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2012-05-04, 11:55 PM | [Ignore Me] #16 | ||
Major
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One thing i find funny about people using class and people complaing about how you are using it, 1 example is in Battlefield Bad Company, i would sometimes play recon and use the VSS gun, (the silent SMG) and people would complain because i wasn't sniping, and i would always have to say, "This class is could Recon, not Sniper, so i am allowed to equip a SMG and sneak around being all Recony. They wouldn't stop complaining. Idiots..
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2012-05-05, 12:08 AM | [Ignore Me] #17 | |||
Colonel
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My biggest issue with the class in that game was the VSS was the only non sniper rifle they could unlock, and was definitely one of the later unlocks. They should have had 2 bolt action rifles, 2 semi auto rifles, and two battle rifle types. That and the ridiculous looking wookie suit. |
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2012-05-05, 12:51 AM | [Ignore Me] #18 | ||
Corporal
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In the 45 min gameplay, whoever was playing was able to jump from his mosquito or w/e from a short elevation.
Being unsure if he was using his dev shield or not, I can see a way of inserting infils using small aircraft. Fly in, soften target, take damage, bail, cloak, snipe, infil...etc |
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2012-05-05, 12:59 AM | [Ignore Me] #19 | ||
Sergeant
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The thrill of the hunt, regardless of how frustrating it could be, was worth far more than sheer number of kills as an infil. Scouting out an enemy AMS while avoiding grenades, being run over, rockets, and random fire, dying while hacking it, then coming back and succeeding in the hack made it all worthwhile. Watching confused newsuit enemies trying to get their equipment from a terminal that was no longer theirs, while your allies suddenly start spawning on top of/behind them, was priceless. Woe to the enemy that only brought a single AMS to spawn from...especially if the main zerg had moved on and only left a token defense to guard the hack. Countless times a surprise hack on a forgotten AMS could resecure a base.
Also, this: and this: and that "ohshitohshitohshit he saw me detonate! detonate! detonate!" feeling... |
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2012-05-05, 02:38 AM | [Ignore Me] #21 | ||
Private
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I'm sorry if you already know this but it looks like the OP doesn't... Infils in PS2 can't shoot while cloaked. From what I can tell, we don't know if they'll have to turn the cloak off before can draw their weapon, or if the trigger won't work until they're uncloaked. Maybe it'll turn itself off when they fire, but that seems a bit too 'easy mode' for my liking.
Either way, I don't think that infils will be gimped by their new roles, far from it! For starters they have sniper rifles so they can deploy normally with their squad and give covering fire while the other troops move up. Once they are safe the infil can cloak and go do their normal sneaky work using a pistol and possibly explosives, they just don't get to keep their cloaking field up when shooting! |
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2012-05-05, 02:52 AM | [Ignore Me] #23 | ||
Lieutenant General
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Cloaking field going down is true for snipers who only get temp cloaking.
People who think adding sniping to cloaking is compensation for anything lost are pretty... Well... Not very 'in touch' with the infiltrating personality and more in touch with the assassin. I can not expect these people to understand what infiltration is about and needs. Possible these people think ps1 infil certification cost two points rather than 20 and two implants. |
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2012-05-05, 03:07 AM | [Ignore Me] #24 | ||
Private
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It's just one of the many changes from PS1 to PS2. The infil just happens to have one of the biggest overall changes. I'm sure there will still be good skills to cert in and handy sidegrades. Other than that all you can do is suck it up and get used to the new gameplay style of the infiltrator. They can't keep everyone happy AND make a perfect game for everyone!
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2012-05-05, 03:20 AM | [Ignore Me] #26 | |||
Colonel
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It shall be interesting to see what players figure out that the devs never intended or planned for. |
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2012-05-05, 03:40 AM | [Ignore Me] #27 | ||
Private
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Just so you know, I don't think the game is perfect, I was using it as an example of them trying to balance the game so that it is played by the most amount of people. They must think it is more appealing to have a recon class that has stealth over the original infiltrator.
I, for one, agree. Cloakers are useful but I hated that they can keep the cloak up while equipping weapons or tools. I prefer to see who's shooting at me so I can fight back on a more level playing field. I did like the cloaking in BF2142 though, or where the user has to equip a tool and keep their mouse button pressed to keep the cloaking field up. Last edited by Rozonus; 2012-05-05 at 03:41 AM. |
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2012-05-05, 04:31 AM | [Ignore Me] #28 | |||
Captain
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2012-05-05, 05:12 AM | [Ignore Me] #29 | |||
Second Lieutenant
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If PS2's hacking remains similar to Planetside's, I hope we can "lock on" to the target terminal with the hacking tool and take an occasional look at the door behind us, without canceling the hack. |
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2012-05-05, 06:46 AM | [Ignore Me] #30 | ||
Private
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You don't need to look over your shoulder, that's what squad mates are for! If you want to hack something by yourself, do it at your own risk.
On another note, SOE seem to have remembered the MMO part of MMOFPS a bit more this time round. I don't think there will be as many occasions where Infiltrators will be using lone-wolf tactics to enter buildings like they do in PS1. Why would I want to enter a base solo and play PS2 like a single player game when I can work as a team with my friends and support each other?! Hmm, guess I'm in the wrong thread here... |
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