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Old 2012-04-03, 07:27 PM   [Ignore Me] #1
SkitzoSniper
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Re: Heavy Assault Comm Link


Originally Posted by SKYeXile View Post
I think they want to have some similarities to PS1, rexo or die.
I do agree that rexo should dominate in-doors, but that shield ability looks like it can be slightly OP in it's current form. I understand its the alpha so we will have to see what changes are made.
Also are weapons armor and class restricted? I can't remember if they said this would be so or not.
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Old 2012-04-04, 11:11 AM   [Ignore Me] #2
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Re: Heavy Assault Comm Link


Looks pretty damn evil, am liking this alot. would like to see a few more pics though
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Old 2012-04-04, 01:31 AM   [Ignore Me] #3
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Re: Heavy Assault Comm Link


Originally Posted by Eighm View Post
Needs to lay off the beer IMO.
And now I'm picturing him with a beer can attached to each side of his helmet and a drinking tube going into the breather mask.
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Old 2012-04-04, 06:50 AM   [Ignore Me] #4
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Re: Heavy Assault Comm Link


Originally Posted by chanic View Post
And now I'm picturing him with a beer can attached to each side of his helmet and a drinking tube going into the breather mask.
That is what all PS1 Vet's should have. Beer can helmets.
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Old 2012-04-03, 05:22 PM   [Ignore Me] #5
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Re: Heavy Assault Comm Link


Red and black.
Know what I'm sayin?
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Old 2012-04-03, 05:32 PM   [Ignore Me] #6
sylphaen
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Re: Heavy Assault Comm Link


Situation's about to get really HOT !!!
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Old 2012-04-03, 05:24 PM   [Ignore Me] #7
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Re: Heavy Assault Comm Link



They sound uber. Almost like the description was meant for MAXes. Can't wait to see what MAXes can do!

"Nanite Mesh Generators that temporarily reduce the velocity of incoming projectiles, decreasing their kinetic impact on the user. "

OH SNAP! That's just like my Dampening Field idea!
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Last edited by EVILPIG; 2012-04-03 at 05:31 PM.
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Old 2012-04-03, 05:44 PM   [Ignore Me] #8
Grognard
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Re: Heavy Assault Comm Link


Originally Posted by EVILPIG View Post
"Nanite Mesh Generators that temporarily reduce the velocity of incoming projectiles, decreasing their kinetic impact on the user. "
This caught my eye also, very very interesting... They apparantly have a cobham-armor-esque ability when stationary.

We need some footage of these guys in action, with HA, and/or flame throwers, if they get them. Specifically, tight, built-up urban areas, with smoke nades and HA/flamers... well TR and NC are all "flamers"... I meant flamethrowers in CQB.
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Old 2012-04-03, 05:49 PM   [Ignore Me] #9
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Re: Heavy Assault Comm Link


Looks awesome. I still dislike that I can't mix rexo and regular rifles anymore...
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Old 2012-04-09, 08:52 AM   [Ignore Me] #10
Marinealver
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Re: Heavy Assault Comm Link


Originally Posted by EVILPIG View Post

They sound uber. Almost like the description was meant for MAXes. Can't wait to see what MAXes can do!

"Nanite Mesh Generators that temporarily reduce the velocity of incoming projectiles, decreasing their kinetic impact on the user. "

OH SNAP! That's just like my Dampening Field idea!
Sounds like the old Personal Shield implant from PS1. Looks like the implants they simply removed them and added them into the Armor/Class system.

So the Rexo has an option to go HA or AV (or both). Can't wait for the MAX.
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Old 2012-04-03, 05:29 PM   [Ignore Me] #11
Lokster
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Re: Heavy Assault Comm Link


Badass ...
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Old 2012-04-03, 05:31 PM   [Ignore Me] #12
Magpie
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Re: Heavy Assault Comm Link


Oooo sexy, can't wait to see the NC
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Old 2012-04-03, 05:32 PM   [Ignore Me] #13
Arius
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Re: Heavy Assault Comm Link


Looks SWEET! One of my classes for sure!

Last edited by Arius; 2012-04-03 at 05:35 PM.
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Old 2012-04-03, 05:34 PM   [Ignore Me] #14
Hamma
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Re: Heavy Assault Comm Link


Added to news and updated OP.
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Old 2012-04-03, 05:40 PM   [Ignore Me] #15
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Re: Heavy Assault Comm Link


Bah....apparently no jetpacking to high ground and rain AV destruction below you.
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