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Old 2012-01-18, 09:08 PM   [Ignore Me] #16
Surge72
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Vash02 View Post
bit concerned its just going to be reaver food the moment it sets down. Would need some AA turrets to give it some teeth and be able to fend off at least 2-3 aircraft at a time I'd say.
Don't forget about the supposed huge amount of customisation available for everything. I'm guessing we'll be able to refit different weapons onto it, including AA.
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Old 2012-01-18, 09:10 PM   [Ignore Me] #17
SKYeXile
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Bags View Post
Sounds like the new AMS.
yea, I r Happy now.

fly 12 people around, drop em at low altitude, land the gal, deply it, setup a defence...roll a sunderer in...forward base.
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Old 2012-01-18, 09:11 PM   [Ignore Me] #18
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Re: Twitter Chat and Nanite Systems Galaxy


Not sad about the loss of the AMS anymore. I can already see a trailer involving this, full gal flying over a column of tanks with air support flying around the whole group, gal lands in a clearing, 12 people hop out and as they walk/run away it turns into a base, tanks roll by, engineers setting up turrets...

Now how about those one man tanks...

Last edited by dsi; 2012-01-18 at 09:12 PM.
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Old 2012-01-18, 09:12 PM   [Ignore Me] #19
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Re: Twitter Chat and Nanite Systems Galaxy


i would have to think this is going to be pull able at all bases now, it would defiantly make galaxies more widely used.
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Old 2012-01-18, 09:12 PM   [Ignore Me] #20
BorisBlade
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Re: Twitter Chat and Nanite Systems Galaxy


ooh its not a spawn point while flying? Awesome! The deployed idea is much better! =D

It would be good to have a cloaked ams as well tho. Even with weapons it will just get picked apart from range, so while its good since it can be flown into place and has weapons, we also need another option of a weaponless cloaked ams.

Although maybe a recharging shield when landed, so that one little guy isnt gonna just whittle this sitting duck down with ease slowly, just enough that the lighter fire wont take it out and it handles the stray bullets. But if you get a tank on you, it can blow thru the shield regen rate with ease. Basically a bfr that cant move which we all know is very easy to kill. You cant launch AV at a cloaked ams, but a giant galaxy on the ground is gonna take a TON of fire and will need atleast some kind of regenerating shield. And there must be some other interesting options aside from a cloak that could be added.
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Last edited by BorisBlade; 2012-01-18 at 09:20 PM.
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Old 2012-01-18, 09:15 PM   [Ignore Me] #21
Was_Ash_Emerald
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Re: Twitter Chat and Nanite Systems Galaxy


I will rocket spam
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Old 2012-01-18, 09:16 PM   [Ignore Me] #22
Vash02
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Surge72 View Post
Don't forget about the supposed huge amount of customisation available for everything. I'm guessing we'll be able to refit different weapons onto it, including AA.
Another thing is where those weapons are positioned on the Gal, if its in the manner of the PS1 gal the guns are going to be useless againts air attack while landed. They wouldnt be able to track aircraft.
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Old 2012-01-18, 09:22 PM   [Ignore Me] #23
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Was_Ash_Emerald View Post
I will rocket spam
play on west coast, we will make our own Outfit, anything on the ground will die in a fury of rocket spam.
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Old 2012-01-18, 09:24 PM   [Ignore Me] #24
BigBossMonkey
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Re: Twitter Chat and Nanite Systems Galaxy


Dear Higby,

I can has deployed Galaxy Sammich shot?
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Old 2012-01-18, 09:25 PM   [Ignore Me] #25
BorisBlade
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Vash02 View Post
Another thing is where those weapons are positioned on the Gal, if its in the manner of the PS1 gal the guns are going to be useless againts air attack while landed. They wouldnt be able to track aircraft.
While aircraft will hurt it for sure, infantry and vehicles will be just as nasty. I can just launch deci's as i bob from behind a tree as infantry. If you arent moving it doesn't matter if the deci doesnt track and is slow, ill still hit you every time and you wont be able to get me most likely. Gonna take some unique mechanics to make it work if it doesnt cloak, but its doable. =)
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Old 2012-01-18, 09:34 PM   [Ignore Me] #26
Vash02
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by BorisBlade View Post
While aircraft will hurt it for sure, infantry and vehicles will be just as nasty. I can just launch deci's as i bob from behind a tree as infantry. If you arent moving it doesn't matter if the deci doesnt track and is slow, ill still hit you every time and you wont be able to get me most likely. Gonna take some unique mechanics to make it work if it doesnt cloak, but its doable. =)
At least ground threats will have to fight through the infantry coming from your gal. Aircraft can just fly over the top of them.
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Old 2012-01-18, 09:34 PM   [Ignore Me] #27
texico
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Re: Twitter Chat and Nanite Systems Galaxy


I really don't know how this is going to work. If an empire is attacking a base from a spawn point, the ABSOLUTE PRIMARY target of the defending empire will be to take out the spawn point/points, because as soon as that happens the enemy are pushed back.

If the spawn point is large and uncloaked, everybody and their dog is going to be trying to take it out, whether that means aircav, crashing planes into it, organizing tank-crashes of 15-20 tanks to go on suicide missions just to damage it and take it out, you name it. I know if I was protecting a base I'd be using any and every suicidal means to take that thing out.

On the other hand, if an empire doing all that can't take it out, it must surely be overpowered. I'm interested to see how that's going to work.

I think there should still be smaller mobile spawn points. This sounds like a really good idea as the main, primary spawn point at the heart of an empire's forces in the field, but it should be used in conjunction with something like AMS' scattered around battles in particular locations.
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Old 2012-01-18, 09:40 PM   [Ignore Me] #28
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Zenben View Post
Nanites
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Old 2012-01-18, 09:45 PM   [Ignore Me] #29
texico
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Vash02 View Post
At least ground threats will have to fight through the infantry coming from your gal. Aircraft can just fly over the top of them.
I dono. I mean, it only takes well organized outfit to drive sunderers/hot drop nearby with loads of AV all firing at once.

And even if that's not the case, the mechanics are going to have to be spot on, because any slight way people can find to take them out, they'll take advantage of.
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Old 2012-01-18, 09:50 PM   [Ignore Me] #30
Was_Ash_Emerald
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by SKYeXile View Post
play on west coast, we will make our own Outfit, anything on the ground will die in a fury of rocket spam.
I'll be playing on the East Coast although it's not much different ping wise since I'm in Austin. East Coast servers are better because they hold up their populations longer later on (75% of US/Canada pop is East or Central time zone); and also Eurofags often make characters on them if they play during the day a lot their time.
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