space/Orbit combat). Naval Combat? Not so much.
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Old 2011-02-20, 01:54 PM   [Ignore Me] #24
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Re: Navy


Originally Posted by Wrath View Post
you know what makes me laugh about all suggestions for PS:N i've seen on here over the last month is that it seems people think adding more vehicles to the game or creating specific roles for x,y,z is gonna make the game more fun.
Well Wrath to be fair people have been asking for Naval Combat since the first day we heard of PlanetSide back 10 years ago.

Its an idea that isn't going anywhere and tons of people want to see it. Me personally? I don't think its that big of a deal, I really don't mind if they were to add something like this to the game but I don't think they "Need" to add it.
Originally Posted by KornDemon View Post
I would rather want to see Urban warfare in the game (or even Space/Orbit combat). Naval Combat? Not so much.
Agreed! I would much rather see Urban come into the game and I think that's probably more likely than Naval warfare. It's easier to implement and is not a whole separate system to balance.
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Old 2011-02-20, 02:10 PM   [Ignore Me] #25
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Re: Navy


Originally Posted by Hamma View Post
Well Wrath to be fair people have been asking for Naval Combat since the first day we heard of PlanetSide back 10 years ago.

Its an idea that isn't going anywhere and tons of people want to see it. Me personally? I don't think its that big of a deal, I really don't mind if they were to add something like this to the game but I don't think they "Need" to add it.
theres always people who want something adding to a game if its missing. issue is the idea floated here is almost to create a seperate game which in my opinion would never get played. I can see how adding a few more amphibious vechiles would be useful a small hovercraft realted to the atv cert might be nice.
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Old 2011-02-21, 03:44 AM   [Ignore Me] #26
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Re: Navy


Oh I totally agree that urban combat would be better for the game and that adding any more maps would be detrimental to the current game.

But if the navy could be used to move from map to map and act as strong points from which to mount an invasion... that would work very well.
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Old 2011-02-21, 01:39 PM   [Ignore Me] #27
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Re: Navy


Originally Posted by I SandRock View Post
You'd need water access all across the map for water vessels to have any use beyond 10minutes in which there is fighting going on around that river
Every continent is an island. Which means it's surrounded by water. A number of bases are on the coast. Add a few offshore bases - a stationary aircraft carrier or some offshore platforms. In keeping with base benefit themes, holding them could provide certain benefits. The carrier could spawn amphibious vehicles like the Deliverer and aquatic vessels Higgins boats or raiding craft, as well as combat aircraft like Liberators, Reavers, and Mosquitoes. Perhaps one type of platform spawns something which can serve as naval gunfire support, for reaching inland.
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