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2012-05-07, 03:52 PM | [Ignore Me] #16 | ||
Major
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2012-05-08, 01:45 AM | [Ignore Me] #21 | ||
Private
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If you look at the Modular Tower screenshot, you get a good idea of what the removed text would look like. This screen seems to be doctored as well though, and part of the writing is nearly impossible to read. I say nearly, because I think it might be possible to sharpen the shot using an image editor to the point where it might be legible, or at least to where an educated guess could be made.
Another comparison between the two is that there is a similar structure nearby displayed on the mini-map of the Supermoon shot, as there is in the Modular Tower shot. At first I thought it may have been the very same location, until I realized the layout of the facility wasn't consistent with regards to the cardinal directions of their respective mini-maps. Though even this point may be contestable, as the perspective we have in the Modular Tower shot doesn't seem to depict the same facility layout in its field of view as it does the mini-map hud - it seems all turned around, buildings extend in almost 90 degree off shoots of how I'd expect them to. Other smaller details seem to connect the two screens as well. For example, in the Super Moon shot, a straight highlighted line can be seen just a short distance from the circular structure on the mini-map, extending from about 8 o'clock. In the modular tower screen the exact same line extends from roughly 10 o'clock, and remains positioned consistently with the rest of the structure's layout. It could be that this line represents some sort of details that is present every time this cookie cutter structure is used. But other possibilities include that they are actively testing and repositioning this site, and that the mini-map isn't necessarily a live feed based off terrain data, but a pre-rendered prop that must be edited or updated to reflect accurate positioning of assets. Perhaps they're playing with the modular nature of the tower, and the blurred screen is to prevent us from seeing any information that is likely to change while they lock down it's final form. Or, perhaps if the structure will dynamically change in game depending on the resources spent on it by the controlling faction, they don't want us spotting inconsistencies between the two shots that might tip their hand. OR! Maybe it's 1:30 in the morning, and I should stop staring at these screenshots and go to bed. |
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2012-05-08, 04:33 AM | [Ignore Me] #22 | ||
Brigadier General
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I wonder if the lighting/reflection of the moons will be dynamic and accurate. Realistic moon cycles would be awsome.
Some nights nearly as bright as day with all moons fully/nearly fully lit up, other nights pitch black with no moons in the sky, with varying levels of brightness/darkness in between. This could be one of the first games where I like night fighting as much as if not more than day fighting. Normally nights are always too dark (which is fun, but gets old fast), or are just uglier versions of daytime. Forgelight seems to be delivering the best of all possibilities as far as night fighting goes. |
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2012-05-08, 04:54 AM | [Ignore Me] #23 | |||
Captain
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Yeah, usually, "night mode" is the day graphics with the colour and brightness turned down - but I love the fact that they haven't gone down that route here and actually made it look as awesome as everything else. Of course, this is all just a tester for EQ3 I especially look forward to the tactical opportunities. "We attack at dawn, from the direction of the sun!". |
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2012-05-08, 09:44 AM | [Ignore Me] #24 | ||
They are all Terran planets/moons, we dibbsed the whole universe
Three moons and three factions, at least we know where the Sancs should be built.
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2012-05-10, 04:22 AM | [Ignore Me] #28 | |||
Master Sergeant
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Though I think they may have just put the moon huge in the sky there for the point of a supermoon to coincide with Earth's supermoon weekend! lol The sights on that beamer look sweeeet
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Last edited by DDSHADE; 2012-05-10 at 04:24 AM. |
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