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Old 2012-02-01, 03:47 PM   [Ignore Me] #16
Vancha
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Re: Post launch weapons and vehicles.


Originally Posted by Baron View Post
personally, I'm not a fan of the phantasm just because it was unarmed and cloaked. I love the idea of an Air Cav Light Transport (made a thread in the idea forum) but for post launch I'd like to see new vehicles along with some variants of current vehicles
That's a point. Rather than hoping for the return of anything, I think I'd rather see their functionality implemented in a new, interesting way (assuming it was no worse than the original).
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Old 2012-02-01, 03:50 PM   [Ignore Me] #17
ringring
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Re: Post launch weapons and vehicles.


Originally Posted by Sirisian View Post
Regarding post launch vehicles I'm hoping to see the Vulture.


Can't tell if serious. If you actually got kills with that at a consistent rate to make it a viable weapon then you are amazing. Would be interesting if they reintroduced it with some changes.
Although he is amazing you don't need to be that to get kills with it consistently.

All you have to do is to get the bombs to explode at the level where the nme are hiding. the crucial thing is the bombs have to explode above the ground, once they hit the ground they don't explode.
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On topic.

the Ant and the refill function.
the Deli, apart from anything else the TR/NC may possibly need a fvehicle that can float on water.

Edit again ..... we may need a router. If the bases are too defensible it may be necessary to break fortesses.
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Last edited by ringring; 2012-02-01 at 03:59 PM.
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Old 2012-02-01, 03:56 PM   [Ignore Me] #18
Nobel
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Re: Post launch weapons and vehicles.


Phantasm!
Then Router!

Id also really like to see a Minelayer vehicle.
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Old 2012-02-01, 05:04 PM   [Ignore Me] #19
Quovatis
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Re: Post launch weapons and vehicles.


Originally Posted by Sirisian View Post
Can't tell if serious. If you actually got kills with that at a consistent rate to make it a viable weapon then you are amazing. Would be interesting if they reintroduced it with some changes.
That's why I liked it since it takes some skill to master. During one of my best runs with it one day, I had a k/d of 134/3 with it, and that was after they nerfed it. If you know how to use it properly, it's like having a hand-held flail. I'm almost certain I was the first player on the server to get the auraxium merit for the scorpion. Loved it and hope something like that returns.

One of my favorite combos was the scorpion/bolt driver combo. Fire the scorpion, wait until it's about to explode, then hit an enemy sniper with the bolt driver. It's an insta-kill 90% of the time.

But yeah, the big problem was players didn't know how to use the scorpion, due to bad help pages in-game. They don't realize it can 1-hit kill players on a consistent basis if used properly.
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Old 2012-02-01, 05:06 PM   [Ignore Me] #20
Quovatis
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Re: Post launch weapons and vehicles.


I'd like to see some achievement-based vehicles like the Vulture too. But this time actually make the unlocked vehicles better than the original. The Vulture was inferior to the Liberator in almost every way. As both a pilot and bombadier, I prefer the lib in almost all situations. Yes you were more likely to survive in a Vulture, but were much less likely to get a kill with it.

Last edited by Quovatis; 2012-02-01 at 05:09 PM.
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Old 2012-02-01, 05:30 PM   [Ignore Me] #21
Knocky
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Re: Post launch weapons and vehicles.


Buggies and some sort of floating vehicle like a Deli....but NOT the Deli.

Perhaps Amphibious Buggies!!!
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Old 2012-02-01, 05:35 PM   [Ignore Me] #22
Hmr85
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Re: Post launch weapons and vehicles.


Any of the buggies. Enforcer especially, It was just devastating with a good crew. I would like to see some of the deli's make a return and some form of the router.
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Old 2012-02-01, 05:36 PM   [Ignore Me] #23
Duddy
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Re: Post launch weapons and vehicles.


Skyguard, that or it's functionality added to ES buggies.

Along with Vancha, I'd hope the Bolt Driver makes it in.
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Old 2012-02-01, 05:44 PM   [Ignore Me] #24
acosmo
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Re: Post launch weapons and vehicles.


Originally Posted by Nobel View Post
Phantasm!
Then Router!

Id also really like to see a Minelayer vehicle.
you mean the sunderer?
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Old 2012-02-01, 06:23 PM   [Ignore Me] #25
Nobel
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Re: Post launch weapons and vehicles.


No, I mean a vehicle that can deploy mines. Not destroy.
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Old 2012-02-01, 06:26 PM   [Ignore Me] #26
MooK
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Re: Post launch weapons and vehicles.


Harasser and Deliverer. Nom!

I'd like to see the original sweeper =)
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Old 2012-02-01, 06:29 PM   [Ignore Me] #27
Knocky
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Re: Post launch weapons and vehicles.


Originally Posted by Duddy View Post
Skyguard, that or it's functionality added to ES buggies.

Along with Vancha, I'd hope the Bolt Driver makes it in.
The Lightning is the new SG.
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Old 2012-02-01, 06:30 PM   [Ignore Me] #28
Duddy
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Re: Post launch weapons and vehicles.


Originally Posted by Knocky View Post
The Lightning is the new SG.
I'm never going to accept that :P
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Old 2012-02-01, 06:43 PM   [Ignore Me] #29
Raymac
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Re: Post launch weapons and vehicles.


I don't understand why people are calling for an AMS when the Galaxy does the function of the AMS now. If you want to be more sneaky for spec ops then give the Galaxy the ability to cloak when deployed. We don't need to bring that slow ass truck back just for nostalgia.

Now buggies on the other hand. Those things need a return.
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Old 2012-02-01, 07:07 PM   [Ignore Me] #30
Graywolves
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Re: Post launch weapons and vehicles.


Originally Posted by Raymac View Post
I don't understand why people are calling for an AMS when the Galaxy does the function of the AMS now. If you want to be more sneaky for spec ops then give the Galaxy the ability to cloak when deployed. We don't need to bring that slow ass truck back just for nostalgia.

Now buggies on the other hand. Those things need a return.
Because driving on the ground is fun and the Galaxy is huge.
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