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Old 2012-03-04, 03:31 AM   [Ignore Me] #16
Aractain
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Re: First mention of FoV. (60~90 degree)


I like 80-90, depending on how much detail I lose from the center.
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Old 2012-03-04, 04:12 AM   [Ignore Me] #17
DviddLeff
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Re: First mention of FoV. (60~90 degree)


Skyrim defaults to 60 (every god damned time you start the game) and it feels constrained, 90 is good though.

What I would like is the option to go up to 120 degrees as this is the limits of human vision, and I am interested in going for a three monitor set up (hey, it is Planetside 2)!
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Old 2012-03-04, 04:20 AM   [Ignore Me] #18
Gogita
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Re: First mention of FoV. (60~90 degree)


Does anyone here have any clue what the FOV of Planetside 1 was?
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Old 2012-03-04, 04:22 AM   [Ignore Me] #19
DviddLeff
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Re: First mention of FoV. (60~90 degree)


No, but I have the feeling it was ~75 degrees.
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Old 2012-03-04, 05:01 AM   [Ignore Me] #20
Yutty
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Re: First mention of FoV. (60~90 degree)


Originally Posted by DviddLeff View Post
Skyrim defaults to 60 (every god damned time you start the game) and it feels constrained, 90 is good though.

What I would like is the option to go up to 120 degrees as this is the limits of human vision, and I am interested in going for a three monitor set up (hey, it is Planetside 2)!
Ya i play around 90ish on skyrim. It looks horrible @ 120 the arms look horrible, you can tell they designed that for consoles. While 120 on tribes ascend is amazing, none of the long stretched arms.
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Old 2012-03-04, 06:10 AM   [Ignore Me] #21
IronMole
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Re: First mention of FoV. (60~90 degree)


90 is perfect...
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Old 2012-03-04, 07:24 AM   [Ignore Me] #22
DOUBLEXBAUGH
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Re: First mention of FoV. (60~90 degree)


Only FPS I've really played was PS. I played a little BF 2142 with The Overlords and some CoD on 360 with friends, so FoV was never something I even thought about before a month ago when I saw someone mention it. Steam had Deux Ex: HR on sale for $10 last week so I bought that and while going through the options it had FoV. Was default set to 75, so I messed around with it and 95 seemed the best to me. Any higher and things got weirdly skinny.
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Old 2012-03-04, 10:50 AM   [Ignore Me] #23
BlazingSun
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Re: First mention of FoV. (60~90 degree)


90 is fine with me.
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Old 2012-03-04, 10:51 AM   [Ignore Me] #24
Vancha
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Re: First mention of FoV. (60~90 degree)


So long as 90 is high enough for people to play comfortably. I don't get headaches like other people, but low FOVs can certainly mess with my brain.
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Old 2012-03-04, 11:52 AM   [Ignore Me] #25
DayOne
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Re: First mention of FoV. (60~90 degree)


I play on TV so I'm not too fussed but for the people that do play on monitors FOV adjustment is necessary.

Ideally it would be adjustable up to 100 or even 120.
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Old 2012-03-04, 11:53 AM   [Ignore Me] #26
lolroflroflcake
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Re: First mention of FoV. (60~90 degree)


As long as they implement a way to look somewhere other then straight forward when your flying a plane then I'm fine with a 90 degree field of view.
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Old 2012-03-04, 12:55 PM   [Ignore Me] #27
Whalenator
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Re: First mention of FoV. (60~90 degree)


Originally Posted by lolroflroflcake View Post
As long as they implement a way to look somewhere other then straight forward when your flying a plane then I'm fine with a 90 degree field of view.
Please implement freelook SOE.
Please please please pleasepleaspelapselapselepal
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Old 2012-03-04, 05:02 PM   [Ignore Me] #28
Atheosim
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Re: First mention of FoV. (60~90 degree)


I play at 100, but I still think that can be a difficult constraint for some people to play at, so I think it should be capped at 120.
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Old 2012-03-04, 05:09 PM   [Ignore Me] #29
WaryWizard
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Re: First mention of FoV. (60~90 degree)


I have never messed with fov on any game before. It just looks off if I change it. So what exactly do the different field of views look like? What is the difference between a 60 and a 90 and a 120?
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Old 2012-03-04, 05:14 PM   [Ignore Me] #30
Bags
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Re: First mention of FoV. (60~90 degree)


You can see more and the guns take up less screen space.
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