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2011-09-12, 01:38 PM | [Ignore Me] #19 | ||
Master Sergeant
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Although I have fought with over 2000 players in Eve , and when the hamsters are well fed and on a reinforced node, its pretty fun, but this is a completely different thing. Since everything takes so much more effort to replace in Eve, all your hard earned assets are at risk of being locked away in station. Also, their really is no tangible "front" for ships to just start heading towards for some pew pew. So in EVE it has to be this well coordinated because no one will fly in major ops all willie nillie cuz they will loose ships. Plus went you take into account hours and hours of just sitting on a titan for the right time to attack or shooting things that dont shoot back, its kinda hard to compare it.
(Eve pilot details: Planetside allows for this kind of uncoordinated zerging methods because the death penalty is so much less, the mechanics allow you to run in a straight line towards the nme base and get some action and for the most part you are helping the cause. Now sure the event arises where they start another front and all the wittle zerglings would prefer to play where they are at, but It nothing like the coordination required in Eve. Now I totally agree with the Evemon-like character planner, but again i think its going to be more of a straight forward tree where you can easily see where that path leads you, where as in Eve(a.k.a. spreadsheets online) everything is convoluted and its difficult to see exactly what you might need to train. |
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2011-09-12, 01:47 PM | [Ignore Me] #21 | ||
Major
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While the details of PS1 pops confuse people (500 Max changed to 400 Max, used to be 50% max for first empire then changed to 33% each) I guess good netcode means that you don't need to recive more data than PS1 so as long as the server is good enough and their pipe supports it then you could theoretically have what ever they want.
They probably want a certain amount of poeple in each 'battle' along the front line so 10 contested areas = 200 ish per battle etc. What happens if everyone goes to the same place? EXCITEMENT. |
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2011-09-12, 06:33 PM | [Ignore Me] #26 | |||
Of course DS was pretty linear. PS2? Not so much. |
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2011-09-12, 11:37 PM | [Ignore Me] #28 | ||
Lieutenant Colonel
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I guess it could load the areas at the other end of nearby warp gates? I admit that at one point the way the devs were talking made me think they might actually be creating an entire seamless world, complete with oceans between continents. Probably not practical for gameplay, but the idea blew my mind a little.
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