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Old 2011-11-11, 06:50 PM   [Ignore Me] #16
sylphaen
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Re: Massively New Conglomerate Q&A




Be careful what you wish for, they are making it happen !
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Old 2011-11-11, 07:40 PM   [Ignore Me] #17
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Re: Massively New Conglomerate Q&A


The screenshots are just amazing.
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Old 2011-11-11, 07:42 PM   [Ignore Me] #18
Levente
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Re: Massively New Conglomerate Q&A


thats fuckin incredible!

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Old 2011-11-11, 07:46 PM   [Ignore Me] #19
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Re: Massively New Conglomerate Q&A


Love it!
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Old 2011-11-11, 07:51 PM   [Ignore Me] #20
Levente
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Re: Massively New Conglomerate Q&A


we need bigger pics pleasee
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Old 2011-11-11, 07:56 PM   [Ignore Me] #22
Captain B
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Re: Massively New Conglomerate Q&A


Seeing the Reavers better, the only thing that comes to mind is:
"Hey, Bob."
"Yeah, Jim?"
"I was thinking, 'wouldn't it be cool if we could put wings on a tank and blow shit up?'"
"Sounds awesome."
So was born the Reaver.

Also, that second pic is funny, chasing off that Mossy with a whole squadron of winning.
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Old 2011-11-11, 08:19 PM   [Ignore Me] #24
MockZero2
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Re: Massively New Conglomerate Q&A


So one cool thing I noticed in the shot of air vehicles. You can easily tell what plane you are looking at even at a distance. Mostly because of that crazy upside down tail on the reaver. Always good to know what you are shooting at.
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Old 2011-11-11, 08:29 PM   [Ignore Me] #25
Captain1nsaneo
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Re: Massively New Conglomerate Q&A


Fantastic stuff, loving the headlights acting like real lights. Hope the caves are pitch black and require flashlights.

oooooo, I got a tingle just thinking about cloakers, boomers, and fire fights in pitch black tunnels.
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Old 2011-11-11, 08:44 PM   [Ignore Me] #26
xSquirtle
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Re: Massively New Conglomerate Q&A


So fucking excited!
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Old 2011-11-11, 08:52 PM   [Ignore Me] #27
Vash02
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Re: Massively New Conglomerate Q&A


@Carbanu I hope we can work in empire home bases at some point. Probably not for launch since they're not combat areas so lower priority.
lolwut? Higby says no sancs but wouldnt these home bases act pretty much the same as a sanc?
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This is the last VIP post in this thread.   Old 2011-11-11, 09:06 PM   [Ignore Me] #28
Higby
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Re: Massively New Conglomerate Q&A


Originally Posted by Vash02 View Post
lolwut? Higby says no sancs but wouldnt these home bases act pretty much the same as a sanc?
They won't fulfill the same gameplay role as sancs do (i.e. launching point for combat). Maybe they'll be hubs for outfit housing and meeting places or something. We're still in really early planning phases for them but thats the direction I'm kind of leaning in.
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Old 2011-11-11, 09:12 PM   [Ignore Me] #29
Graywolves
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Re: Massively New Conglomerate Q&A


Originally Posted by Higby View Post
They won't fulfill the same gameplay role as sancs do (i.e. launching point for combat). Maybe they'll be hubs for outfit housing and meeting places or something. We're still in really early planning phases for them but thats the direction I'm kind of leaning in.
Put in outfit warships.
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Old 2011-11-11, 09:15 PM   [Ignore Me] #30
Vash02
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Re: Massively New Conglomerate Q&A


Originally Posted by Higby View Post
They won't fulfill the same gameplay role as sancs do (i.e. launching point for combat). Maybe they'll be hubs for outfit housing and meeting places or something. We're still in really early planning phases for them but thats the direction I'm kind of leaning in.
Just throw in a few vehicle/air pads and equipment terms. And put them on islands.
Go on, you know you want it.
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