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2012-03-04, 12:53 PM | [Ignore Me] #18 | ||
Second Lieutenant
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Uhm. MAYBE missiles.
Maybe. But tanks shells? What the hell. That's not possible. At all. If you want to block a tank shell find cover.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-04-27, 01:12 PM | [Ignore Me] #20 | ||
Colonel
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Bumping this since I feel it's an important concept that would really make Planetside 2 stand out. (Maybe it could be moved to the idea forum).
Actually in Planetside 2 the tank shells move very slow allowing you to dodge them among other things. They're not implementing realistic speeds for them which I think is great for allowing things like people have mentioned in this thread.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-04-27, 01:47 PM | [Ignore Me] #21 | ||
First Lieutenant
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The only reason I see tank shells having armor is if it somehow incorporated its effects agaisn't objects and their armor. In regards of improving your shell to have more armor thus be stronger agaisn't other armor. But should be left alone.
Now missles having armor and destructable would be awesome. You can go into a whole range of missle upgrades and modifications to. I also want a flare type system in that messes with lock on missle weapons. |
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2012-04-27, 01:55 PM | [Ignore Me] #23 | |||
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2012-04-27, 02:09 PM | [Ignore Me] #24 | ||
For quoting something it doesn't seem like you read it very well. He's definitely speaking of Planetside 2, since in reality rounds move at blindly fast speeds. They move slower in games to make it easier to dodge and for balance reasons. For example a sabot round, used against main battle tanks, travels close to 4,000 feet per second (or 2,700MPH). For a HEAT round, it's closer to 2000 fps (1,400MPH). During the War Between the States, a typical field artillery piece was ~1500 fps or (1,000MPH). Try dodging that.
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Last edited by Saieno; 2012-04-27 at 02:12 PM. |
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2012-04-28, 04:17 AM | [Ignore Me] #27 | ||
Captain
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I'm all for being able to shoot down missles, but that's all.
Tank shells are much more durable and their very nature is to penetrate heavy armor before bursting so the idea of anything other than another tank shell being able to take one out is ludicrous. Since the only thing really capable of stopping a tank shell in midair is either a very hard surface or another shell then I see no point at all in burdening the servers with hit detections in that regard. Same thing with Artillery shells. Neither of these things are usually designed to have self propulsion systems because they don't need to be light enough to fly as far as possible. Missiles and rockets however, could be penetrated with heavy caliber ammunition like a .50 cal and while it's not realistic to be able to shoot one down normally it would be pretty bad ass and awesome. It's just they should need to take a severe beating before they blow. NC could get one or two lucky shots off and take it down with their high powered weaponry. TR would need to spam crap, but they would likely be the most reliable at taking down missiles locks. VS would be the mix between the two for obvious reasons. As for taking down a VS Fission projectile, it's a mass of plasma with tracking systems somehow built in, right? Just say the plasma can only absorb so much additional mass before it drastically begins to lose it's integrity, which to me makes more sense than having a fast traveling ball of plasma that can track targets in the first place. Last edited by Kran De Loy; 2012-04-28 at 04:36 AM. |
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2012-04-28, 04:27 AM | [Ignore Me] #28 | ||
Major
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Isn't the point of games having slow travelling projectiles is so that you can see the tracer fly through the air and see where its going/coming from? I don't think shooting down tank shells would be good because as someone mentioned earlier they move at blindingly fast speeds and unless the shell is really far away a defense system wouldn't have time to track and shoot it down, i could imagine base defenses sometimes shooting down missiles with a nice fireworks display but realistically a player wouldn't beable to do it.
Last edited by Toppopia; 2012-04-28 at 04:30 AM. |
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2012-04-28, 05:00 AM | [Ignore Me] #29 | ||||
Colonel
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I think it would be cool to see if it can be done in a fair way where one projectile isn't collectively better at trumping another projectile in a fight. *cough* prowler rate of fire *cough* I'm more curious about random stuff like tank shell vs aircraft rocket or AI gun vs a player's AV. That kind of stuff sounds fun and really adds to the complexity of battle if you can have a gunner not just defending you by killing, but also taking down threats if he sees the person doing it.
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2012-04-28, 05:08 AM | [Ignore Me] #30 | |||
Captain
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As for the Lightning, it's said to have an 80 degree fireing arc (the standard AA/AV weapon I think) so a pilot coming at a Lightning from an greater than 80 degree intercept would be pretty much using their engines to fly strait at the ground. And the lightning is a fast vehicle, too so it could logically move enough to get it's AA into use quickly enough should it somehow spot the enemy aircraft. Personally I would rather try coming in from between tree cover or low hills/structures. Last edited by Kran De Loy; 2012-04-28 at 05:10 AM. |
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