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Old 2011-12-06, 09:20 PM   [Ignore Me] #16
Xyntech
Brigadier General
 
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Re: Daily Commander Vote


Originally Posted by CutterJohn View Post
I... don't honestly know how to respond to this.



You guys are trying to replace CR5s.

CR5s were never needed in the first place. The people that need the tools to command and the tools to coordinate troops are the people in command of the troops, not a separate class of player.
Well, it's nice to have something in place to help organize the solo players. The mission system should take care of that though.

It sounds to me like the command skill tree will be great for giving squad, platoon, and outfit leaders some good tools to help them lead.
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Old 2011-12-06, 11:29 PM   [Ignore Me] #17
Crator
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Re: Daily Commander Vote


Originally Posted by CutterJohn View Post
I... don't honestly know how to respond to this.



You guys are trying to replace CR5s.

CR5s were never needed in the first place. The people that need the tools to command and the tools to coordinate troops are the people in command of the troops, not a separate class of player.
No, you got that twisted... And the bolded statement is wrong how I see it. That is exactly the issue we are discussing, isn't it? The problem is there were way too many people that got the commands tools in PS1 thus ensuing chaos upon the battle field.
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Old 2011-12-07, 04:43 AM   [Ignore Me] #18
NewSith
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Re: Daily Commander Vote


Originally Posted by Crator View Post
No, you got that twisted... And the bolded statement is wrong how I see it.
The reason is, I'm quite sure that John is cr5, like most of the people here. Thing is... I'm not. I refused to go for cr5 exactly because there were too many. And especially too many without common sense.

Note - I am a zerg-o-grunt, I follow cr5s when I'm zerging. So have all the right to say that there were too many pseudo-commanders.
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Old 2011-12-07, 07:35 AM   [Ignore Me] #19
CutterJohn
Colonel
 
Re: Daily Commander Vote


Originally Posted by Crator View Post
No, you got that twisted... And the bolded statement is wrong how I see it. That is exactly the issue we are discussing, isn't it? The problem is there were way too many people that got the commands tools in PS1 thus ensuing chaos upon the battle field.
No, CR5 twisted it. Why does joe schmoe need all the CUD tools and contalls and globals if he's not even bothering to be in charge of a squad/platoon?

Squad leaders can send messages to anyone in the enemy soi.

Platoon leaders get /contalls

one tier up from that, I'll call it regiment leaders, get access to globals.

Ofc you'll need some minimum number of people in your squad/platoon/regiment to unlock those things, so people can't just make a 2 man squad and access the tools. And of course you have the other command tools sprinkled in where necessary.. Give squad leaders the cr1/2 tools, platoon leaders the cr3/4, and regiment leaders the cr5.

The people in charge are constantly in flux. If the person in charge is annoying, people can leave his squad/platoon/regiment, thus denying him access to those tools. The number of people in charge is not fixed, but scales with player populations.
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Old 2011-12-07, 01:05 PM   [Ignore Me] #20
Lonehunter
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Re: Daily Commander Vote


Leaving the leadership roles of an empire to be decide by teenagers' votes is not a good idea. The abuse people are talking about is picking the same guys over and over, or who ever is the most popular. Why pick a new CR 5 when you know a CR5 who leads a prestigious outfit? I agree the amount of CR5s needs to be limited but this just isn't the best method.

Last edited by Lonehunter; 2011-12-07 at 01:07 PM.
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Old 2011-12-07, 01:35 PM   [Ignore Me] #21
NewSith
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Re: Daily Commander Vote


Originally Posted by Lonehunter187 View Post
Leaving the leadership roles of an empire to be decide by teenagers' votes is not a good idea. The abuse people are talking about is picking the same guys over and over, or who ever is the most popular. Why pick a new CR 5 when you know a CR5 who leads a prestigious outfit? I agree the amount of CR5s needs to be limited but this just isn't the best method.
(No offense nor trolling)
Do you realise that it sounds as if you want to command, yet this system can rob you of this posssibility? This argument, which was now brought by several people, can pretty much be viewed like that.

The whole point is - Nobody's "notorious by default". And if 1500+ people select a person, then it can hardly be a grief. The one selected is selected because people want him, not just because somebody likes to press random buttons.

