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Old 2012-02-16, 02:46 AM   [Ignore Me] #16
Vancha
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Re: Am I getting this right....?


Originally Posted by KrazyJester View Post
thanks, already lost interest then. what makes 1 stand out from all other FPS's was you could set your inventory to a T. Customizing weapons doesnt mean shit when you cant set your gear to fit.
That's what made PS1 stand out from the other FPS'? Not the scale? Not the vast amount of roles? Not the fact that the pilots, drivers, base repairs etc. were all done by the players?

Oh yeah, with classes PS is indistinguishable from any other FPS on the market.
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Old 2012-02-16, 03:13 AM   [Ignore Me] #17
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Re: Am I getting this right....?


I'm a little concerned about the inventory restrictions but will wait and see how it plays during beta.


Also did I read we can no longer loot enemy factions gear? Please tell me I can still steal a Lasher from VS and Vanguard from NC (assuming I was TR). This made Planetside awesome. (that and after a prelonged firefight salvaging all you could from the enemy to stay alive with your platoon).

I remember clearly holding a gen in PS1 days and while we all started with MCG's by the time the zerg had caught upto the base we were holding we had all "aquired" jackhammers due to lack of ammo and NC interventions. (was epic).
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Old 2012-02-16, 03:16 AM   [Ignore Me] #18
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Re: Am I getting this right....?


Oh no! They removed the free form inventory!! Now how will I pack med/engi/HA/AV into my Rexo so I don't have to work with anyone in this team based game!

That is what I get with everyone complaining about this topic. I'm sorry. I liked the old inventory (still a bit annoyed that we can't loot weapons) but only a small portion ever used it for anything except the flavor of the month build.

I have not yet heard one reason aside from "It was like that in PS1!" or "I want to carry what I want!" that really speaks as to why this change is so bad. Instead they go for a very open ended class system that encourages teamwork and working as a unit; and now suddenly that is somehow BAD?

Color me confused.

Also, if the inventory was the most notable thing to you about Planetside 1, then please point me to all these other massive scale FPS's that exist.

I'll wait.
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Old 2012-02-16, 04:11 AM   [Ignore Me] #19
Shade Millith
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Re: Am I getting this right....?


Originally Posted by IceyCold View Post
Oh no! They removed the free form inventory!! Now how will I pack med/engi/HA/AV into my Rexo so I don't have to work with anyone in this team based game!

That is what I get with everyone complaining about this topic. I'm sorry. I liked the old inventory (still a bit annoyed that we can't loot weapons) but only a small portion ever used it for anything except the flavor of the month build.

I have not yet heard one reason aside from "It was like that in PS1!" or "I want to carry what I want!" that really speaks as to why this change is so bad. Instead they go for a very open ended class system that encourages teamwork and working as a unit; and now suddenly that is somehow BAD?
I had one cookie-cutter setup (Medium Assault/AV/REK). Everything else was made for certain situations.

Grenader - Grenade Launcher, Assault Rifle with Underslung grenade launcher, frage grenades and Plasma Grenades.

Close range - Flame Thrower, Shotgun, lots of medkits.

Long Range - Skorpion, Sniper Rifle.

Assault - Maelstrom, Grenade Launcher, lots of medkits.

And the possibility to mix and match to what I think I might need.

Put restrictions on medic applicators, I don't freaking care. I just don't want to lose that massive customization we had.

I've yet to hear what exactly their intending to do with the customization of weapon, but it sounds nothing more than slight variations of the same weapon.


So no, I want actual customization of my gear. Not this joke of cookiecutter classes thing they're having.
"Here's 3 medkits, 150 rounds, 3 grenades"
"But I want four medkits, can I drop this ammo?"
"Too much ammo, keep 50 of it and give me 3 more grenades"
"Hey? Can I drop these medkits for more glue?"
"SCREW YOU YOU DON'T KNOW WHAT YOU WANT THREE MEDKITS, 150 ROUNDS AND 3 GRENADES"
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Old 2012-02-16, 04:12 AM   [Ignore Me] #20
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Re: Am I getting this right....?


Originally Posted by IceyCold View Post
Oh no! They removed the free form inventory!! Now how will I pack med/engi/HA/AV into my Rexo so I don't have to work with anyone in this team based game!

That is what I get with everyone complaining about this topic. I'm sorry. I liked the old inventory (still a bit annoyed that we can't loot weapons) but only a small portion ever used it for anything except the flavor of the month build.

I have not yet heard one reason aside from "It was like that in PS1!" or "I want to carry what I want!" that really speaks as to why this change is so bad. Instead they go for a very open ended class system that encourages teamwork and working as a unit; and now suddenly that is somehow BAD?

