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PSU: Tastes like burning
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2011-07-20, 05:16 PM | [Ignore Me] #18 | ||
Brigadier General
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Like many things in games, it could be something you choose to do instead of being forced to do it. Like nobody is forcing you to be a Gal pilot, but other people choose to be. Having Galaxies in the game don't alienate the people who don't want to use them.
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2011-07-20, 05:25 PM | [Ignore Me] #21 | |||
Second Lieutenant
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I will admit that it if done correctly, just like BFR's, it could work. But who knows how that is, and at this point no one is worried about it not being in. |
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2011-07-20, 05:25 PM | [Ignore Me] #23 | |||
Lieutenant General
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2011-07-20, 08:00 PM | [Ignore Me] #25 | ||
Private
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I guess it depends on how you see planetside. I see it's potential as a war simulator to be far more interesting to me than as just a large-scale FPS. One of the things which I think was missing from the first planetside was some kind of logistics and/or resource management. These two ideas where half-heartedly implimented at best. No one really enjoyed driving an ANT out to sit inside a portal and no one really enjoyed endlessly stealing techplants to lock out the big guns (I'm sure some people did, but no one I know).
I'd just like to see it done properly or not at all. |
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2011-07-20, 10:42 PM | [Ignore Me] #27 | |||
Sergeant Major
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__________________
I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. Last edited by Infektion; 2011-07-20 at 10:44 PM. |
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2011-07-20, 10:53 PM | [Ignore Me] #29 | ||
Private
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While I see and understand your point the same could be said for other RPG elements in planetside. The idea that you have to spend a fair length of time selecting certs, customising loadouts, messing around with your locker, sorting the boot of your vehicle, etc. could also not "have a place in a fast paced persistent world shooter" IMO.
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