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2011-10-28, 03:02 AM | [Ignore Me] #16 | ||
Brigadier General
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I don't think I'd personally facepalm over that considering how it's basically a staple for shooters. Generic? Sure, but so are other things like ADS which I'm very much looking forward to, but I'm getting a bit off topic I think.
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2011-10-28, 03:33 AM | [Ignore Me] #18 | ||
Lieutenant Colonel
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Your classes look about right.
My main question regarding the class system now is which classes will be able to drive vehicles? Regarding holstered weapons being shown on the player model yeah it would be a shame to lose it, but like vehicle boarding animations it isn't a game breaker. |
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2011-10-28, 03:34 AM | [Ignore Me] #19 | |||
Colonel
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I don't think I should be deprived of heavy armor because I'm a medic.
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2011-10-28, 03:41 AM | [Ignore Me] #20 | ||
First Sergeant
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They said everything but max can drive vehicles. Pretty sure... Heavy Assault may not be able to.
And we should really wait to judge medic until they give us some info about it. I would love to get some insight on the what the medic can do. |
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2011-10-28, 03:47 AM | [Ignore Me] #21 | ||
Colonel
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Anesthetize the enemy with a dart gun?
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2011-10-28, 03:52 AM | [Ignore Me] #22 | ||
First Sergeant
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It said in the article the light infantry is like the glass cannon , can do the most damage in shortest time, but dies relatively fast.
I agree with skyexile on this one though .I'm not a fan of the class system either. The game loses its soul not having the backpack /swapping weapons , and your own micromanagement of that on a moment by moment basis. Even looting to replenish supplies etc , or just collect items for later to keep in your locker. Even the animation of swapping the weapons had a time frame to it adding balance to the equation. Classes are in ,thats a given . A decent outfit is going ot be an absolute necessity . Otherwise its going to be the equivalent of doing a pug dungeon run in wow , and wiping every time because the hunter thinks hes the tank , or the healer starts to /dance. |
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2011-10-28, 04:08 AM | [Ignore Me] #23 | |||
Major General
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2011-10-28, 04:27 AM | [Ignore Me] #24 | |||
First Sergeant
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2011-10-28, 07:25 AM | [Ignore Me] #25 | ||
Brigadier General
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We don't know exactly how far customization of loadouts can go under the new system. It may end up being that the medic skill tree is a line that can be used in conjunction with light and heavy armors.
We will probably lose some of the more fringe and interesting combos like infiltrator medics and we have already heard that engi/medic combos are gone, but this may be the price that has to be payed for better balance control in the face of large numbers of customization options. We can't really say for sure if the trade off is worth it until we see more. Considering that armor has been replaced with regenerating shields, I assume that most of an engi's repair jobs will be relegated to fixing vehicles, structures and perhaps MAXes. In this case, not being able to be an engi and a medic at the same time would be a lot less of a blow and make a lot more sense in some ways. I'd like to hope that the class system will allow for quite a lot of customization. More like a complex system of "no you can't use this with that, that or that, but you can use it with this this and this." I'd also hope that the removal of inventories doesn't mean the removal of custom equipment loadouts. Hopefully we will have a certain amount of slots to equip various items (with whatever restrictions they enforce for balance) where we can choose between things like med packs, grenades, extra ammo, etc. Did it ever strike anyone as odd that we physically saw the weapon on our back in PS1, but then we could magically pull another giant gun out of our ass whenever we wanted? If the removal of inventories is replaced with a more realistic customizable loadout space where we can't just decide to carry a gun for every contingency in our 5th dimensional back pocket, I won't be too sad to see it go. If we end up with cookie cutter "you always carry this much ammo and this many grenades," I will be very sad. It will also make me quite sad if we lose the ability to see our weapons on our body. I'd actually love to see this taken to the extreme, where every item we are carrying is visible on our person, although this may be impractical for things like ammo. Maybe everything but ammo? |
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2011-10-28, 08:51 AM | [Ignore Me] #26 | ||
Master Sergeant
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Please, please we don't need to discuss the merits of classes again. This has happened in quite a few threads already. I'm assuming the class system is set is stone, no amount of discussion is going to change it. I know you had a lot of fun with them in PS1, but a class system makes sense. I'm sure you'll still have a decent kit selection.
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2011-10-28, 10:31 AM | [Ignore Me] #27 | |||
Brigadier General
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Imagine if they kept the inventory system, but just started putting limitations such as "no carrying this item while carrying that item" or "no carrying an additional giant gun that you couldn't possibly fit in your picket." Legitimate limitations when you are trying to provide more customization for individual items but want to retain the ability to have balance. Unless we find out that loadouts are extremely rigid and uniform, I don't think we will be losing to much. Like Draep says anyways, it's set in stone for the game design now. May as well see how it works since there isn't much that can be done about it. If setting your expectations low to avoid being disappointed is your way to deal with things, so be it. |
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2011-10-28, 10:34 AM | [Ignore Me] #28 | |||
Major General
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2011-10-28, 10:52 AM | [Ignore Me] #30 | ||
Colonel
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The purposeful look of an Arab-world freedom fighter with quite a few RPG's sticking up over his head from his makeshift backpack on the way to say hello to some Gaddafi comes to mind.
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