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Old 2011-11-21, 06:38 PM   [Ignore Me] #16
Captain1nsaneo
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Re: So, apparently we got the number about AMP station's size...


Map size does not equal land mass size. Either way, little known story: in PS the original conts were MUCH larger but with such large conts the fights are strung out and thin so they compressed the conts to allow for constant fights and shorter drive times.
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Old 2011-11-21, 07:00 PM   [Ignore Me] #17
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Re: So, apparently we got the number about AMP station's size...


Someone also pointed out (I think MightMouser did on the official forums) that the original PS' measuring system was completely wrong. It would appear you were only a few feet away in game but the measurement came up as 3m. So either everyone in PS was giant or the measuring system was wrong.

Whether or not that ties into the actual size of the map is unknown, but still.
I think we might still be looking at smaller sized maps unfortunately, at least for now.
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Old 2011-11-21, 07:03 PM   [Ignore Me] #18
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Re: So, apparently we got the number about AMP station's size...


That 3m bs always confused me.
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Old 2011-11-21, 07:05 PM   [Ignore Me] #19
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Re: So, apparently we got the number about AMP station's size...


Unfortunately, when you have an air component, especially one as pervasive as PlanetSide's, small maps just don't cut it.
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Old 2011-11-21, 07:41 PM   [Ignore Me] #20
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Re: So, apparently we got the number about AMP station's size...


A smaller map could perhaps feel much bigger if there is a lot more going on in it. I mean both in terms of physical content like structures and scenery, and battles and front lines if the action is less focused on going from base to base.

Good point on the aircraft being able to get around a bit too quickly on a smaller map though... Could be an issue. Maybe they could make much more use of the z space with higher altitude and big variences in height. Sky bases anyone? Or they could make AA really effective at tracking and killing fast moving (hotter) aircraft that fly at altitude and therefore have little to no cover. Would need to approach much more carefully flying through canyons and skimming around hills that way.
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Old 2011-11-21, 08:02 PM   [Ignore Me] #21
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Re: So, apparently we got the number about AMP station's size...


Thats a good point about PS1 measuring system seeming to be in feet not meters, will the new one be in real meters? So 3 m in PS = 1 m in PS2? Where is that technical director dude?
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Old 2011-11-21, 09:57 PM   [Ignore Me] #22
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Re: So, apparently we got the number about AMP station's size...


Originally Posted by MMORPG interview with Matt Higby
Planetside 2’s settings – continents on the planet Auraxis – measure an epic eight kilometres square, with weapons capable of firing a full kilometre in distance. “One of our largest development efforts on this project has been hand crafting every single area of those eight-by-eight kilometre continents,”
MMORPG OCT PS2 Article

So like someone already said, 8km x 8km square with weapons that will shoot 1km.

Last edited by Tasorin; 2011-11-21 at 10:00 PM.
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Old 2011-11-22, 12:36 AM   [Ignore Me] #23
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Re: So, apparently we got the number about AMP station's size...


Originally Posted by Tasorin View Post
with weapons that will shoot 1km.
Pretty sure those weapons will be a type of artillery, not the standard ranges on weapons.
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Old 2011-11-22, 12:58 AM   [Ignore Me] #24
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Re: So, apparently we got the number about AMP station's size...


I think most of what we've seen so far is actually the AMP Station and its perimeter. Those who watched the Dev Roundtable at the weekend instead of listened to it could clearly see the structure appears to be a power generator with transmission conduits that may extend out beyond the facility itself, linking to other bases on the continent.

On PlanetSide's maps there were at least one of these on every continent; realistically, however, there could be as many as three in the new game, to evenly distribute energy to power all the bases and their defences.
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Old 2011-11-22, 12:58 AM   [Ignore Me] #25
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Re: So, apparently we got the number about AMP station's size...


I'm sure snipers can...You know what it takes to make a shot a that range? Everything comes into play that far. Humidity, elevation, temperature, wind, spin drift. There's a six to ten second flight time so you have to shoot it where the target's going to be. Even the Coriolis effect, the spin of the Earth comes into play.

...cant find youtube video...
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Old 2011-11-22, 04:15 AM   [Ignore Me] #26
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Originally Posted by CutterJohn View Post
Pretty sure those weapons will be a type of artillery, not the standard ranges on weapons.
I think this is sniper range but can't find the post.
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Old 2011-11-22, 04:27 AM   [Ignore Me] #27
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Re: So, apparently we got the number about AMP station's size...


Originally Posted by SKYeXile View Post
I'm sure snipers can...You know what it takes to make a shot a that range? Everything comes into play that far. Humidity, elevation, temperature, wind, spin drift. There's a six to ten second flight time so you have to shoot it where the target's going to be. Even the Coriolis effect, the spin of the Earth comes into play.

...cant find youtube video...
haha, good movie.


But yea... Would be kind of annoying if you were off somewhere loading a gal, and you got killed by a stray MCG round shot straight into the air.
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Old 2011-11-22, 04:11 PM   [Ignore Me] #28
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Re: So, apparently we got the number about AMP station's size...


Higby did say about a similar map screenie that it was approximately quarter of the entire continent. It wasn't the same map, but the map was the same size and full screen, so no reason to doubt about that one being approximately 1/4 of the entire continent
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Old 2011-11-22, 04:24 PM   [Ignore Me] #29
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Re: So, apparently we got the number about AMP station's size...


Originally Posted by CutterJohn View Post
Pretty sure those weapons will be a type of artillery, not the standard ranges on weapons.
No one knows for sure, that was just what Higby was quoted as saying. One would expect though that with 1km = 1000M that is within the range of snipers and main guns on tanks. Unless they scale down current balistic ranges of today's modern weapons.

As an Vet of the US Army Artillery, a 1000M shot is a direct fire, tube on the deck, oh shit they found us, shot. Not a elevated tube with normal projectile trajectory.

It's all in how Higby and crew decide to scale the weapon effective ranges vs. the in game physical distance with the phys-x engine.
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Old 2011-11-22, 05:31 PM   [Ignore Me] #30
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Re: So, apparently we got the number about AMP station's size...


Once I feel a bit better ill knock a little something up.
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