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View Poll Results: Do you want disabling? | |||
No | 73 | 64.04% | |
Yes, exactly per BF3 | 3 | 2.63% | |
Yes, but no burning | 3 | 2.63% | |
Yes, but it shouldn't happen until 20-25%, not 50% | 24 | 21.05% | |
Other yes | 9 | 7.89% | |
Other (completely different idea) | 2 | 1.75% | |
Voters: 114. You may not vote on this poll |
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2012-04-18, 11:20 AM | [Ignore Me] #1 | ||||
First Lieutenant
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EDIT: doh semi-ninja'd by Xyn. Xyn, I'd much rahter have one single two-color bar than have a second one appear once the vehicle got disabled. I think it'd throw ppl off a bit too.
And it sucked for exactly the reason Malorn mentioned. It was hard to tell on the armour bar at what exact point you'd lose control, so often you'd think you still had a little "life" left when suddenly one stray bullet would cause you to lose control. It felt like the game was almost taunting you since if you had just a tiny bit more health you could've escaped. But once you lost control you were as good as dead since in PS1 a stationary vehicle is a dead vehicle. Losing control just prolonged the agony, largely due to the uncertainly of being able to tell at what point you'd actually get disabled. Last edited by Erendil; 2012-04-18 at 11:27 AM. |
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2012-04-18, 10:31 AM | [Ignore Me] #2 | ||
I'm all for the ability to damage components that will affect a vehicles performance. I don't want this if it will affect game performance due to excessive hitboxes. I think a happy medium is for random systems to be affected when a vehicle gets under a certain threshold. 25% seems more appropriate to me.
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2012-04-18, 10:55 AM | [Ignore Me] #3 | |||
Sergeant
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I'm pretty sure it would just be irritating in PS2. I would support hitboxes for knocking out the treads, but that's about it. |
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2012-04-18, 10:54 AM | [Ignore Me] #4 | ||
Staff Sergeant
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NO.
It's a bad concept to begin with. The only acceptable thing is that when left with <10% HP it may start to "burn" - aka slowly looses it's remaining HP. Even damaging tracks/engine/turret is a far better idea (temporarily disabling or reducing effectiveness). The way BF3 works is stupid to say the least and I played since BF 1942 (first game). Auto regen if above 50%, if below - disabled and slowly burning - want to fix it? Fix it to 100%..... If what 10-15% is the mark where disabling should occur and the fix should be at ~20 %. Last edited by Tamas; 2012-04-18 at 11:01 AM. |
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2012-04-18, 07:14 PM | [Ignore Me] #7 | ||
First Lieutenant
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PS1 had disabling in it didn't it? I believe once a vehicle dropped below 10% health it moved at a crippled speed, smoke poured from it, break lights would blink sporadically, and various other things would occur. I'm not sure if they took it out completely or not though. I just remember that it was at one point in the game.
Personally I loved it. It was a badge of honor driving a Magrider that looked more bullet hole then armor. I voted no, but if it was 10% then it would make more sense then. 50% is stupidly lame though. |
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2012-04-18, 07:38 PM | [Ignore Me] #8 | |||
Brigadier General
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In any case, disabling or no, a vehicles health should be balanced as to the time that the vehicle is fully operational, and I believe that all tanks should be able to survive at least two shots no matter where they are hit or by what, many more than two shots in most cases. Disabling like BF3, no. Some form of disabling that has more to do with an alternative to instantly blowing up when your base hp is extremely low or runs out, fine by me. Damaging systems beneath your locational armor seems like the most interesting of these ideas to me considering we already will have locational damage. At least the community seems to be pretty universal on the fact that we don't want anything like BF3. The devs seem pretty responsive to overwhelming outcry of that sort, so at least I think it's safe to say that we won't have tanks becoming any kind of disabled at 50% health, or if we do get that, we can damn sure get them to change it with prolonged outcry. Last edited by Xyntech; 2012-04-18 at 07:39 PM. |
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2012-04-18, 07:45 PM | [Ignore Me] #9 | |||
First Lieutenant
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Never made sense to me that small arms fire could eventually destroy a tank, even with AP bullets. And to actually cause it to explode? I think that location as well as munitions used should factor in. In order for a bullet to cause a tank to explode, it would have to manage to punch through very weakened armor right where the ammo is stored. In order for this to kill the crew, the tank would have to be poorly designed (probably TR, I doubt the TR would care if their immortal soldiers died with their tanks, favoring cheaper tank designs over crew safety). |
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2012-04-18, 11:23 AM | [Ignore Me] #13 | ||
Master Sergeant
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Keep like PS1.Throw a jammer at a Vanguard disable there weapon system.Allow them to move and all but no firing.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-04-18, 11:36 AM | [Ignore Me] #14 | |||
Brigadier General
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There is no reason you couldn't have a PS1 system where jammers disabled weapons but allowed the vehicle to drive away, while additionally having vehicles stop being able to drive once they took a certain amount of damage. If they do have disabling, I just hope that it is clearly marked in some way (differen't colored part of the health bar, etc), and that it is only when the vehicle has lost the vast majority of it's health already. |
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