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2012-02-16, 02:46 AM | [Ignore Me] #16 | |||
Colonel
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Oh yeah, with classes PS is indistinguishable from any other FPS on the market. |
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2012-02-16, 03:13 AM | [Ignore Me] #17 | ||
Corporal
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I'm a little concerned about the inventory restrictions but will wait and see how it plays during beta.
Also did I read we can no longer loot enemy factions gear? Please tell me I can still steal a Lasher from VS and Vanguard from NC (assuming I was TR). This made Planetside awesome. (that and after a prelonged firefight salvaging all you could from the enemy to stay alive with your platoon). I remember clearly holding a gen in PS1 days and while we all started with MCG's by the time the zerg had caught upto the base we were holding we had all "aquired" jackhammers due to lack of ammo and NC interventions. (was epic). |
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2012-02-16, 03:16 AM | [Ignore Me] #18 | ||
Master Sergeant
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Oh no! They removed the free form inventory!! Now how will I pack med/engi/HA/AV into my Rexo so I don't have to work with anyone in this team based game!
That is what I get with everyone complaining about this topic. I'm sorry. I liked the old inventory (still a bit annoyed that we can't loot weapons) but only a small portion ever used it for anything except the flavor of the month build. I have not yet heard one reason aside from "It was like that in PS1!" or "I want to carry what I want!" that really speaks as to why this change is so bad. Instead they go for a very open ended class system that encourages teamwork and working as a unit; and now suddenly that is somehow BAD? Color me confused. Also, if the inventory was the most notable thing to you about Planetside 1, then please point me to all these other massive scale FPS's that exist. I'll wait.
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I reserve all judgment till Beta. But I'm still going to point and laugh. |
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2012-02-16, 04:11 AM | [Ignore Me] #19 | |||
First Sergeant
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Grenader - Grenade Launcher, Assault Rifle with Underslung grenade launcher, frage grenades and Plasma Grenades. Close range - Flame Thrower, Shotgun, lots of medkits. Long Range - Skorpion, Sniper Rifle. Assault - Maelstrom, Grenade Launcher, lots of medkits. And the possibility to mix and match to what I think I might need. Put restrictions on medic applicators, I don't freaking care. I just don't want to lose that massive customization we had. I've yet to hear what exactly their intending to do with the customization of weapon, but it sounds nothing more than slight variations of the same weapon. So no, I want actual customization of my gear. Not this joke of cookiecutter classes thing they're having. "Here's 3 medkits, 150 rounds, 3 grenades" "But I want four medkits, can I drop this ammo?" "Too much ammo, keep 50 of it and give me 3 more grenades" "Hey? Can I drop these medkits for more glue?" "SCREW YOU YOU DON'T KNOW WHAT YOU WANT THREE MEDKITS, 150 ROUNDS AND 3 GRENADES" |
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2012-02-16, 04:12 AM | [Ignore Me] #20 | |||
Corporal
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Its the same concept of "if it isnt broke, dont try to fix it" prime example is SWG when they did the "combat upgrade" and lost all there followers. The inventory made it so people can pick play styles, wether it was flavor of the month or not it was people talking about what was good. Or going light on ammo in a Max so you can drop aces, repair or med for people during missions. Shit even with the multi classing, people worked together as a team. or if people felt like it they could go off on there own and not have to rely on others. It gives them an option......... And no, I am talking about all FPS's, the amount of people and the graphics of a game only account for being asthetically pleasing, its the gameplay that keeps people playing. And all of this is my personal opinion. I dont want BF3 on a bigger scale all because of a consumer base, it gets old real quick. |
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2012-02-16, 05:13 AM | [Ignore Me] #21 | ||
Lieutenant General
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Inventories where the most "cookie cutter" thing about PS1. Everyone knew the most efficient loadouts, it merely just became an advantage to have over new players who aren't used to managing it.
But if you want to dismiss a game before beta that isn't a problem, there are plenty of refills for your spot
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Last edited by Lonehunter; 2012-02-16 at 05:15 AM. |
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2012-02-16, 05:45 AM | [Ignore Me] #22 | |||
First Sergeant
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That doesn't make sense. If the problem was HA/AV/Engi/Medi, then make a few restrictions. Here's a brain storming session that lasted about 5 seconds. You pick up HA, you can't use medi/AV. You pick up x, you can't use engi. Suddenly!!! We still have the massive customization, but still restrict HA/AVmedi/Engi. We get to keep stealing others weapons. We get to loot the enemies for ammo and supplies. Last edited by Shade Millith; 2012-02-16 at 05:48 AM. |
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2012-02-16, 05:58 AM | [Ignore Me] #23 | ||||
Colonel
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Hint: Not everything was infantry...
Last edited by CutterJohn; 2012-02-16 at 06:00 AM. |
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2012-02-16, 05:58 AM | [Ignore Me] #24 | ||||||
Colonel
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Hence the reason they're fixing it.
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2012-02-16, 07:04 AM | [Ignore Me] #25 | ||||||
First Sergeant
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There was already restrictions placed on weapons to prevent that, what on earth would make you think that I'd want to get rid of that?
BF3's rezing system (Instant rezing, full health, unlimited uses on the bloody ASSAULT class) was terrible. BF3's 'customization' was terrible and cookiecutter (Hello IRV Scope/SCAR engi's). BF3's support was terrible (Free, unlimited ammo created from thin air) was terrible. BF3's squad spawn system (Hello people popping up outta thin air) was terrible . And the idea that THAT game is one that they're using as inspiration scares the crap outta me.
Last edited by Shade Millith; 2012-02-16 at 07:06 AM. |
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2012-02-16, 07:20 AM | [Ignore Me] #26 | |||
Colonel
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Which I will do now: In case you don't understand, cloakers not being able to carry HA is.. drumroll.. a class restriction. And you, it seems, like it. Presumably because That's The Way It Was In Planetside, which makes it 100% acceptable. It is in no way any more arbitrary than a restricting Rexo from carrying a med app or something. Oh man that'd be awesome. |
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2012-02-16, 07:45 AM | [Ignore Me] #30 | ||
Corporal
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The thing people seem to miss about the difference of PS2 and PS1 is how deep they intend the class system to go. PS1's freedom of loadout was fantastic, but that was because of the little choice there relatively was. You could have adv med, eng, HA, AV, mossie, reaver, rexo (as many people did). However, no real combination of certs gave you massive advantage over the enemy.
If now they are going as deep as they say into certifications and character development. Then the idea of having a medic who could have +50 hp, can heal himself and teammates quicker and can have a jetpack while also weilding a MCG with an increased reload speed would be insanity. (Btw I don't know if medics will get +50hp, ability to heal himself, and I don't know if you can increase the MCG reload speed. I'm just using those as possible examples). People are thinking of PS1 and how removing a free inventory would kill the game which it definately would, but in a game with as many variables as PS2 hopes to have, not restricting loadouts would be a horrific balance issue. |
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