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Old 2012-04-29, 01:46 PM   [Ignore Me] #16
Neurotoxin
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Re: Make Lightning Tank Empire Specific?


I think we can already add empire-specific weapons to some of the common pool vehicles...
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Old 2012-04-29, 01:57 PM   [Ignore Me] #17
CutterJohn
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Re: Make Lightning Tank Empire Specific?


Originally Posted by Zulthus View Post
Why are you playing Planetside in that case? Variety is spice.
And spice is best used sparingly, as witnessed by the cinnamon challenge.


Sorry, but you used the simile, not me.



Personally, and I know this isn't a commonly shared opinion, but I'd prefer fewer empire differences rather than more. I'd totally play on a no empire specific server.

Last edited by CutterJohn; 2012-04-29 at 02:02 PM.
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Old 2012-04-29, 02:00 PM   [Ignore Me] #18
Immigrant
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Re: Make Lightning Tank Empire Specific?


Originally Posted by Vectorian View Post
I think it would be cool if they made the Lightning Tank have different looks for each faction kind of like the buggies. I think it would be really awesome cause the current model definitely could belong to NC and they should make new models for TR and VS. That way each faction has a unique light tank as well. What do you guys think?
TR and NC design both feel good for LT, however due to the specific designs VS common pool vehicles will always look somewhat out of place when they'll use them. It would be cool, however it would be even cooler if open beta was released sooner so different tank models are certainly not a priority in my book.
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Old 2012-04-29, 03:22 PM   [Ignore Me] #19
Reginald
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Re: Make Lightning Tank Empire Specific?


There will most likely already be a "specificness" to the common pool vehicles. There is a good chance that the NS vehicles will have empire specific weaponry for their hard-points. I believe that ES weaponry was confirmed for the sunderer in one of the webcasts.

[Speculation] An interesting dynamic may consist of adding ES sidgrades and secondary equipment.
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Old 2012-04-29, 05:57 PM   [Ignore Me] #20
Erendil
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Re: Make Lightning Tank Empire Specific?


Originally Posted by Reginald View Post
There will most likely already be a "specificness" to the common pool vehicles. There is a good chance that the NS vehicles will have empire specific weaponry for their hard-points. I believe that ES weaponry was confirmed for the sunderer in one of the webcasts.

[Speculation] An interesting dynamic may consist of adding ES sidgrades and secondary equipment.
Yes, they have said that ES weaponry would be available for NS vehicles. With that in mind, I want a rail gun for my Lightning.
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Old 2012-04-29, 09:58 PM   [Ignore Me] #21
Xyntech
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Re: Make Lightning Tank Empire Specific?


Originally Posted by Erendil View Post
Yes, they have said that ES weaponry would be available for NS vehicles. With that in mind, I want a rail gun for my Lightning.
Makes you wonder if there ever will be any more exotic ES modifications for vehicles.

Extra speedy Lightning for the TR, extra armored Lightning for the NC... hovering Lightning for the VS

I can dream.
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Old 2012-04-29, 10:03 PM   [Ignore Me] #22
basti
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Re: Make Lightning Tank Empire Specific?


Originally Posted by Sirisian View Post
It's not really a big deal breaker for me. More of a personal preference for balance. I don't mind empire skins with the same collision mesh as a form of variety. Basically I'd prefer to have 3 NS fighters I can use rather than 1 ES one, 3 distinct ES tanks rather than 1 tank, 3 NS rocket launchers with unique playstyles versus being locked into one, etc. Different projectile and weapon skins that are all equal in the end with their customizations is fine also. So I'm not against an MMOFPS with identical factions. I digress it's really just a different preference I picked up after playing Planetside 1 and watching all the balance changes over time and having to switch factions to experience all the weapons and playstyles which got tiresome when I wanted to stick with one faction. (I get bored easily doing the same thing).


Honestly if Planetside 1 released with 30+ unique weapons for all empires with different meshes for some of the per empire I'd be fine. CS:S might have been a bad example on your part. It's hard to compare the scale and persistence to that of Planetside, but I think I understand where you were going.
Once again, I have to ask if you are serious, or the best troll in the web
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Old 2012-04-30, 03:03 AM   [Ignore Me] #23
TerminatorUK
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Re: Make Lightning Tank Empire Specific?


Nah, the lightning being NS / common pool is a very well recognised Planetside 1 feature and should remain the same in Planetside 2.

I really like empire specific vehicles but this shouldn't be one of them - I'd rather see some Empire Specific buggies make a reappearance.
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Old 2012-04-30, 09:53 AM   [Ignore Me] #24
Xyntech
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Re: Make Lightning Tank Empire Specific?


Originally Posted by TerminatorUK View Post
Nah, the lightning being NS / common pool is a very well recognised Planetside 1 feature and should remain the same in Planetside 2.

I really like empire specific vehicles but this shouldn't be one of them - I'd rather see some Empire Specific buggies make a reappearance.
Well the Reaver and Mosquito being common pool was pretty distinctly Planetside in the first game, but they seem to have made the switch to them being empire specific pretty smoothly.

Still, I agree with you about the Lightning, and the ES fighters may not be the best example since there were already 2 of the 3 ES fighters, with the Mosquito and Reaver of the first game having far more in common than the Lightning has with any other vehicle.

I tend to prefer having as much empire specific content as possible, just as a personal preference, but for me, ES aircraft has always been at the top of my wish list. I am sad that buggies wont be in at launch, but if they had to only include 2 ES vehicles per faction at launch, I'm glad that they picked tanks and fighters. One land unit and one air unit.