Color me confused.

Also, if the inventory was the most notable thing to you about Planetside 1, then please point me to all these other massive scale FPS's that exist.

I'll wait.
No its the fact that you cant multi class that makes it just like every other fucking game out there, so what if theres 20 or 1000 people you are fighting against. I can pick up another game and still accomplish the same shit.

Its the same concept of "if it isnt broke, dont try to fix it" prime example is SWG when they did the "combat upgrade" and lost all there followers.

The inventory made it so people can pick play styles, wether it was flavor of the month or not it was people talking about what was good. Or going light on ammo in a Max so you can drop aces, repair or med for people during missions.

Shit even with the multi classing, people worked together as a team. or if people felt like it they could go off on there own and not have to rely on others. It gives them an option.........

And no, I am talking about all FPS's, the amount of people and the graphics of a game only account for being asthetically pleasing, its the gameplay that keeps people playing. And all of this is my personal opinion. I dont want BF3 on a bigger scale all because of a consumer base, it gets old real quick.
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Old 2012-02-16, 05:13 AM   [Ignore Me] #21
Lonehunter
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Re: Am I getting this right....?


Inventories where the most "cookie cutter" thing about PS1. Everyone knew the most efficient loadouts, it merely just became an advantage to have over new players who aren't used to managing it.

But if you want to dismiss a game before beta that isn't a problem, there are plenty of refills for your spot
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Old 2012-02-16, 05:45 AM   [Ignore Me] #22
Shade Millith
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Re: Am I getting this right....?


Originally Posted by Lonehunter View Post
Inventories where the most "cookie cutter" thing about PS1. Everyone knew the most efficient loadouts, it merely just became an advantage to have over new players who aren't used to managing it.

But if you want to dismiss a game before beta that isn't a problem, there are plenty of refills for your spot
So the solution to a few cookiecutter loadouts was to go the full 9 yards and make everything cookiecutter?

That doesn't make sense.

If the problem was HA/AV/Engi/Medi, then make a few restrictions.

Here's a brain storming session that lasted about 5 seconds. You pick up HA, you can't use medi/AV. You pick up x, you can't use engi.

Suddenly!!! We still have the massive customization, but still restrict HA/AVmedi/Engi. We get to keep stealing others weapons. We get to loot the enemies for ammo and supplies.

Last edited by Shade Millith; 2012-02-16 at 05:48 AM.
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Old 2012-02-16, 05:58 AM   [Ignore Me] #23
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Re: Am I getting this right....?


Originally Posted by Shade Millith View Post
So no, I want actual customization of my gear. Not this joke of cookiecutter classes thing they're having.
You realize PS1 had a LOT of cookie cutter classes, right?

Hint: Not everything was infantry...

Originally Posted by Shade Millith View Post
So the solution to a few cookiecutter loadouts was to go the full 9 yards and make everything cookiecutter?

That doesn't make sense.

If the problem was HA/AV/Engi/Medi, then make a few restrictions.

Here's a brain storming session that lasted about 5 seconds. You pick up HA, you can't use medi/AV. You pick up x, you can't use engi.

Suddenly!!! We still have the massive customization, but still restrict HA/AVmedi/Engi. We get to keep stealing others weapons. We get to loot the enemies for ammo and supplies.
So what happens when a cloaker fits HA?

Last edited by CutterJohn; 2012-02-16 at 06:00 AM.
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Old 2012-02-16, 05:58 AM   [Ignore Me] #24
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Re: Am I getting this right....?


Originally Posted by KrazyJester View Post
No its the fact that you cant multi class that makes it just like every other fucking game out there, so what if theres 20 or 1000 people you are fighting against. I can pick up another game and still accomplish the same shit.
I don't know about accomplishing "shit" (is kill-count and achievements what matters to you?), but I don't think you can say playing with 20 people is the same as playing with 1000 people. They're slightly different experiences...and by slightly I don't mean slightly.

Originally Posted by KrazyJester View Post
Its the same concept of "if it isnt broke, dont try to fix it"
Hence the reason they're fixing it.

Originally Posted by KrazyJester View Post
The inventory made it so people can pick play styles, wether it was flavor of the month or not it was people talking about what was good. Or going light on ammo in a Max so you can drop aces, repair or med for people during missions.
And what playstyle do you think they've killed by going with classes instead? Maybe you won't be able to carry repair and med juice as a MAX, but that seems like a silly reason to discount an entire game. Besides, how do you know those kinds of "holds" will exist in PS2? How do you know engineers or medics will need restocking? We don't. Not yet.


