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Old 2011-07-08, 08:23 PM   [Ignore Me] #16
CutterJohn
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Re: JR writeup from Devchat and Interview!


Originally Posted by basti View Post
Yesterday was my outfits outfit night. I wait for this every week, because it always is a blast running with 2 full platoons dropping in galaxys with maxes and Heavy assault guys, taking territory far behind enemy lines, defending against double amount of enemys trying to kill us.
Sadly, i couldnt play with them, Vanu pop was above 36% for the entire night, so i had to switch to a different empire and play AGAINSt my mates.



Seriously, are you crazy? NO NO NO to several empires per server. ONE EMPIRE, ONE SERVER!

The empire hopping killed the fun for alot of us people loyal to their chosen empire. It sucked every time seeing the pops shift because one empire was loosing. It somtimes got to a point that you lost a SINGLE base after a long and hard battle, then quickly getting pushed back to the next base, just to get raped by all those empire hoppers that left your empire. Caused more people to log off to avoid being completly frustrated, causing a chain reaction sometimes ending up with one empire at 10% global pop.
Empire hopping is one of the things that destroyed planetsides playerbase. It should be banned, forever.

I said not allowing empire hopping to the over populated empire. Other FPSs use team balancing mechanics all the time, though generally are more hamfisted in their approach. With enough players, you leave it open to be an option, if incentivised properly.

I'm sorry SOE didn't think on the matter for 5 minutes and implement the easy solution. Sucks that it ruined the game for you. But that is no reason to abandon it. The solution IS easy. Give incentives to shift character to low population empires. Give disincentives, or block entirely, jumping to the high pop empires.

I'm not you. I don't feel any brand loyalty for a color. Yeah, I had a favored set of weapons, and plenty of friends on one color team, but its just a game. I don't care about the RP or anything. Victory for my color was not a source of pride for me. Its meaningless blather. Video game nonsense. I played the game to have fun, not see my team win. If the guys I played with won, great. If not, great.

People with loose affiliations can be easily accommodated with a simple set of rules and incentives to balance the populations, and it would benefit the game, by balancing populations in a straightforward manner.

Last edited by CutterJohn; 2011-07-08 at 08:24 PM.
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Old 2011-07-08, 11:43 PM   [Ignore Me] #17
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Re: JR writeup from Devchat and Interview!


Originally Posted by CutterJohn View Post
From the way it was described, I'm pretty sure its this.

Each 'class' and vehicle has a cert tree. Separate from the others.

You also have a battle rank.

I'm 90% sure that as you play the game, and level up battle ranks, you unlock additional levels of the cert tree, for every class. The battle rank also determines how many certs you can have trained.

So you might have access to first tier certs from battle rank 1. But 2nd tier certs need battle rank 5. 3rd tier, BR 10.

Putting certs into the medic class will not help you when playing max/engineer/etc.


Ok then what offline skill training are they talking about? I know they said battle ranks must be earned by actually playing an killing. So what then the cert points have to be earned over time including offline?
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Old 2011-07-09, 03:02 AM   [Ignore Me] #18
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Re: JR writeup from Devchat and Interview!


Thats how it sounds. Its a queer system.
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Old 2011-07-09, 08:11 AM   [Ignore Me] #19
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It might be as simple as this; skill points are earned while you are offline. Certs are accumulated while playing and are correlated to your BR/CR. Skill points could be learning to steady your chaingun better, a quicker hack using your REK, modifying the Med Applicator to heal faster, etc. Certs are picking up a chaingun, piloting a Mossy, getting a MAX, etc.
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Old 2011-07-09, 08:15 AM   [Ignore Me] #20
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Re: JR writeup from Devchat and Interview!


Something like that, yea. No worrys guys, it wont be like eve where you dont play for the first 3 month because you have to get your learning skills up.
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Old 2011-07-09, 08:22 AM   [Ignore Me] #21
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Re: JR writeup from Devchat and Interview!


Originally Posted by Sentrosi View Post
It might be as simple as this; skill points are earned while you are offline. Certs are accumulated while playing and are correlated to your BR/CR. Skill points could be learning to steady your chaingun better, a quicker hack using your REK, modifying the Med Applicator to heal faster, etc. Certs are picking up a chaingun, piloting a Mossy, getting a MAX, etc.
thats the way i understand it.

they talked alot about, say your rifle might shoot faster, but half less accuracy sort of mods. some might be direct upgrades, but not a great advantage.

but to unlock those skills by the sounds of it you need to have obtained some battle ranks and brought the cert, then you can begin using your resources to skill up those certs further. they said you level skills faster while online anyway.


it does not seem like a bad system now after they have unlashed it, when they say its like EVE's, yea people at first freak, but if its like planetsides current cert system to obtain the initial certs, then the offline skilling to slowly make them slightly better, i see it been fine.
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