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View Poll Results: What do you think of Vehicles homogenezation? | |||
I like it! | 57 | 51.82% | |
I don't like it! | 53 | 48.18% | |
Voters: 110. You may not vote on this poll |
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2012-03-23, 05:03 PM | [Ignore Me] #16 | |||
Captain
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2. There are plans to include a resource management vehicle (ANT) in the future, and the rendered redundancies I think a perfectly fine reason to scrap a vehicle or two. 3. I agree, buggies would definitely be somewhat of a game changer, vehicle wise. Throwing in another plane of functionality to the fight adds more challenge and diversity. |
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2012-03-23, 06:53 PM | [Ignore Me] #17 | ||
Yeah, I'm not complaining about anything but one being lost up there, read thoroughly. ("The only thing I find deficient....").
As far as aircraft replacement: The ES planes replace the old reaver for sure, as I noted. They may, infact, replace the mossy entirely with proper customization, but we haven't seen that yet, the differences may not be as extreme as mossy/reaver originally was. Wasp wasn't around at launch, it's excluded from my comparison.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-03-23 at 06:56 PM. |
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2012-03-23, 07:02 PM | [Ignore Me] #18 | ||
Lieutenant Colonel
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I do not like homogenez... geneiza... geneneiz....
I do not like it because I like seeing diversity in artwork design. Customization is cool but completely different vehicles is better. If the same artwork is used for 2 vehicle roles which are completely different, it's more of a development shortcut than anything else. What is the need for buggies if the tanks could be customized to act like buggies ? ---> boooooring. And T-Ray's team is so awesome, it would be a pity if they did not make more vehicles. |
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2012-03-23, 08:34 PM | [Ignore Me] #20 | ||
Captain
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you would think that needing to "spend" resources to pull vehs would make buggies an even larger part of PS2 due to the expected lower cost of light buggies/deli's vs the cost of pulling a tank.
but instead, light vehs are left out at release with the promise to add them at a later date. |
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2012-03-23, 09:14 PM | [Ignore Me] #21 | |||
Master Sergeant
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For example, the AMS looked like it was BUILT to lug around these complicated pieces of technology (spawn tubes), and felt very much like a typical support vehicle that's absolutely not supposed to be involved in combat due to its delicate equipment. The Galaxy-AMS... doesn't make sense in this same kind of way. Why, when it acts as a dropship under heavy fire from AA, is it carrying complicated, delicate spawn equipment? And why, when deployed, does it have 10 passenger seats? As you said, with the same logic you could allow people to spec a tank to do everything a buggy would do, therefore you don't have to add buggies. However, I can accept it from a technical viewpoint, but ultimately it's a drawback, even if it yields more benefit (less lag/more players). |
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2012-03-23, 09:24 PM | [Ignore Me] #22 | ||
Corporal
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personally, i dislike it, i remember a while back in development they said the whole reason for this kind of "fixed inventory" instead of the open one we had in PS1 was because they wanted you to see someone and know exactly what they were capable of doing to you.
with these vehicles homoginized, i see a vanguard for instance, and i have no idea what it can do to me... defeats the purpose IMO. |
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2012-03-23, 09:30 PM | [Ignore Me] #23 | ||
Second Lieutenant
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well higby has said multiple times that they will be adding more vehicles as the game goes on.
maybe the plan is to add vehicles that handle certain roles better, or in a different way. of the top of my head they add in a skyguard type vehicle, but add a sort of multiple locking mechanism enabling the skyguard to lock to multiple aircraft, and make it able to fire multiple rockets. this would ofcoarse make it a expensive vehicle, but make it a much bigger deterent for aircraft. this might not be a perfect idea but you get where i'm going with this Last edited by megamold; 2012-03-23 at 09:32 PM. |
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2012-03-23, 09:32 PM | [Ignore Me] #24 | ||
Second Lieutenant
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Agreeing with the sentiments put forth by Warborn, I feel that the camaraderie of combat vehicles presented in Planetside 1 was excessive to say the least. Don't mispercieve my intentions, however, for I feel a variety of vehicle choices is essential to any would-be-successful online massive multiplayer first person shooter.
Also it's alpha you dipshits. How many times do we have to explain this? a-l-p-h-a. Alpha. Before beta.
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2012-03-23, 09:38 PM | [Ignore Me] #25 | |||||
Colonel
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I've never really understood the people that complain about role overlap. Just because a tank has a machine gun on the top as its AI gun doesn't mean a buggy can't have a pack of rockets on the top as its AI weapon fitting into a totally different area of gameplay for players. I'm picturing a buggy as hard to hit generally by a tank's main cannon capable of racing to the front lines quickly with like 3 people compared to a tanks slower approach that leaves them more open to dumb-fire AV rockets. Remember hitting a buggy with a Decimator?
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-03-23, 09:45 PM | [Ignore Me] #26 | |||
Captain
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The primary weapon is a 150mm single barrel cannon. There are 3 choices for the secondary weapon: AA, AV, AI. It is likely they will be visibly distinct. Now you know what it can do to you. It is better to have fewer and more robust vehicles to play with than a large selection of shallow single role vehicles. A perfect example of this is the new lightning, its versatility will create so many chances for better... deeper game play than if it were split apart and made into 3 single role vehicles. With empire specific buggies confirmed for post launch, the only vehicles we are missing are the harasser and the deliverer/variants. The other vehicles missing from Planetside 2 have had their functionary merged with appropriate PS2 vehicles which (assuming awesome) will do them a whole lot better. Last edited by Aurmanite; 2012-03-23 at 09:52 PM. |
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2012-03-23, 10:45 PM | [Ignore Me] #27 | ||
First Lieutenant
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I love it for a lot of reasons, many of which have already been mentioned here:
However, I do think they initially went a tiny bit overboard on the consolidation, namely by not including ES Buggies (which they've said they'll be introducing later), Wraith (although they are working to get a cloak for the Flash), or the phantasm. And I hope the various weapon upgrades are recognizable audially as well as visually. If there's a MBT cruising around with dual-AV I should be able to identify this based on sound alone - at least if the gunner is AI, AV, or AA. |
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2012-03-24, 02:06 AM | [Ignore Me] #28 | ||
Colonel
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AA vehicle with tank armor. What is there not to love?
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