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2011-09-25, 06:45 PM | [Ignore Me] #16 | ||
Colonel
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No offense to non-native speakers, but that would be amazing. I used to play a lot of random games where you'd be put on teams with like Brazil players a lot so it was impossible to communicate. Forcing English doesn't really solve that so much since then they'd just not talk. However, when using English it would be cool to ban AOL speakers.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-26, 08:49 AM | [Ignore Me] #21 | ||
Registered User
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To be honest, if they get the mission design and the voice macro design in properly it would lower the language barrier that exists in the current Planetside.
With the mission system in I doubt there will be a [global] channel and more squad/outfit/custom chat channel setup and thus no " cr5s " shouting random hate over [global] in many different languages. |
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2011-09-26, 08:58 AM | [Ignore Me] #22 | |||
First Lieutenant
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2011-09-27, 09:10 PM | [Ignore Me] #24 | ||
"I don't want to sound racist...but..." and its variations is a sure fire way to tell someone is about to be racist.
If you have a problem with people speaking languages other than yours in an internet game you have some issues to work out. Really, your argument only amounts to "I don't like seeing those characters in my chat window". It really is the essence of a racist/ethnist/xenophobe-type argument. Any of your perceived russian gamer traits exist in the english speaking world and limiting in game chat really has no effect on that kind of behavior because they could just use private chat, or romanize the characters and chat in the open or private chat. Unicode support all the way baby. As far as cheating is concerned: They're subject to all the same rules any other player is. I do thing F2P does enable the cheating element to some extent...but it's got nothing to do with what alphabet or region the cheater is in.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-09-27 at 09:11 PM. |
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2011-09-27, 10:14 PM | [Ignore Me] #25 | |||
Colonel
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Rbstr, no one brought race or ethnicity. Me thinks someone feels guilty.
That would be hilarious if we had unicode character names. Can't remember the game I played a long time ago. It allowed any character name, even duplicate ones, so you were given a short ID number to communicate to specific people with. Also we should allow this:
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-27 at 10:19 PM. |
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2011-09-28, 09:28 AM | [Ignore Me] #26 | ||
Colonel
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It is so easy.
You receive ONLY chats, of ANY kind, in only the languages you select to receive. If Tovarisch Dyachenko wants you to see what he says, he will have to do it after sending it using English letters. If you want to see Russian and Mandarin, you will see those. Otherwise, no. |
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2011-09-28, 06:21 PM | [Ignore Me] #27 | ||||
What exactly am I guilt of, besides calling it what it is? Aside from that, you have a valid argument for exuding other alphabets: If typing is going to the the primary method of identifying objects/people and those could be named outside the bounds of some standard keyboard. A well designed game and chat system should make that a non-issue. That was, however, not part of the argument until your post just now. And eliminating character sets has nothing to do with the requirement of using English, specifically, to chat. As everyone knows you can write other languages in other alphabets.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-09-28 at 06:22 PM. |
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