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PSU: No weapons, just roadkill.
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2011-07-29, 10:39 AM | [Ignore Me] #16 | ||
Captain
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I would prefer it if the Sunderer wasn't added to PS2 in anything resembling its current form. A huge truck on the battlefield? That just looks wrong.
Instead, it should be a large, proper-looking, amphibious (because why not?) IFV. Preferably on tracks. Ideally much like the US Marines AAV transport: |
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2011-07-29, 12:14 PM | [Ignore Me] #17 | |||
Colonel
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Unless, of course, the base isn't very contested, but then whats the point anyway? @Firek: I'm more of a Bradley man. Has a nice turret and a couple of missiles. Last edited by CutterJohn; 2011-07-29 at 12:15 PM. |
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2011-07-29, 12:38 PM | [Ignore Me] #19 | |||
Staff Sergeant
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I could see this designs potential in game.. Last edited by Sovereign; 2011-07-29 at 12:39 PM. |
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2011-07-29, 03:30 PM | [Ignore Me] #20 | |||
Captain
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2011-07-29, 05:32 PM | [Ignore Me] #21 | ||
Master Sergeant
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The Sunderer was a pretty awesome vehicle pre-balance pass. The rof and accuracy were like lightning 75mm cannons. In PS2 i'd love to see the return of the Sunderer but with better weapons, armour (in the form of damage degradation galaxy gunship style), a strong shield bubble when stationary to protect disembarking troops and pod launchers ala BF2142 apc style to get on titans
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2011-07-29, 06:44 PM | [Ignore Me] #22 | ||
Corporal
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I'm hearing a lot of great suggestions, but many of them pervert the role of the bang bus (or at least what I thought it was) - a transport. Anyone who said it was a gate crasher seems to have the right idea, so comments along the lines of "better weapons" dont make sense for a gate crasher unless they are designed to clear a path. I'm thinking a main gun that can move objects with its concussive force, since they are adding physx to vehicles it would be possible to do so i think.
Also, what does everyone think of the open cabin idea for the bang bus along with a ramp for exit and entry of all passengers as opposed to doors. I mean this thing should feel like an APC and not a minivan (which is how it currently feels). O also, maybe small cannons that fire jammer nades for disabling vehicles and CE. This thing should now be destroying vehicles in my opinion, so why give it the ability? if it can just disable them that is totally sufficient to make it a badass gate crasher. Thoughts and concerns?
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2011-07-29, 07:06 PM | [Ignore Me] #23 | ||
Sergeant Major
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I really liked the deployable shield idea actually. Where the Galaxy can drop people on top of anything, the Sunderer can quickly, if most likely temporarily, offer a secure area for troops to deploy from, so we don't have guys jumping out and getting gunned down instantaneously. Park it in front of the front door and charge on in. No one drops a Galaxy load of troops on top of the front door, it's practically suicide.
I still like the idea of making it a rearming station for infantry and vehicles though. It needs some reason to stick around. If all it's (capable of) doing is shuffling troops from point A to point B, I might as well board a Galaxy. Gets the job done faster and much more reliably. |
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2011-07-29, 07:24 PM | [Ignore Me] #24 | ||
Yeah I like deployable shield as a new feature of the bang bus.
Entrenches its role as getting a squad into a contested area. Don't think it should be an offensive weapon on its own, its the troops inside that should make it dangerous to attack. Needs to be quicker (not fast) and with high (or even highest) surviveability. Should be the most effective land based troop transport for breaching CY's or their equivalent in PS2. |
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2011-07-29, 07:30 PM | [Ignore Me] #26 | ||
That'd be really cool, you could use the thing to get on top of towers and shit.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-07-29, 09:10 PM | [Ignore Me] #28 | ||
You all are forgetting one thing, Orbital Strikes. It just takes one OS to stop your front door/back door assault. You can say the same thing about a Galaxy drop, but at least the Galaxy can get away.
I like the idea of a shock troop carrier though. Fight to the door, clear the area of CE (EMP blast from the front of the vehicle for example), drop off, and leave to quickly get back to the lines.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2011-07-29, 09:42 PM | [Ignore Me] #29 | ||
Colonel
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Pretty sure most drivers would bail with the rest. Getting in would be impressive enough. Getting out safe again? Don't ask for miracles. It'd take a ton more hitpoints to pull off, which would make it a lot easier for people who will just bail with the rest of the infantry anyway.
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2011-07-30, 01:43 AM | [Ignore Me] #30 | |||
It's up to the devs to make sure that ground transports have a point. Getting people to the front door is fine if you've got the courtyard. Simply getting RExos and MAXes to the fight has its own merit. Dev needs to make sure gal drops and mossies don't 100% invalidate ground transports in PS2.
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And that was that. |
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