Originally Posted by KrazyJester View Post
Shit even with the multi classing, people worked together as a team. or if people felt like it they could go off on there own and not have to rely on others. It gives them an option........
How do you know people won't be able to play independently? God forbid things like regeneration implants and whatever else are actually viable this time round.......

Originally Posted by KrazyJester View Post
And no, I am talking about all FPS's, the amount of people and the graphics of a game only account for being asthetically pleasing, its the gameplay that keeps people playing. And all of this is my personal opinion. I dont want BF3 on a bigger scale all because of a consumer base, it gets old real quick.
Class system = BF3 on a bigger scale?
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Old 2012-02-16, 07:04 AM   [Ignore Me] #25
Shade Millith
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Re: Am I getting this right....?


Originally Posted by CutterJohn View Post
You realize PS1 had a LOT of cookie cutter classes, right?

Hint: Not everything was infantry...



So what happens when a cloaker fits HA?
Seriously? When has a cloaker EVER been able to fit HA?

There was already restrictions placed on weapons to prevent that, what on earth would make you think that I'd want to get rid of that?

Originally Posted by Vancha View Post
How do you know engineers or medics will need restocking? We don't. Not yet.
And they damn well better. No instant, unlimited rezing. At all.

Class system = BF3 on a bigger scale?
They've stated that BF3 is one of their inspirations. So yes, I'm imagining BF3 with 1000+ players. I'm a pessimist. I don't trust them one iota

BF3's rezing system (Instant rezing, full health, unlimited uses on the bloody ASSAULT class) was terrible. BF3's 'customization' was terrible and cookiecutter (Hello IRV Scope/SCAR engi's). BF3's support was terrible (Free, unlimited ammo created from thin air) was terrible. BF3's squad spawn system (Hello people popping up outta thin air) was terrible .

And the idea that THAT game is one that they're using as inspiration scares the crap outta me.

And what playstyle do you think they've killed by going with classes instead?
Cloaking medic is at least one that I can think of. They've already killed off most of the vehicle support roles, so I'm not putting it past them to kill of more.

Last edited by Shade Millith; 2012-02-16 at 07:06 AM.
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Old 2012-02-16, 07:20 AM   [Ignore Me] #26
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Re: Am I getting this right....?


Originally Posted by Shade Millith View Post
Seriously? When has a cloaker EVER been able to fit HA?

There was already restrictions placed on weapons to prevent that, what on earth would make you think that I'd want to get rid of that?
No, I figured you did. I just had to make sure you remembered, and thought it a good idea, before I laughed at you.

Which I will do now:


In case you don't understand, cloakers not being able to carry HA is.. drumroll.. a class restriction. And you, it seems, like it. Presumably because That's The Way It Was In Planetside, which makes it 100% acceptable.

It is in no way any more arbitrary than a restricting Rexo from carrying a med app or something.


Originally Posted by Shade Millith View Post
They've stated that BF3 is one of their inspirations. So yes, I'm imagining BF3 with 1000+ players. I'm a pessimist. I don't trust them one iota
Oh man that'd be awesome.
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Old 2012-02-16, 07:23 AM   [Ignore Me] #27
Vancha
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Re: Am I getting this right....?


Originally Posted by Shade Millith View Post
Cloaking medic is at least one that I can think of. They've already killed off most of the vehicle support roles, so I'm not putting it past them to kill of more.
Will cloakers have no way of healing people?

What vehicle support roles have they killed off?
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Old 2012-02-16, 07:30 AM   [Ignore Me] #28
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Re: Am I getting this right....?


Well, AMS as we knew it, Lodestar and ANT are gone at least for launch.
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Old 2012-02-16, 07:42 AM   [Ignore Me] #29
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Re: Am I getting this right....?


Give the Gal a magnet instead of weapons...Instant Lodestar!
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Old 2012-02-16, 07:45 AM   [Ignore Me] #30
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Re: Am I getting this right....?


The thing people seem to miss about the difference of PS2 and PS1 is how deep they intend the class system to go. PS1's freedom of loadout was fantastic, but that was because of the little choice there relatively was. You could have adv med, eng, HA, AV, mossie, reaver, rexo (as many people did). However, no real combination of certs gave you massive advantage over the enemy.

If now they are going as deep as they say into certifications and character development. Then the idea of having a medic who could have +50 hp, can heal himself and teammates quicker and can have a jetpack while also weilding a MCG with an increased reload speed would be insanity. (Btw I don't know if medics will get +50hp, ability to heal himself, and I don't know if you can increase the MCG reload speed. I'm just using those as possible examples).

People are thinking of PS1 and how removing a free inventory would kill the game which it definately would, but in a game with as many variables as PS2 hopes to have, not restricting loadouts would be a horrific balance issue.
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