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PSU: Bloopers, glitches, and silly stuff since Planetside1
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2011-11-02, 04:53 PM | [Ignore Me] #16 | |||
Staff Sergeant
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I would recommend adding a forced waiting period on the first few items purchased using a new credit card no matter how old the account is. If it fits in the financial model, add the fraud prevention services that credit card companies already offer to other vendors to verify it on the spot. If that is too expensive for the majority of transactions you could at least use it for power-buyers, which I would define by transaction frequency. This will also keep the rich folks who may or may not think it is a status symbol buying the new stuff you release all the time. As far as potentially receiving fraudulent items, I would be fine with having the item removed from my account. If it happened to me twice, I would be fine with extra scrutiny on my account, but please don't let some asshole troll ban people when they get their hands on a working set of numbers. You could avoid this by only allowing items to be gifted to your account by someone on your friends list, make all other gifts reviewable prior to accepting. One last note, please don't forget to have a one-time, if-you-save-my-credit-card-information-I-will-freak, payment option, and show the option for the SOE Authenticator in with a font size that scales up based on the amount of items you have purchased. |
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2011-11-02, 07:57 PM | [Ignore Me] #21 | ||
Brigadier General
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Firek, as someone who knows a little more about the situation, would not requiring a waiting period on an active character as well as a waiting period on an active billing card (card used for non gifted items) remove most of the dangers?
If you can't bust someone who is actively using a stolen card number after 3 months, what's the point? |
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2011-11-02, 08:41 PM | [Ignore Me] #22 | |||
Captain
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The waiting period for an active card would work in general, but would be a major inconvenience, especially for new users. If you don't mind, let me write this down for tomorrow's meeting, as we'll be discussing a similar subject at work and are looking for fresh ideas. It would probably be too hardcore and inconvenient for a non-MMO business... Still, it might stir a brainstorm. And of course the bank, or the CC's owner, may only realize that the card is being used fraudulently after a long while, giving you dozens of chargebacks... But I don't recall such a case. It's always a possibility, though. Last edited by FIREk; 2011-11-02 at 08:44 PM. |
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2011-11-02, 08:53 PM | [Ignore Me] #23 | ||
First Sergeant
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You also need to think of this in terms of SOE employee resources. With a gifting system, sure you can automate a significant amount of work but do you want PS2 support spending 90% of their time on "gift investigation?" or force them to have a dedicated individual to bird-dog those things?
Personally I'd rather use that resource to quash bugs or work on future content. |
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2011-11-02, 08:56 PM | [Ignore Me] #24 | |||
Captain
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2011-11-02, 09:02 PM | [Ignore Me] #25 | ||
Colonel
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Why does SOE have to be responsible for policing stolen stuff? Is it honestly that big of a worry? Is there some rampant crime spree of people buying ingame items for friends?
I dunno.. Maybe ask the guys over at steam how they deal with the issue. They seem to handle it just fine. |
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2011-11-02, 09:16 PM | [Ignore Me] #26 | |||
Captain
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Also, I'm pretty sure that Steam will either not share such info, or they aren't doing a great job at prevention, but are prepared to deal with the consequences instead. Having all but monopolized digital distribution, I think they've got monies to spare. |
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2011-11-02, 09:21 PM | [Ignore Me] #27 | |||
Why does Steam allow you to buy and send games as gifts? GAMES! I mean Valve has as much to lose as SOE, but they're still doing it. So why not just have some helmet camo that I would like to buy and give away to my friend in game and trace it via e-mail notifications (thus if there's all of a sudden 10 outbound e-mails in a row saying that MrX gifted 10 different people with the camo, you will find out and investigate)? There's no need to be able to send weaps and temporary/consumable stuff as gifts. You can even have some vanity that's gift exclusive, like - you cannot buy it, you can only recieve it as a gift... EDIT: LOL, brainwreck Last edited by NewSith; 2011-11-02 at 09:32 PM. |
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2011-11-02, 09:41 PM | [Ignore Me] #28 | |||
Brigadier General
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As for owners not realizing until much later that something is amiss, that sounds to be a more rare problem and as such would be unlikely to be large enough to warrant disallowing gifting. Obviously it's a nuanced thing. Hopefully Higby and crew figures out a way to work it out. If not, the game probably won't be hurt too much by it's exclusion. I look forward to hearing your further thoughts on the matter after the meeting. |
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2011-11-02, 09:43 PM | [Ignore Me] #29 | ||
Captain
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Steam either has great fraud prevention (automated or carbon-based) or can afford taking the risk and dealing with consequences. I think it's as simple as that. SOE may not want to take that risk but, as I wrote before, vanity items won't cause fraud. Premiums would.
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2011-11-02, 09:57 PM | [Ignore Me] #30 | ||
I could see gifting a cosmetic item, such as gifting a fellow soldier in your outfit a Buddy Christ decal for his armor or something along those lines.
I just don't want to see gifts start going out for items like +15XP, +20dmg/round, etc. Like real game changers.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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