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Old 2011-11-18, 12:39 PM   [Ignore Me] #16
MooK
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Re: An Eye into Forgelight


Originally Posted by Canaris View Post
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tanhauser Gate. All those moments will be lost in time, like tears in rain
Time to die.






You've done a man's job, sir! I guess you're through, huh?
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Old 2011-11-18, 01:11 PM   [Ignore Me] #17
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Re: An Eye into Forgelight


Originally Posted by Vash02 View Post
BF3 just got bitch slapped.
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Old 2011-11-18, 02:24 PM   [Ignore Me] #18
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Re: An Eye into Forgelight


I don't want to steal any of the hype, but environment mapping is only a few lines of code in a shader. I guess it's cool that it's being applied to an eye, but it's mostly a gimmick.
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Old 2011-11-18, 02:58 PM   [Ignore Me] #19
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Re: An Eye into Forgelight


Originally Posted by Sirisian View Post
I don't want to steal any of the hype, but environment mapping is only a few lines of code in a shader. I guess it's cool that it's being applied to an eye, but it's mostly a gimmick.
Unfortunately the industry seems to run on such gimmicks. As long as it was quick and easy to implement and won't be affecting day to day gameplay performance, I'm all for it.
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Old 2011-11-18, 03:07 PM   [Ignore Me] #20
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Re: An Eye into Forgelight


Yea, if nothing else, gimmicks like that get media attention. And as mentioned, I believe and hope it was quite fast to implement and looks good.
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Old 2011-11-18, 03:18 PM   [Ignore Me] #21
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Re: An Eye into Forgelight


Originally Posted by Sirisian View Post
I don't want to steal any of the hype, but environment mapping is only a few lines of code in a shader. I guess it's cool that it's being applied to an eye, but it's mostly a gimmick.
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Old 2011-11-18, 07:14 PM   [Ignore Me] #22
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Re: An Eye into Forgelight


It would take a whole new paradigm of graphic capability to add true mirror-like reflections to goggles, panels, anything.

Right now the shiny stuff, the reflective stuff just projects an image of a certain light level or set scene, from what I've seen. It doesn't reflect actual stuff around it, because that is best done with ray-traced graphics, and I don't think the industry is going to ray-tracing instead of bitmap graphics any time soon.

Ray-tracing can do reflections accurately and well, but I think it would be too much load for the average video card. They have entire server farms that are dedicated to this that take days to chug out portions of an animated movie.

Things in games may be shiny, but they are not usually truly reflective, as this is unnecessary to gameplay, and uses gobs of GPU power to properly execute.
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Old 2011-11-18, 07:36 PM   [Ignore Me] #23
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That is a reflection. Same as still pond reflections, and it's awesome!
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Old 2011-11-18, 07:40 PM   [Ignore Me] #24
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Re: An Eye into Forgelight




Sorry could do this all night
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