Greedy/selfish Pilots? potention problem that's affecting many fps's now - Page 2 - PlanetSide Universe
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Old 2003-03-07, 03:40 PM   [Ignore Me] #16
Buck
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I think when people first join the game alot of folks will take off on various vehicles alone to practice, or just get a feel for thier favorite but tend to stay within thier bases sphere of influence.

As the game moves on and outfits form I think we will see a couple of different scenarios as far as cehicles are concerned.

1. That there will be specialist outfits, as in, a pure reaver or quito patrol. Perhaps a heavy artillary division consisting of primarily engineers and MAX's, etc. Of which Im sure some will become quite famous in the PS community. The ability for a leader to call in a reaver squad or a platoon of heavy tanks to save the day will make for some serious cred.

2. Any type of expeditionary force will have to have a rounded out transport system to be able to get anywhere in one piece.
An AMS, heavy and light tanks, a couple of harrassers (or equivelent) and forward reconnaissance vehicles both in the air and on the ground. A good leader will need all of these assets to be able to get his squad from point A to point B. The same goes for NTU transporting, there must be an escort that possesses various air and ground capabilities.

Those who take off on thier own, from what I've read, are pretty much dead meat unless they can call for help. But who will help them? I'm sure there will be a few folks who will just spawn grab a vehicle, run off and die. Then do it over and over again until they start saying the game sucks etc. and eventually go away some people will buy this game without ever reading any of the boards or even the manual before they plop down a 6 month subscription. The game is so large these folks are very easy to ignore, and as the previous posts state, your reputation on whether or not you are dependable is very important. We all need to rely on each other to be effective.

I do see MANY galaxies taking off from the dropship centers completely empty, however, only because they are on thier way to rejoin with thier outfit stranded somewhere out in the desert, or mountains or wherever. Im sure if you can get the tell out quick enough you'll be able to hitch a ride, though its all over the boards that you are recommended to get at least one cert in vehicles so youre not hoofing it all over the place. The BF1942 phenomenon drives me CRAZY, it really ruins what could be a phenomenal game if people just figured out how to work together. The PS dev team is totally aware of this problem and has taken great pains to solve the problems of griefers. Will people fly friendly galaxies into an advancing column? sure. They will subsequently be blacklisted and isolated as they switch empires and eventually leave the game, frustrated that they can't piss off anyone else, or even better thier account will be permanently banned. A tremendous statement on behalf of the PS devs. They know that if the game plays out like 1942 people wont pay for the frustration. Besides you can get your own vehicle of your own choosing at any time, at any appropriate terminal and set permissions on it as to whether who can get in it or access the trunk space, more or less. Oooh, I just wrote alot. Sorry for the long winded speach guys- just trying to sooth this mans fears

See you on the Brit server!
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Old 2003-03-07, 04:42 PM   [Ignore Me] #17
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I do think valid points have been raised - no limits (that we are aware of) for the number of vehicles in the game, so even if Joe Selfish runs off in the Galaxy, it's not a problem - Bob Helpful will just summon up another and give those waiting a ride.

But even more than that, the outfit and squad issues are the thing I think will drive cooperative behavior.

Squads = better experience. If you are in a 10 man squad, you will earn exp about ten times as fast as the loan wolf. This is highly motivating for cooperation.

Getting your squad into combat quicker = less downtime in earning experience. Of course, you will want to transport your squad in, and indeed, wait until they are all on board.

For outfits, it's natural that they will want to transport others in their outfit, or working with their outfit, even if they aren't directly in that squad. The same will probably be true for platoons of non-outfit players.

However, for just general transport of random players, it is a little trickier. I can see pilots joining up with the squad they are transporting. I can also see just doing it because it helps out your overall faction.

In BF1942, it's not all that far to the front, so one can always walk. You tend to spawn near the fights anyway, and I think that will happen in PS.

In T2, it can be a bit of a walk to the front - but not as long as the long distances in PS. PS works around this a bit by both allowing you to spawn near the fighting, and just knowing that because of the long distances into the enemy backfield, transporting folks is that much more effective.

