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Old 2012-01-17, 06:12 PM   [Ignore Me] #16
PoisonTaco
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Re: Nanite Systems Sunderer


I think each hex on the map has spawn points. With the new territory system they have instead of fighting over bases there will be more border skirmishes. Think about it, instead of one side pushing to a base, there would always be a front where people would be fighting along the border. If you die you can just respawn in your nearest hex.

So that's where the sunderer comes in. It will be for breaking through the border and getting behind enemy lines. This will be what you want your infantry in for when you conduct Blitzkreig in PS2.
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Old 2012-01-17, 06:23 PM   [Ignore Me] #17
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Re: Nanite Systems Sunderer


Originally Posted by PoisonTaco View Post
So that's where the sunderer comes in. It will be for breaking through the border and getting behind enemy lines. This will be what you want your infantry in for when you conduct Blitzkreig in PS2.
Personally I'd like it to be very versatile. As in:
  • Ramming Vehicle
  • Command Vehicle
  • Radar Vehicle
  • Spawn Vehicle
  • Supply Vehicle
  • Repair Vehicle
  • Minesweep Vehicle
  • Droppod Vehicle [BF2142, anyone?]
  • ATV Spawner Vehicle
and so on...

It would be cool to see it able to transport and spawn ATVs. But I don't really see a point in a ground vehicle that should be able to transport ground vehicles (especially if the ones are faster than the vehicle), so just spawning ATVs is fine.
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Old 2012-01-17, 06:23 PM   [Ignore Me] #18
Lonehunter
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Re: Nanite Systems Sunderer


I can't wait to put some spinners on that baby, and a cow catcher
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Old 2012-01-17, 06:25 PM   [Ignore Me] #19
Hmr85
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Re: Nanite Systems Sunderer


I love the look of the Sunder but to be honest I am pretty disappointed they did not include a spawn option with it. I really feel like SOE is making a huge mistake leaving out a mobile ground base Spawn like the AMS. The ability the AMS gave to really project force anywhere on the battlefield was amazing and made for some great gameplay.

Now lets assume the continents are just as big as PS1. They are going to really limit the game play if they go the spawn from bunkers or tower route and it is going to suck hardcore. The idea of having to run every time I die from a bunker back at a base or a tower just to get to the action is meh. Because lets be honest some of those distances in between bases and towers were horrible in PS1 and if you did not have a vehicle or AMS anywhere in range of the action be prepared to hike or decon back to a base... and don't tell me oh well we have squad spawn or the galaxy. From what I understand squad spawn is gonna take awhile to get in the skill tree and is more than likely going to come with a cool down.

Not to mention you and I both know that flying blimp of a galaxy is not going to come anywhere close a base without getting shot down. So lets be realistic about it and be prepared to run a good distance if your on the front line and no where near a vehicle terminal.

/rant off.

Obviously I could be proven completely wrong come beta and this new spawn system is the best. I just have my doubts. Sorry for the thread de-rail.
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Old 2012-01-17, 06:36 PM   [Ignore Me] #20
PoisonTaco
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Re: Nanite Systems Sunderer


Yeah but that's what I'm getting at. If they removed the AMS then that means there's no need for it.

Nothing would suck more than running across the world to just die and have to do it all over again. Remember they want to get people to the action faster than in PS1. That means there has to be spawn points scattered around the map itself. Maybe you can capture small buildings that are spawn points if you're behind enemy lines?

If there's no AMS truck then they have another solution to getting people back into the fight.
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Old 2012-01-17, 06:36 PM   [Ignore Me] #21
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Re: Nanite Systems Sunderer


I love that design, can't wait to see it in true red and black colours! Just put some kind of flamethrower on that darling and my dreams are coming true. litterally had a PS dream and basicly saw this veicle, wanted it so bad and now they show it here! both scared and excited at the same time!! only thing that is missing is a flamethrower on top and then I know what I'll be driving on Auraxis
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Old 2012-01-17, 06:39 PM   [Ignore Me] #22
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Re: Nanite Systems Sunderer


dis go' be so AWESURRRME!
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Old 2012-01-17, 06:41 PM   [Ignore Me] #23
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Re: Nanite Systems Sunderer


For those of you wanting to see the Sunderer in lame stupid ugly red and black...

http://www.planetside-universe.com/m...hp?img_id=1822
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Old 2012-01-17, 06:42 PM   [Ignore Me] #24
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Re: Nanite Systems Sunderer


Wow. I can't wait to run people (and tanks) over with that thing. Talk about messy. Also, is it just me, or does the NC version look significantly larger?

