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Old 2011-09-09, 11:53 AM   [Ignore Me] #16
Logit
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Re: RPS interview with Higby


Originally Posted by IDukeNukeml View Post
RPS: Apart from the maxes, I was the annoying guy who stood behind a wall firing a range of grenades from my thumper.

Higby: Maxes in Planetside 2 are really interesting too. They have multiple weapon systems; you can put an anti-air on one arm and anti-infantry on the other. Or two of each, so you can really customise them.




MINE BFR!, MINIIII BFR!!!!
Hardly. 2 people don't operate a Max.

Does this mean however that all 3 factions will have max's that shoot with 2 arms this time around? Am I way behind on this?
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Old 2011-09-09, 12:03 PM   [Ignore Me] #17
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Re: RPS interview with Higby


Originally Posted by Tigersmith View Post
To be honest the way Planetside 2 Sounds right now, it does not sound like any game I know of. People say its gonna be exactly like Battlefield and CoD.

There is alot of new stuff to look forward in this game.

Look at this List Below. Tell me If you told these to anyone...would they be excited or what. They have a class system for a reason. BALANCE. And im all for that.
  • Territory Conquest
  • Time Based Unlock System
  • Resource System (A actual reason to fight!)
  • 2000 Players fighting at one time (Unreal.)
  • Mission System
  • Outfit Bases
  • Full customization on weapons and vehicles..ect
  • 40 Player Platoons
  • Weather Actually Effects Gameplay (Hide full gals in clouds...whatt?)
  • Full Day and Night Cycles with Dynamic Lighting. (Its what we always wanted in Planetside 1 )
I would rather have my personalized inventories. I think I might stick with PS1.
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Old 2011-09-09, 12:08 PM   [Ignore Me] #18
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Re: RPS interview with Higby


Originally Posted by p0intman View Post
Fuck, can't believe im agreeing with this guy but...

http://rubenfield.com/?p=63

That was written in 08.

except for the consoles part. fuck that.
"Second Addendum : Also, I know APB is pushing the envelope but until I can play it, I don’t believe they can do it the way they are doing it."



Originally Posted by p0intman View Post
I would rather have my personalized inventories. I think I might stick with PS1.
Indeed. I still prefer inventories. Where both of them are talking about the light class with the jump pack. He uses the method of saying if people could customize their load outs freely they would use sniper rifle causing it to be OP. Well why do not they just make it, so you are limited to MA type weapons? PS did that with cloakers by only allowing them to use pistols. Kinda of a lame way to justify it imo.

Last edited by Goku; 2011-09-09 at 12:11 PM.
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Old 2011-09-09, 12:12 PM   [Ignore Me] #19
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Re: RPS interview with Higby


The class system is a good idea. Personalized inventories allowed you to fly a mossie into a base with heavy assault, anti vehicle and engineer, how is that teamplay based or balanced at all?
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Old 2011-09-09, 12:16 PM   [Ignore Me] #20
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Re: RPS interview with Higby


Ah meng, i luved drivin an AMS. So what do galaxy's cloak now? I dont see how im suppose to get to the fight faster if dey always shootin mah Spawn point down. But who knows..

This is all speculation at this point, what sounds good/bad on paper might actually be complete different in practice, so i certainly will have an open mind. Besides i play any game that lets you have more then 64 people in a fight, that aspect alone is gold to me!
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Old 2011-09-09, 12:17 PM   [Ignore Me] #21
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Re: RPS interview with Higby


Originally Posted by Draep View Post
The class system is a good idea. Personalized inventories allowed you to fly a mossie into a base with heavy assault, anti vehicle and engineer, how is that teamplay based or balanced at all?
I personally see no issues with it at all. But again in PS2 they could always limit what certain suits can use. Just bar pilot suits from using heavy weapons, problem solved. I mainly like the personal inventory for being to put what nades, ammo, med packs, and so on that I wanted. I dislike having a specified load out that game developers think is the best. Besides back when it was BR20 as the cap you did have air cav HA droppers, but many did not have med/av with them due wanting other support certs. There was major trade offs then. That is not the case anymore.
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Old 2011-09-09, 12:19 PM   [Ignore Me] #22
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Re: RPS interview with Higby


Originally Posted by Draep
The class system is a good idea. Personalized inventories allowed you to fly a mossie into a base with heavy assault, anti vehicle and engineer, how is that teamplay based or balanced at all?
Air cav droppers have agile armor. You have rexo and maxes. Do the math.
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Old 2011-09-09, 12:22 PM   [Ignore Me] #23
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Re: RPS interview with Higby


Originally Posted by Bags View Post
Air cav droppers have agile armor. You have rexo and maxes. Do the math.
This if you can't handle them then figure out how to actually kill them.
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Old 2011-09-09, 12:39 PM   [Ignore Me] #24
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Re: RPS interview with Higby


Originally Posted by Goku View Post
This if you can't handle them then figure out how to actually kill them.

Perhaps I won't have to anymore.
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Old 2011-09-09, 12:40 PM   [Ignore Me] #25
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Re: RPS interview with Higby


Most likely not. Yay for dumbing down the game.

lol@'d at this

Higby: The coolest thing from the original Planetside… I’ll be honest, I’m a griefer, I love getting in situations where I’m having the time of my life at other people’s expense. I’m one of those a-holes who’d get a stealth suit on, go down inside a base, hack the command terminal, get a Max and sit in the spawn room spawn-camping people. Like, you can’t do that any more. I had the time of my life doing that. As a designer, it’s important to have that mindset, to think like someone who exploits and likes griefing, so you can figure out ways of mitigating it, whilst leaving some little element in there.
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Old 2011-09-09, 12:41 PM   [Ignore Me] #26
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Re: RPS interview with Higby


Originally Posted by Draep View Post
Perhaps I won't have to anymore.
If you like this method of streamlined, braindead, zombie-friendly gameplay, go throw your money at blizzard with WoW and D3.
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Old 2011-09-09, 12:45 PM   [Ignore Me] #27
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Re: RPS interview with Higby


Each faction has not only their own assault rifle, but also chaingun, sniper rifle, pistol… basically every one of the main weapons.
What the fuck. So much for empire diversity.
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Last edited by Bags; 2011-09-09 at 12:47 PM.
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Old 2011-09-09, 12:46 PM   [Ignore Me] #28
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Re: RPS interview with Higby


Originally Posted by Bags View Post
What the fuck.
this is fantastic. love it
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Old 2011-09-09, 12:47 PM   [Ignore Me] #29
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Re: RPS interview with Higby


Originally Posted by Tigersmith View Post
this is fantastic. love it
Really? PS1 would have been stupid if all three empires had an MCG. What's the point of one empire over another?
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Old 2011-09-09, 12:48 PM   [Ignore Me] #30
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Re: RPS interview with Higby


Originally Posted by Draep View Post
Perhaps I won't have to anymore.
I will await you crying saying pilot suits need pistol only when those guys are you killing you with rifles .
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