PS: FFS, people, I am the Russian here, yet I am the one recounting the meaning of democracy to you!

Last edited by NewSith; 2011-12-07 at 04:36 PM.
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Old 2011-12-07, 04:23 PM   [Ignore Me] #22
Trolltaxi
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Re: Daily Commander Vote


Maybe they have seen how democracy can backfire in cases...

One leader could hardly get the absolute majority. Say, we have 1500 players. Half of them won't give a damn to voteing so we have 750 left.

Those 750 who tends to care may play in squads, platoons, most of them will be a member of an outfit. If only 500 of this 750 has his loyalty towards his group, they will vote on their leader. 500 men may have at least 10 leaders they favour so one leader may get 50 votes. He will statistically receive less than 1/10 of the votes of those 250 who actually care (because there may be good leaders, valid choices amongs those not in an outfit, rare, but possible), but don't have strong bonds to any particular group.

In this case, an average leader (speaking of a decent one) may get 75 votes, maybe 100 if he is a really good one.

Now 100 men of the 1500 vote on someone and he can be global commander. See the problem? You can assume that everyone cares, in this case he has 200 votes out of 1500. Still nowhere near to a leader everyone is willing to follow. Actually, 1300 didn't want him.

And this was a prudent valuation. Now you can imagine what happens when a group "occupies commandervote" and makes an event to promote a complete moron! A relatively small group can make their "king", and we would be forced to listen to his stupidity for hours.

So much effort and almost no positive effect!

There are other ways, not so direct to organize an empire. Just before the last merge I remember Ostekake to share his dream to form The Alliance, based on Werner TR. He claimed that unifying the major outfits under one lead would mean such a great population, that it would mean global leading instatly simply by stating the next target of The Alliance (at least 50% of empire pop). Those not in the alliance it would have meant a "take it or leave it" situation, as they didn't have any option but to follow the majority.

Luckily this theory has never worked. The outfits intended to form it were still strong enough even by their own. If it had came true, most of the empire would have hopped to NC or VS seeing this tyranny.

But Oste was right. That is how you can increase the weight of your word. Form alliancies (or at least make good friends) with other outfits so you can ask for (or provide) support when needed. Outfits' cooperation was the peak of PS for me. The ultimate PS experience.
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Old 2011-12-07, 05:32 PM   [Ignore Me] #23
Crator
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Re: Daily Commander Vote


Originally Posted by CutterJohn View Post
No, CR5 twisted it. Why does joe schmoe need all the CUD tools and contalls and globals if he's not even bothering to be in charge of a squad/platoon?

Squad leaders can send messages to anyone in the enemy soi.

Platoon leaders get /contalls

one tier up from that, I'll call it regiment leaders, get access to globals.

Ofc you'll need some minimum number of people in your squad/platoon/regiment to unlock those things, so people can't just make a 2 man squad and access the tools. And of course you have the other command tools sprinkled in where necessary.. Give squad leaders the cr1/2 tools, platoon leaders the cr3/4, and regiment leaders the cr5.

The people in charge are constantly in flux. If the person in charge is annoying, people can leave his squad/platoon/regiment, thus denying him access to those tools. The number of people in charge is not fixed, but scales with player populations.
Oh, I see where you are going with this then... Actually not too bad of an idea you got there...
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Old 2011-12-07, 05:32 PM   [Ignore Me] #24
Crator
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Re: Daily Commander Vote


Originally Posted by NewSith View Post
The reason is, I'm quite sure that John is cr5, like most of the people here. Thing is... I'm not. I refused to go for cr5 exactly because there were too many. And especially too many without common sense.

Note - I am a zerg-o-grunt, I follow cr5s when I'm zerging. So have all the right to say that there were too many pseudo-commanders.
I'm exactly the same way as you then...
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Old 2011-12-11, 08:09 PM   [Ignore Me] #25
Bravix
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Re: Daily Commander Vote


Can I vote for Basteg, our glorious emperor?
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Old 2011-12-13, 01:09 AM   [Ignore Me] #26
inigma
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Re: Daily Commander Vote


Check this out:

forums.station.sony.com/ps/posts/list.m?start=0&topic_id=300519350


your post reminded me of something similar I put together. I'd love your thoughts.

