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Old 2012-03-08, 02:02 PM   [Ignore Me] #16
waldizzo
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Re: New Killcam Info via Higby


Originally Posted by Alduron View Post
The PS2 devs are the best listeners I've ever encountered. I don't know of another game that has as much dev interaction as they do with us.
Agreed. The amount of interaction between the development team and us is amazing. It is very much appreciated.
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Old 2012-03-08, 02:03 PM   [Ignore Me] #17
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Re: New Killcam Info via Higby


Thank you so much Higby and all the PS2 devs.

It would've been an abomination if a killcam was in the game. Especially the one implemented at GDC. I actually yelled "yuck" when I first saw it.

As everyone else has said, thanks a ton of listening. It's really a breathe of fresh air considering how much devs keep to themselves and shit a product out whether or not the community is in favor of the features added or not. You guys rock!
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Old 2012-03-08, 02:06 PM   [Ignore Me] #18
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Re: New Killcam Info via Higby


I still prefer my implementation...

No, but this is awesome. Thank you.
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Old 2012-03-08, 02:08 PM   [Ignore Me] #19
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Re: New Killcam Info via Higby


I don't mind it, just not in the form they have it there.

If it was just an "informational" kill cam, i.e. no locational cues just their character model against a shaded background with information about the killer, then I think it'd be a great addition.
Quoting myself from the other thread.

Seeing as what Higby seems to be describing is exactly what I would prefer... I approve!
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Old 2012-03-08, 02:08 PM   [Ignore Me] #20
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Re: New Killcam Info via Higby


Originally Posted by TotoDestroy View Post
I'm glad they're listening, but I hope this doesn't turn into a game where they're too passionate,and every time they hear a good idea they have to implement it and thus drag out development time.
I don't see that happening. This was something that 99% of people disliked, and something they were thinking about removing anyway. There are going to be certain features that the community will have a lot of input on, and others that we will have no say in.
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Old 2012-03-08, 02:09 PM   [Ignore Me] #21
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Re: New Killcam Info via Higby


Great news. You're a pro PS2 Dev team.
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Old 2012-03-08, 02:12 PM   [Ignore Me] #22
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Re: New Killcam Info via Higby


You've gotta have a player feedback loop that explains and details your death, if it's not the player gets frustrated at the lack of 'justification' for their deaths rises and with rising frustration you loose players. ( a golden rule is to make every death feel like the players fault not the game being shitty)

I can understand some problems with perfectly revealing someone's location, but a general implication of the direction is a must otherwise the information about death is incomplete and you end up building that frustration again.

Last edited by Angry Beaver; 2012-03-08 at 02:14 PM.
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Old 2012-03-08, 02:13 PM   [Ignore Me] #23
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Woot!

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Old 2012-03-08, 02:13 PM   [Ignore Me] #24
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Re: New Killcam Info via Higby


Rather see the area of my corpse.
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Old 2012-03-08, 02:14 PM   [Ignore Me] #25
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Re: New Killcam Info via Higby


Originally Posted by Angry Beaver View Post
You've gotta have a player feedback loop that explains and details your death, if it's not there players frustration at the 'justification' of their deaths rises and with rising frustration you loose players.

I can understand some problems with perfectly revealing someone's location, but a general implication of the direction is a must otherwise the information about death is incomplete and you end up building that frustration again.
I've never heard anyone complain about "Not know who killed them" in planetside 1
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Old 2012-03-08, 02:16 PM   [Ignore Me] #26
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Re: New Killcam Info via Higby


Originally Posted by Bags View Post
I've never heard anyone complain about "Not know who killed them" in planetside 1
That's because the game's pace is slow enough for you to see it coming. With a faster paced game that problem increases.
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Old 2012-03-08, 02:19 PM   [Ignore Me] #27
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Re: New Killcam Info via Higby


Sounds great.

As long as it doesn't give away position or give any intel etc, thats fine.

Thank you for listening.
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Old 2012-03-08, 02:20 PM   [Ignore Me] #28
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Re: New Killcam Info via Higby


Originally Posted by Angry Beaver View Post
That's because the game's pace is slow enough for you to see it coming. With a faster paced game that problem increases.
So to counter bad game mechanic you need to to introduce even worse one? If its hard to tell how you died due fast pace of game, make it slower (like anyone like to be instakilled)
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Old 2012-03-08, 02:20 PM   [Ignore Me] #29
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Re: New Killcam Info via Higby


Originally Posted by Bags View Post
I've never heard anyone complain about "Not know who killed them" in planetside 1
Are you kidding me, Bags? You expect me to believe you never had a "WTF just killed me?" moment in PS1? It would happen to me every single time I played. The sheer scale and chaos means that there are many times where you get blindsided or sometimes just get plain old unlucky. Even with the kill spam and deathcam, I would still be left wondering.

It's nice to have an answer to "WTF just happened?"
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Old 2012-03-08, 02:23 PM   [Ignore Me] #30
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Re: New Killcam Info via Higby


Originally Posted by Raymac View Post
Are you kidding me, Bags? You expect me to believe you never had a "WTF just killed me?" moment in PS1? It would happen to me every single time I played. The sheer scale and chaos means that there are many times where you get blindsided or sometimes just get plain old unlucky. Even with the kill spam and deathcam, I would still be left wondering.

It's nice to have an answer to "WTF just happened?"
No because it's obvious.

Tank shells are distinct, sniper sounds distinct, flail... etc I have never not known what killed me.


Oh well, unfortunately for you no video kill cam.
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