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Old 2011-07-26, 07:31 PM   [Ignore Me] #16
MrVicchio
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by Rbstr View Post
That wouldn't have anything to do with a payoff for team work or making outfits matter in the accrual game. Practice, by it's nature, only plays off when applied to the real situation.

Why not just practice with the real thing? What benefit do highly artificial situations bring?
It allows teams to practice without the distractions. Practice tactics... why do you think the NFL, NBA, the US ARMY... why do you think people practice? To hone those skills.
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Old 2011-07-27, 04:41 AM   [Ignore Me] #17
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by MrVicchio View Post
It allows teams to practice without the distractions. Practice tactics... why do you think the NFL, NBA, the US ARMY... why do you think people practice? To hone those skills.
Well the US army obviously practices because unlike Planetside, death is permanent. Meanwhile the NBA and NFL have to practice because even if another pro side was willing to face them outside of league games regularly, they'd hold back in case they ever needed to bring out something extra for an important game.

I don't think either of those scenarios apply to Planetside.

Last edited by Vancha; 2011-07-27 at 04:42 AM.
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Old 2011-07-27, 05:14 AM   [Ignore Me] #18
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Re: Serious Combatant Vs the Casual FPSTard


It's already possible to do that stuff in safe bases like people have already mentioned, i'd rather the dev team didn't waste time making stuff that isn't really needed
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Old 2011-07-27, 05:24 AM   [Ignore Me] #19
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Re: Serious Combatant Vs the Casual FPSTard


Call me a Negative Nancy but I believe you can lead a noob to success but you can't make him pro. The path can be shown but they have to get off their ass and walk it and most people would prefer to do it their own way. Meaning, to ram their heads into a wall until they say "this game is stupid" and quit.

The current tripling of the active TF2 playerbase had made me a disillusioned bitch. Not that a ton of new players aren't great to have around but mostly it's not them. Simply that seeing how these fresh new faces play and comparing it to how a lot of weathered old faces play, I'm seeing some frightening similarities. Ingrained Rambo charge-in behavior and a complete inability to wait for the goddamn uber before sucking a face full of sentry turret.

PS2 needs to be hardcore about teamwork. Every single moment of the day, pushing that aspect of the game. The auto-grouping is fantastic. On-squad spawns? Wonderful. But there needs to be more. There needs to be some strict guiding hand that teaches our willful youth to listen to their SL and move as a group. Can this be attempted? Sure. Will it be successful? Tens of thousands of years of uppity teenagers do not give me hope but, still, do your best for those that are open to suggestion.

I do believe that was a rant. I have no suggestions other than team-friendly tips on the respawn screen (where the players that need it most will see them) but take this as a rah rah rah cheering on for the effort. Go team.
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Old 2011-07-27, 05:58 AM   [Ignore Me] #20
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by MrVicchio View Post
To that end, I think outfits should be able to unlock the ability to "spawn" zones and areas for practice. No one in them, just the Outfit and be able to set up way points, over views.. the whole kit and kaboodle.

I think that would really make Outfits matter, Teamwork payoff and bring a lot of joy to the game.
This sounds like instances, which are a big NO. We had this argument several times by now, and the majority of the playerbase does not want any kind of instance.

However (and here comes the fun part), it was said that the game will have sandbox features in the future. It may take an extra year, but imagine building your own base with your own practice areas (a training camp if you will) - anything the way you want to. That should have everything you wish for here.
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Old 2011-07-27, 08:29 AM   [Ignore Me] #21
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Re: Serious Combatant Vs the Casual FPSTard


Azren whats the difference between a base you build with your own training area and the instance idea? If nothing is going on the outfit brings their 20 guys there to train its no different then your idea or the instance one. The outfit is still taking away from the general game population to train. Outfits still even do that today and take away pops from the fight. If outfits really want to do this I see no reason why not to give it to them. I would of loved this years ago with mine.
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Old 2011-07-27, 03:17 PM   [Ignore Me] #22
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by MrVicchio View Post
It allows teams to practice without the distractions. Practice tactics... why do you think the NFL, NBA, the US ARMY... why do you think people practice? To hone those skills.
As was already said, none of these situations are equivalent. Professional sports games have a finite number of occurrences and costs for those occurrences in addition to off-seasons where nothing happens otherwise and real potential for player incapacitation.
The Army is that to an even more extreme situation.

Unless PS2 has penalties for participation in a battle beyond the win or loss - one of which would happen with or without the "practising" player - I don't see a reason to add dedicated large scale practice areas.

Obviously the vech/weapons VR's serve a purpose because spending certs is a semi-permanent thing. PS2 should have some semblance of that.
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Old 2011-07-27, 03:34 PM   [Ignore Me] #23
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Re: Serious Combatant Vs the Casual FPSTard


While I (and apparently lots of females) don't like to learn in public because we all look like fools, practice in an FPS consists of deploy and shoot people (and hope they didn't notice how bad you were).
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Old 2011-07-27, 05:22 PM   [Ignore Me] #24
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Re: Serious Combatant Vs the Casual FPSTard


First let me say that the game has to cater for both your "average" FPS player who is used to 5 - 15 minute matches on a small scale to the seasoned PS veterans, and with every player in between.

Now its holding the interest of the masses which is what will decide if PS2 succeeds or fails. Now the hook of PS over any other FPS is the scale of warfare and those players who don't have time to train in empty bases or spend even 10 minutes forming up in sanc need to be catered for.

PS slowed down in the times where you got kicked back to sanc, or were waiting on a base hack listening to the inane spamming of "Destroy their medical terminals!" and its precisely this down time which is what the devs are trying to avoid with squad spawning, gals as spawn points, removal of sanc and quick 30 second captures.

Sure let outfits practice if they want to, and having an arena style VR for this purpose as well as tournaments would be fantastic.
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Old 2011-07-27, 05:28 PM   [Ignore Me] #25
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Re: Serious Combatant Vs the Casual FPSTard


Practice? We're talking about practice?

Start at about 0:40

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Old 2011-07-27, 09:15 PM   [Ignore Me] #26
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Re: Serious Combatant Vs the Casual FPSTard


i think, (going out on a limb here), he's talking about practice
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Old 2011-07-27, 10:20 PM   [Ignore Me] #27
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Re: Serious Combatant Vs the Casual FPSTard


... and as they say practice makes perfect but nobodies perfect..
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Old 2011-07-27, 10:32 PM   [Ignore Me] #28
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Re: Serious Combatant Vs the Casual FPSTard


I didn't read through the thread, so forgive me if this has been suggested:

Why not simply expand the VR weapon/vehicle testing area to include some mock up bases with functioning terminals in a wide open area?
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Old 2011-07-28, 02:48 AM   [Ignore Me] #29
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by Goku View Post
Azren whats the difference between a base you build with your own training area and the instance idea? If nothing is going on the outfit brings their 20 guys there to train its no different then your idea or the instance one. The outfit is still taking away from the general game population to train. Outfits still even do that today and take away pops from the fight. If outfits really want to do this I see no reason why not to give it to them. I would of loved this years ago with mine.
The diffrence is, in a sandbox training area you are still in the presistent world, inside a base or training camp that you built - not some simulated virtual zone. Instances have no place in PS, that's all.
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Old 2011-07-28, 02:58 AM   [Ignore Me] #30
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by Azren View Post
Instances have no place in PS, that's all.
Of course, except the VR training area in every sanctuary. I understand that weapons are locked there to prevent griefing but, if you need a precedent, there you go. Locked version for weapons familiarization, unlocked for team training and situation simulations.
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