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Old 2012-03-17, 10:46 PM   [Ignore Me] #16
dsi
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Re: Light Vehicle/Transport Discussion


Originally Posted by HtSgtMAD View Post
I wish they would give us back buggies, they could be a basic frame that we can customize with AA/AV/AI so instead of having all the different types of different veh models we would have one that we can set up for whatever role we are filling at the time.

and make the buggies hold three guys,driver, front seat gunner and the gunner position over the back axle,like the special forces buggies the US developed,it would make running buggies a blast
It'd be awesome to see buggies return like that, maybe a default with room for 5 (two in the front, 3 in the back) and you could replace rear-passenger space with a variety of weapons, guided and unguided missile launchers, low cal/high cal guns, grenade launchers, maybe even a mortar tube?

(5 total default means two buggies for a squad, you could also roll with 2 up-gunned buggies and a default, etc)
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Old 2012-03-17, 11:21 PM   [Ignore Me] #17
Hoodlum
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Re: Light Vehicle/Transport Discussion


I personally LOVED pulling a thundy, it was fun, I had my 2 friends gunning or I got to gun and it floated. They filled the roll of a med sized vech (2-5 people) that's not as slow as a sundy and that's why I liked them and hope they come back along with adding buggys,
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Old 2012-03-17, 11:24 PM   [Ignore Me] #18
CutterJohn
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Re: Light Vehicle/Transport Discussion


Originally Posted by Malorn View Post
One way to make buggies work is to make them significantly cheaper resource-wise than tanks. Resources are a good way to balance things like that.

If I could, for example, pull 3 buggies for every 1 tank, then pulling a buggy is quite tempting, especially if it performs closely to the task that I want to do. Assuming resources matter, which they must, then buggies could be an economical alternative to tanks.

In PS1 there was no economy so pulling a tank and pulling a buggy were effectively equivalent. In PS2 they can have a distinct resource difference. Sort of like how in PS1 buggies could be pulled without tech but you needed tech for tanks. Resources replace that sort of mechanic with something more dynamic.

The addition of resources and economy is the best thing I've seen in PS2. Definitely the right direction for the game.
My preference would be for them to all be hover vehicles like the thresher, so that each empire had hover/water crossing capability. To keep empire themes, TR/NC would hover with turbines/thrusters rather than magic tech.
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Old 2012-03-18, 06:17 AM   [Ignore Me] #19
ringring
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Re: Light Vehicle/Transport Discussion


Originally Posted by Skittles View Post
Get farmed like all the other peeps in MBT and Sundys by aircav? Or reverse your fortune and become aircav like anyone with half a brain will be doing.

The lack of vehicle variety will simply make this a game of;

Those that farm ground vehicles and the masses

Those that dont and complain about aircavs dominance like they did in PS.






at least until its nerfed by all the whines and crybabies
It never happened. It's astonishing how quickly tanks, bfr's and especially Reavers go down when faced by concetrated fire (4 raiders mean 16 gunners).
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Old 2012-03-18, 10:56 AM   [Ignore Me] #20
Hmr85
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Re: Light Vehicle/Transport Discussion


I can't wait myself to see the Enforcer make a return this go around. Except maybe this time with the passenger seat available. A nice 3 man fast assault buggy buggy would be beast. Hopefully, they don't wait to long after launch to get buggies in the game. The sooner the better imo.
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Old 2012-03-18, 10:58 AM   [Ignore Me] #21
Coreldan
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Re: Light Vehicle/Transport Discussion


Originally Posted by Hmr85 View Post
I can't wait myself to see the Enforcer make a return this go around. Except maybe this time with the passenger seat available. A nice 3 man fast assault buggy buggy would be beast. Hopefully, they don't wait to long after launch to get buggies in the game. The sooner the better imo.
Definitely!

We need to buy many smedbux to get some speed into the post-launch development
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Old 2012-03-18, 05:05 PM   [Ignore Me] #22
Skittles
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Re: Light Vehicle/Transport Discussion


Originally Posted by Warborn View Post
Yeah they should not listen to all those whinebabies and keep broken stuff broken so that the game can be unpopular and flounder and the devs lose their jobs and the thing gets relegated to back-burner status by SOE. Fuck dem whinebabies. Gimme dat aircav OPness.
I know this is going to 'fly' right over your head, but I'll give it a shot anyways.