I think the primary way this will be handled in PS will be just having each squad look for folks with some transport vehicle certs - so that they are self contained. If a squad needs to go somewhere, a squad member will get the vehicle and transport the squad. Outfits can be a bit more organized and efficient about it, perhaps.

But primarily, I think squads will be looking internally for transport once they are formed up - and will only be looking externally when they are in the process of forming. I don't think there will be that big of a reliance on getting rides from random people.
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Old 2003-03-07, 09:09 PM   [Ignore Me] #18
Destroyeron
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If your a loner in a vehicle chances are your dead. Team combat will be a must in PS.
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Old 2003-03-08, 01:32 PM   [Ignore Me] #19
OmnipotentKiwi
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I think the truth of the matter is there will be greedy and selfish people in all fields of the game. Team game or not, not everyone is a team player. It is just that when someone is in a vehicle and totally disregards his entire team, it is more obvious then when that one guy with a cycler does the same thing.
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Old 2003-03-08, 01:52 PM   [Ignore Me] #20
Hellsfire123
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Heres how i see this working.

You log in and take alook at your map. Hey look! a base assualt i wanna go there! Spawn misquito/reaver/basalisk and head over. Get there, shout for a squad and proceed with general mayhem. Crap! i died. Along with a buddy from my squad, spawn a enforcer or tank and head back into the fight. Damn, there goes the enforcer, took 6 of us with it. Spawn an APC or Galaxy and head back into the fight.

my point is there are times when solo is fine. There will be different requirments for each vech you need. Spawning a galaxy to transport you and a friend is ridiculous. Just like spawning a misquito while the rest of your squad walks would be a good way not to be in that squad anymore.
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Old 2003-03-08, 04:55 PM   [Ignore Me] #21
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That's one of the main things that a game like this has over 1942 and tribes 2. It's a persistant world. You're playing with the same people everyday, not joining some server where any newb might jump in and then leave again to find a different server.

If people act like morons, then they will be labeled as morons and they'll find life in planetside very hard. Also I'm willing to bet that if your reputation is bad enough, people will end up "accidentally" team killing you repeatedly to get you away from an engagement where the outcome is important and they don't want morons screwing it up.

Persistant worlds like this still have people who play selfishly, but games where grouping is a necessity makes those people either play right or attempt to solo and get creamed.

I don't think you'll see nearly as many "moron player" problems in planetside.
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Old 2003-03-08, 05:41 PM   [Ignore Me] #22
FraBaktos
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Well the way I see it is the greedy jerks will get destroyed because they will have no friends to assist them. They will soon learn that they are getting their asses kicked because the other team is using tactics and he is going in solo.
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Old 2003-03-09, 06:40 AM   [Ignore Me] #23
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Again, after the first month, alot of those players will be gone, then they might come now and then, but here you have to PAY per month, so alot of those guys will be gone, its solved, yay.

CS has this problem, bf 1942, T2 etc because they are free to play, but here you pay up to 15 us dollars just to be able to log in, and I really do not believe, that someone is willing to pay that amount of money just to be a moron, there are other games for that more easily available.

My 2 cents...
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Old 2003-03-09, 07:31 AM   [Ignore Me] #24
BigDickMccoy
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I'm a Flyboy all the way.....
I see screwing your team in any game is pointless. It makes you a target and makes the game less enjoyable for everyone involved. With Tanks.....You bet there will be tank drivers everywhere...With APC's and Galaxy there will be people who will do it cause it generates excitement/good gameplay in its own fashion. This game will kick Arse for one reason.....Because of its diversity and continous teamplay
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Old 2003-03-09, 07:54 AM   [Ignore Me] #25
Zatrais
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The thing is, PS has squads and platoons... the other games don't. Beeing in a squad is kinda a guarantee that the people will behave, assuming you havn't picked up anny asshokes.. but they can easily be replaced annyways hehe.
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