The idea is simple:

1. players auto-set their voting preferences for a senator (up to 100 names in a preference order).

2. 9 senators per empire based on highest votes immediately known.

3. once support is immediately lost, a senator remains so for a short time (15 min) to maintain political stability during any transition.

4. 5 senators required to vote for a global commander. 5 senators required to vote on treaty with other empires (war or peace).

5. once senatorial support is immediately lost, global commander immediately loses privileges.

Privileges of a global commander are:

1. power to designate continent commanders (cr 4s)
2. enhanced benefits to nearby personnel (continent range).
3. ability to set global waypoints and mark maps for all players (default on, but toggleable off for players)

Continent commanders:

1. enhanced benefits to nearby personnel (base SOI range)
2. ability to set continent waypoints and mark maps for all players (default on, but toggleable off for players)

That's the idea in a nutshell. Pretty balanced and stable too if you think of it. Popular outfits will only be able to fill up a few senatorial slots, but not at all times. Auto votes make it a set and forget experience for most players, and are only counted when they are online, and senators can concentrate on politics while players just fight.

Last edited by inigma; 2011-12-13 at 01:44 AM.
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Old 2012-01-09, 07:47 AM   [Ignore Me] #27
Princess Frosty
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Re: Daily Commander Vote


The orgainized groups, such as guilds on TS would abuse this and all agree to vote one way, so we'd end up with the same set of commanders in charge every night. You could argue that's a good thing but I'm not so sure.

Besides outfits and groups of organized players are going to either follow or elect their own local commanders, leaving the only real people to care being the common zerg of randoms and they're not going to make meaningful votes anyway.
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Old 2012-01-09, 08:56 AM   [Ignore Me] #28
Hmr85
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Re: Daily Commander Vote


We had a few threads on this earlier in the year and I was all for the voting method. But after looking back on it. No

Voting would be a horrible Idea. It would definitely get abused. The Largest outfits with the biggest player base would always be in charge. I do however, really like Cutterjohn's Idea though. That sounds like a great way of doing it.
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Old 2012-01-12, 09:47 AM   [Ignore Me] #29
Tikuto
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Lightbulb Hourly Commanders List


★★★★★
Vote Up!
How about this way:

The continent you're on has an 'Active Commanders' list. You must have selected up to # commanders, which is already done by default. These # leaders are the designated continental commanders though they are not directly leading your Outfit, of course. One commander is too powerful for 1 player of 500 players.. Upon arriving to a continent the defaults are used unless manually selected.

Defaults (Auto):
  1. Outfit players: Priority pre-select one of your highest-ranked Outfit officers/leader (single). 1ST priority over continent's Squads & Platoon leaders.
  2. All players: Pre-selects most active commander-players (multiple). Squad & Platoon leaders 2ND priority if 'Active'.
Manually:
  • You manually re-arrange your selected commanders from pre-select or before pre-select.
    Still may only select one (single) of your Outfit member.
  • Ignored: Players on your ignore list can not be manually selected.
Self-Correct:
  • When commander logs-off, the game re-selects Defaults.
  • Refreshes 'commander team' each hour.


This gives Outfit leadership an extra stepping-stone in becoming part of a continental 'commander side-squad'. Small Outfits will have no chance because too few members pre-selected their member whereas big Outfits will. General populace is substitute to not having any Outfit leader in the continental 'commander's side-squad'.

Ultimately players will be inclined to join leading Outfits, weeding-out the smaller Outfits in the game. Outfits will be forefront of battle. Altogether promotes competitive leadership and that bolsters improved leadership. Still there must be compromise, however for younger competitive Outfits to join the 'round table'.

Last edited by Tikuto; 2012-05-11 at 02:11 PM.
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Old 2012-01-12, 09:51 AM   [Ignore Me] #30
Hamma
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Re: Daily Commander Vote


This won't work, all you need is one zerg outfit to elect their members everyday. Even if you have thousands of players they can still easily sway the vote since there is no organization otherwise.
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