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2012-01-02, 02:03 PM | [Ignore Me] #17 | ||
maybe locker slots equal virtual slots in the terminal where you draw or craft your weapons. slots in the menu to choose from or favorite-slots for fast loadout changes.
there are lots of possibilitys for "slots" to be sold and restricted |
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2012-01-02, 02:10 PM | [Ignore Me] #18 | ||
Corporal
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F2P games should never restrict free players from content it will devide the community and for a MMOFPS its a really bad thing. And by content i mean new areas,weapons,vehicles and skills
Last edited by Hobitt; 2012-01-02 at 02:16 PM. |
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2012-01-02, 02:12 PM | [Ignore Me] #19 | ||
First Lieutenant
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Great post, Ailos. I'm not sure what we would do with "locker space," unless there is "loot" to collect (because we otherwise arm ourselves at terminals, so that's where our stored ammunition comes from). However, the idea of things like faster leveling or an allowance of Station Cash is very appealing. I'd probably go for this :-) And besides, I'm going to form an Outfit (and I want to see all those delicious Skill-Tree options for our Outfit!)
~Zachariah |
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2012-01-02, 02:32 PM | [Ignore Me] #20 | ||
Lieutenant General
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As if some actually existed
Actually I think they do quite frequently. It's why F2P games make so much money. The Free part is only a taste, the real part of the game comes when you give $. Crack dealing 101
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Last edited by Lonehunter; 2012-01-02 at 02:34 PM. |
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2012-01-02, 02:33 PM | [Ignore Me] #21 | ||
Master Sergeant
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I really dont like the sound of a Premium level subscription and Free level play to have any "barriers" to anything that you can do in game. Convenience is what ill pay for. I also dont want to be able to pay to win.
What I want, and WOULD pay for in a Premium subscription is the following: Ability to train multiple skills at once. (MOST IMPORTANT) Special Premium Cosmetic customization Station Cash Stipend Early Access to new Station Store Content Station Store "Package" Access to Test Server Forum Privleges Expanded Customer Support |
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2012-01-02, 02:34 PM | [Ignore Me] #22 | |||
As far as item trading, I think that would relate more to stolen weapons. I do remember Higby mentioning that we WILL have methods to scavenge weapons and ammo off or dead enemies. What with all the different customizations and sidegrades, having a modified MCG or Lasher in my hands would probably be a pretty sweet thing, although I really am curious how the issue of handling sidegrades I have no chance of learning (because I'm not on VS) will be dealt with. Either way, I want, no NEED, to be able to not only rape a barney with my JH, but to then take his gun and give him a taste of his own medicine.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-01-02, 03:52 PM | [Ignore Me] #23 | ||
First Lieutenant
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I'm very much in agreement with Nobel: I would rather that this subscription model (or free model) not prevent anyone from any content, but rather, make content more accessible to Premium members (faster leveling, maybe an allowance of resources, etc). This would be the best option, because it doesn't engender any feelings of being walled-off from content. When players see that they've been gated-off from content, it fosters resentment. It would be better to allow players access to everything, but they have to work for it (like in LoL, wherein you can eventually buy any hero you want, with lots of XP as currency). OR you can be a Premium member, and grab armloads of awesome stuff almost immediately (and regularly, such as with an allowance of cash/currency).
I am very pleased that Higby said "We love League of Legends' payment program." This game will flourish under such a system. ~Zachariah |
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2012-01-02, 04:18 PM | [Ignore Me] #24 | |||
Major General
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Anyway, theres no surprise about this. But those things you mentioned in Ailos about the bonuses for subbed players are similar to the ones in free realms too, so no doubt PS2 will have the same. But if resources are holdable by players than i forsee premium users collecting and holding more of them, along with leveling faster and jumping ques, with the possibility of accessing restricted classes like perhaps MAX...we will see. |
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2012-01-02, 04:31 PM | [Ignore Me] #25 | |||
I think the only real important aspect of the premium subscription model I want is the ability for subscribers to form outfits restricted to them. Then we'd have less "l33t h4x0rz" outfits and more Knights of the Old Republic, proportionately speaking.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-01-02, 04:36 PM | [Ignore Me] #26 | |||
Sergeant Major
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2012-01-02, 04:40 PM | [Ignore Me] #27 | ||
First Lieutenant
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Yes, Ailos, I would be very comfortable with that feature being restricted to paying players only. And you know, that would ensure more fidelity-over-time of Outfits, because I think that paying players would be more likely to be in the game long-term, rather than someone who tries the game on a lark and leaves a month later.
I think there are lots of players who have this fantasy of immediately setting up some "L33t Outf1t" and becoming respected and feared throughout the game. That is really going to happen to only the top 10%-15% of Outfits. Now, human beings have this unhelpful phenomenon wherein something they really want often looks very accessible to them (which is why so many teenagers believe that they personally will grow up to be wealthy or a star football player). I think this phenomenon I describe would lead many players to just "setting up" their own Outfit at character creation or soon after. Restricting Outfits to only paying players might thin out this situation a little, in a good way. |
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2012-01-02, 04:44 PM | [Ignore Me] #28 | |||
Sergeant Major
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It also has the $30 VIP status which gives you access to VIP servers, a set amount of gold, and faster xp gain. |
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2012-01-02, 04:46 PM | [Ignore Me] #29 | |||
And I think the devs' giving ability for outfits to have their own skill trees is their way of encouraging new players of following that route. (I think Matt's been pretty open about that aspect.)
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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