When Wilber and Orville went for their 28sec ride, THEY unbalanced the world. Aircav was NOT broken in PS1. It was dominate because of the nature of ground vs air. Thats something all the whiners and crybabies never quite can get your head around.

This might come as a really difficult concept to grasp, but a MBT, Sundy (one of the least used vehicles in PS lifetime), and a lightning dont really qualify as exciting ground vehicles to alot of us. Without buggies theres going to be nothing to lure aircav to spawn on the ground with. So what do we have? Aircav...............Aircav against a sundy with 2 cannons and what? 8-10 peeps inside? Oh momma....

As to point number 2;

Yeah dont count your chickens before their hatched, but 6-12 months after release this game is going to be back burner status by SOE. Its the way they run their games. We're what? a month since the EU/US separation notice and still nothing. And, thats not even PS2 specifically related. Regardless I happen to like this group of devs and wish them well in their new jobs after this is released.
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Old 2012-03-18, 05:16 PM   [Ignore Me] #23
Skittles
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Re: Light Vehicle/Transport Discussion


Originally Posted by ringring View Post
It never happened. It's astonishing how quickly tanks, bfr's and especially Reavers go down when faced by concetrated fire (4 raiders mean 16 gunners).
I think you misunderstood my post

I was saying what your options are in the NEW PS2, not what happened in
PS1. I know how effective raiders were with a full group on vent/ts. Same with any other full group of buggies. Which is basically my point. Without having buggies around and the fun they can provide for large masses of players its going to be aircav/MBT. Aircav wins everytime.

Variety can help create some balance to the battleground. Just in the simple fact that it can lure some players to expand their choice options.

Bottomline, 5 days after release and everyone and their brother is tired of dying repeatedly because of FOV issues and air vs ground dominance in MBTs and Sundys, aircav is going to be seen as the next coming of Satan or they're going to get onboard and become pilots.
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Old 2012-03-18, 05:48 PM   [Ignore Me] #24
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Re: Light Vehicle/Transport Discussion


I would imagine if Aircav becomes a problem the first thing you would see is every MBT and Sundy start mounting AA on it.
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Old 2012-03-19, 05:58 AM   [Ignore Me] #25
sylphaen
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Re: Light Vehicle/Transport Discussion


Shooting down a smart aircav pilot was already a challenge with the skyguard in PS1. I somehow agree with Skit that PS2 will be a lot about aircav and AA. If aircav is very busy with A2A, there might be less A2G. If G2A sucks, dominance will be heavily in favor of aircav.

Air dominance is the first step to ground dominance and I do not think this will change in PS2.

Overall, I'm curious to see how PS2 vehicle gameplay will be.
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Old 2012-03-19, 06:14 AM   [Ignore Me] #26
ringring
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Re: Light Vehicle/Transport Discussion


Originally Posted by Skittles View Post
I think you misunderstood my post

I was saying what your options are in the NEW PS2, not what happened in
PS1. I know how effective raiders were with a full group on vent/ts. Same with any other full group of buggies. Which is basically my point. Without having buggies around and the fun they can provide for large masses of players its going to be aircav/MBT. Aircav wins everytime.

Variety can help create some balance to the battleground. Just in the simple fact that it can lure some players to expand their choice options.

Bottomline, 5 days after release and everyone and their brother is tired of dying repeatedly because of FOV issues and air vs ground dominance in MBTs and Sundys, aircav is going to be seen as the next coming of Satan or they're going to get onboard and become pilots.
Yea, I did and got side-tracked a little.

I suppose from my perspective if they are going to introduce a new vehicle I'd rather it was the Deliverer variants which along with simply being 'new' would give all empires a water-bourne capability.
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Old 2012-03-19, 10:55 AM   [Ignore Me] #27
MrBloodworth
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Re: Light Vehicle/Transport Discussion


Originally Posted by Warborn View Post
The harasser was 100% useless
The Harasser may have been useless as a Assault vehicle, but as a Recon vehicle, it was not useless.
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Old 2012-03-19, 11:08 AM   [Ignore Me] #28
Knocky
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Re: Light Vehicle/Transport Discussion


Light vehicles should focus on amphibious assaults. That should be their purpose in being.

Which of course necessitates a map heavy on aquatic features.

Hell....we already have this tech today!

Gibbs Tech





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