As far as lacking a spawn point goes, I say wait for beta. If it ends up sucking, I can't imagine the devs won't hear about it and fix it somehow.
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Old 2012-01-17, 06:45 PM   [Ignore Me] #25
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Re: Nanite Systems Sunderer


Looks awesome!

Big improvement over the original design and looks the part.

Description and role seem spot on..can't wait to see it in action!

I do agree a mobile base / spawn point would have been awesome but supplying health and ammo is pretty cool too.
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Old 2012-01-17, 06:54 PM   [Ignore Me] #26
Nobel
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Re: Nanite Systems Sunderer


Gentleman/ladies, lets hold off on the wishing before we understand the full scope of how spawning will work. For all we know the engineer will have the ability to construct a spawn point and make it a non moving spawn point, instead of a vehicle. Lets wait until we know all the details
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Old 2012-01-17, 06:55 PM   [Ignore Me] #27
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Re: Nanite Systems Sunderer


As others have said the Galaxy does seem to be offering a lot with airborne spawning and I wonder if the Sunderer will be able to compete for existence on the battlefield.

Until they reveal more about spawning its difficult to tell what sort of role the Sunderer will play and if it will simply be used for it’s ammo and healing abilities i.e. drive it to a location park it, and go off and do something else.

But in truth I love the Sunderer and the pictures look great.
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Old 2012-01-17, 07:03 PM   [Ignore Me] #28
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Re: Nanite Systems Sunderer


Originally Posted by Arkanakaz View Post
As others have said the Galaxy does seem to be offering a lot with airborne spawning and I wonder if the Sunderer will be able to compete for existence on the battlefield.

Until they reveal more about spawning its difficult to tell what sort of role the Sunderer will play and if it will simply be used for it’s ammo and healing abilities i.e. drive it to a location park it, and go off and do something else.

But in truth I love the Sunderer and the pictures look great.
I would think so, who wants to spawn at some randoms galaxy who probably cant fly and drops you at some random terrible location or he just flys into the moutainside.
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Old 2012-01-17, 07:11 PM   [Ignore Me] #29
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Re: Nanite Systems Sunderer


Originally Posted by SKYeXile View Post
I would think so, who wants to spawn at some randoms galaxy who probably cant fly and drops you at some random terrible location or he just fly's into the mountainside.
I agree with you completely, on top of that you just can't hide that galaxy in a forest or behind rocks like you use to able to with the AMS. At least if you give the sunderer the option as a mobile spawn you can still do that. Because let me tell you I'm gonna spend the first couple months flying in my Reaver racking up kills because that galaxy is not gonna be able to hide nearly as effectively as a land based vehicle. I'm gonna be scanning the tree lines outside forests around bases and huge hills around the action. I guarantee you I am gonna rack up a good K/D ratio.
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Old 2012-01-17, 07:16 PM   [Ignore Me] #30
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Re: Nanite Systems Sunderer


Originally Posted by Hmr85 View Post
I agree with you completely, on top of that you just can't hide that galaxy in a forest or behind rocks like you use to able to with the AMS. At least if you give the sunderer the option as a mobile spawn you can still do that. Because let me tell you I'm gonna spend the first couple months flying in my Reaver racking up kills because that galaxy is not gonna be able to hide nearly as effectively as a land based vehicle. I'm gonna be scanning the tree lines outside forests around bases and huge hills around the action. I guarantee you I am gonna rack up a good K/D ratio.
yup, gonna be good times.

also at least with an AMS its cloaked it offers some protection, you know where you're spawning and if its a good spot, a galaxy it could be getting attacked by a fleet of fighters..who knows... a camera of where you're going to spawn would go along way.
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