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2011-07-10, 04:41 AM | [Ignore Me] #16 | ||
Lieutenant Colonel
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Immediately after release we had a cap of 500 people per continent and didn't have an even split between the empires either, 40/40/20 I believe.
400 players all fighting over one base caused mega lag and server crashes, so they lowered the overall pop to 400 and split it evenly. |
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2011-07-10, 05:01 AM | [Ignore Me] #17 | ||
Major
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Its totaly achiveable. It seems like SOE knows thier marketing angle is going to be scale so thier pushing that side of things to a max, massive seamless worlds with thousands of players is kind of hard to knock with 64 player servers.
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