Hopefully buggies do make it in soon after launch though. They are just too much fun. Hopefully they are empire specific as well, because every empire seemed to have a lot of fun with their own specific buggy.

The best part about PS2s modularity is that we will get to put empire specific weapons on our common pool vehicles, so everything can feel a bit more custom tailored to your side, ala PS1's ES deliverer variants and such. So much better now that Forgelight can just allow it to be customization of a base frame, not requiring a completely different vehicle that otherwise looks just like an old vehicle. Much as I was always happy to get new content in the first game, it was a bit of a let down when an old vehicle with new guns was touted as "new" in PS1. May PS2's 5 year plan put an end to that shit.
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Old 2012-04-30, 10:22 AM   [Ignore Me] #25
Zekeen
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Re: Make Lightning Tank Empire Specific?


Originally Posted by Vectorian View Post
I think it would be cool if they made the Lightning Tank have different looks for each faction kind of like the buggies. I think it would be really awesome cause the current model definitely could belong to NC and they should make new models for TR and VS. That way each faction has a unique light tank as well. What do you guys think?
Rest assured and at ease, OP, for there WILL in fact be empire specific looks for each vehicle, be they big or only minor, who can say but the devs, BUT, we will in fact HAVE ES look variations.

While we all know paintjobs will obviously be there, there will be some model differences in the form of MODS. For all you yahoos who think it's "extra work" or something crazy like that, the devs have already added in a system to allow APPEARANCE MODS and many of these mods are EMPIRE SPECIFIC. There's also the likelihood that there will be ES combat mods. So there will be minor deviations for common pool vehicles I believe, the probability is quite high.

But there ARE, without any doubt, EMPIRE SPECIFIC APPEARANCE MODS. They have stated and confirmed this, and the 30 minute video is around here somewhere. In it, they have the lead vehicle designer CONFIRM the empire specific appearance mods. I don't know if there will be any big mods like industrial parts for NC or such, but they will have hood ornaments, many of which are ES, such as your empire's logo.

Hope this clears up the question a bit. Personally, I hope they add some sort of rollover beams on the model for NC, kinda like the upper part of the NC MAX suit will have.
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Old 2012-04-30, 11:13 AM   [Ignore Me] #26
Methonius
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Re: Make Lightning Tank Empire Specific?


Originally Posted by Zekeen View Post
Rest assured and at ease, OP, for there WILL in fact be empire specific looks for each vehicle, be they big or only minor, who can say but the devs, BUT, we will in fact HAVE ES look variations.

While we all know paintjobs will obviously be there, there will be some model differences in the form of MODS. For all you yahoos who think it's "extra work" or something crazy like that, the devs have already added in a system to allow APPEARANCE MODS and many of these mods are EMPIRE SPECIFIC. There's also the likelihood that there will be ES combat mods. So there will be minor deviations for common pool vehicles I believe, the probability is quite high.

But there ARE, without any doubt, EMPIRE SPECIFIC APPEARANCE MODS. They have stated and confirmed this, and the 30 minute video is around here somewhere. In it, they have the lead vehicle designer CONFIRM the empire specific appearance mods. I don't know if there will be any big mods like industrial parts for NC or such, but they will have hood ornaments, many of which are ES, such as your empire's logo.

Hope this clears up the question a bit. Personally, I hope they add some sort of rollover beams on the model for NC, kinda like the upper part of the NC MAX suit will have.
That will be really awesome if they add ES APPEARANCE MODS to vehicles that you can get ill definitely get into that.
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Old 2012-04-30, 11:24 AM   [Ignore Me] #27
Kipper
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Re: Make Lightning Tank Empire Specific?


I think its enough to have paint jobs and equipment modifications myself.

Nanite Systems is basically a defence contractor like you see in the real world today - both the US and UK and many other countries all use Apache Gunships for instance, but each country has them fitted out differently from radar, weapons and other modular components to meet their own operational needs (the UK version is equipped to fly in shitty weather!). Its the same with other tanks, aircraft and weapons systems.

Similarly, each major country has its own stuff which it doesn't give to anyone else - being the worlds foremost maritime nation the UK's "empire specific" kit is in its Navy, with the new Astute nuclear sub and its Type 45 destroyer. They don't even release the full spec of those, so not only can you not have it - you can't even fully know what it can do!

I'm led to believe the defence on the destroyer can shoot down a tennis-ball sized object at upto Mach 1 or something ridiculously overpowered, that's why other nations have been calling for it to be nerfed but we're having none of that!
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Old 2012-04-30, 02:04 PM   [Ignore Me] #28
Lokster
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Re: Make Lightning Tank Empire Specific?


While I appreciate the differences and uniqueness of each empire, I do not believe we need three different lightnings.

I believe there are far more important things to worry about... I am 100% okay with simply having three different skins for the lightning.
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Old 2012-04-30, 05:01 PM   [Ignore Me] #29
Shlomoshun
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Re: Make Lightning Tank Empire Specific?


Different skins,as well as different empire specific mods would be pretty cool, but If it's gonna have a specific top-tier skill (AA from the sounds of it) there shouldn't be any mods to affect that particular weapon loadout. The top AA weapon should be available to all factions equally.

In PS1, having to use the VS AA weapon was weak when compared to the other factions and that always felt like an unfair advantage...

Last edited by Shlomoshun; 2012-04-30 at 05:02 PM.
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Old 2012-04-30, 05:21 PM   [Ignore Me] #30
BlazingSun
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Re: Make Lightning Tank Empire Specific?


Originally Posted by Shlomoshun View Post

In PS1, having to use the VS AA weapon was weak when compared to the other factions and that always felt like an unfair advantage...
VS AA was weak? You have just lost all credibility my friend.
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