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Old 2012-03-04, 05:40 PM   [Ignore Me] #16
Vancha
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Re: A little early to tell, but CE release?


Originally Posted by Synapses View Post
Personally im trying to figure out how a game that's totally F2P from the get go can even make it. Cash shop items are not THAT expensive in most of these MMO's out there, so how are they going to get all there money back from development? I know it costs millions to make an MMO...
You'd be surprised how much people end up paying on cash shops. They typically bring in more money than a pure subscription model.
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Old 2012-03-04, 05:44 PM   [Ignore Me] #17
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Re: A little early to tell, but CE release?


Though, I am not convinced a Buy to Play model wouldn't work better for Planetside 2.

A lot of what makes planetside 2 so good and interesting is how every player contributes and makes a big difference in the grand scheme of things.

A cash shop based model can easily screw everything up. Even if they don't go for pay to win.

Which is why it might be a good idea to go for buy to play.

Because then your cash shop can be incredibly light and really just for cosmetic stuff.
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Old 2012-03-04, 05:47 PM   [Ignore Me] #18
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Re: A little early to tell, but CE release?


There's already been lengthy discussions about the cash shop. They say that what will be available wont be game breaking. But SOE track record says differently. They will most likely merchandise the living hell out of it, to make most of their money back.
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Old 2012-03-04, 06:58 PM   [Ignore Me] #19
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Re: A little early to tell, but CE release?


they could make a leaderboard showing how much money people have spent on the game. Plenty of people are very competitive, and I'm sure some people will want to be #1.
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Old 2012-03-04, 07:27 PM   [Ignore Me] #20
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Re: A little early to tell, but CE release?


I want a TR logo bust.
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Old 2012-03-04, 07:31 PM   [Ignore Me] #21
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Re: A little early to tell, but CE release?


I'm hoping they'll announce some vague sort of monetization plans at GDC. At least whether or not there will be a retail product with a box price up front or not. But I'm not holding my breath.
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Old 2012-03-04, 07:38 PM   [Ignore Me] #22
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Re: A little early to tell, but CE release?


Originally Posted by Synapses View Post
Personally im trying to figure out how a game that's totally F2P from the get go can even make it. Cash shop items are not THAT expensive in most of these MMO's out there, so how are they going to get all there money back from development? I know it costs millions to make an MMO...
For every cheap bastard that pays nothing there's someone who pays two or three times a monthly sub.

making it free to play gets you more players, you therefor don't need them to spend as much each to make money.

Take TF2 for example, you buy anything and your account goes premium, so you have a bigger inventory, things cost 59p. I doubt anyone that's played more than a few games hasn't payed 59p to get a decent sized inventory, it's pocket change
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Old 2012-03-04, 07:47 PM   [Ignore Me] #23
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Anyone ever play the game World of Tanks? I know people who buy hundreds of dollars worth of gold(in game currency) just to buy premium ammo when it goes on sale. Sad sad people...

Another thing about that game is they did release a boxed copy of WoT a few months after they released the full game as F2P that basically had a few extras, gold, and a premium account, so it would make sense if PS2 did the same thing.


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Old 2012-03-04, 08:03 PM   [Ignore Me] #24
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Re: A little early to tell, but CE release?


yes I have played World of Tanks, and I will be extremely dismayed if PS2 followed a similar cash shop methodology. World of Tanks is a "pay to win" game... all the best tanks, ammo and consumables are available only to those who spend money - you can't buy them with credits earned in-game.

PS2 should follow the model set by Tribes: Ascend, where every single thing you can buy with money, you can also earn in the game without spending anything. (Though cash-only customization options wouldn't bother me. Cash only weapons/weapon mods/etc? I'm out.)
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Old 2012-03-04, 11:44 PM   [Ignore Me] #25
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Re: A little early to tell, but CE release?


Originally Posted by VanuMAXGuy View Post
I would pay thousands of dollars for a CE replica Lancer, life sized.
If you send a deposit to my PayPal account, I could start working on that.

Does $3500 sound like a good place to start?
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