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Old 2012-05-12, 07:03 AM   [Ignore Me] #16
SuperMorto
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Re: Naming Parts Of Auraxis.


Originally Posted by Toppopia View Post
I think we can do that with Squad leaders issuing waypoints and such, so even though that would be cool, it will probably end up being, "Squad 1, move to grid Bravo Golf 3-9 from the south" or "Squad 1, i put a damn waypoint on your HUD, why arn;t you obeying it? do i need to come there and shoot you?" I wish me and my friends did that, but Battlefield 3 never had grid references
Yea if you want to be a complete sad case. Ill stick with Tree Ray!! haha!
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Old 2012-05-12, 07:41 AM   [Ignore Me] #17
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Re: Naming Parts Of Auraxis.


Oh, yes. Forgot about the way points
it's been a while since I played PS1 ^^
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Old 2012-05-12, 07:51 AM   [Ignore Me] #18
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Re: Naming Parts Of Auraxis.


With all respect I actually hate this idea.

The names should be consistent with the lore - since the Planetside team have actually put some work into it. I'm not one of these lore nerds - i havent even read the stuff SOE have put out - but it doesnt make sense to put that stuff out without it being relevant to the game. If you design lore into a game - it should tie into the world you are building.

It definitely should not reference the forum community that follow the game. Some of the people mentioned don't really seem to play the game that much anyway.... they mostly talk about the game! This is a game not a panel show popularity contest!

This actually reminds me of the BBC kids show Blue Peter where they'd get the kids to do a competition to name the pets. The worst people in the world to come up with cliched crap names for the pets were the kids, resulting in a 'cat name fixing' scandal by the production team. (here is the link)
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Old 2012-05-12, 10:27 AM   [Ignore Me] #19
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Re: Naming Parts Of Auraxis.


I like this idea, but I can imagine that it will, as stated before, be created by the community on each server. Some bases might be defended zealously by a Outfit and be come to be known as 'the home of said Outfit'. Other places might be remembered by epic battles previously fought there, or areas with not-so-forgiving characteristics, like "The Hell Hole" Supermorto pointed out to us. In my view, it adds more character to the game world and brings at least me closer to it.

Originally Posted by igster View Post
With all respect I actually hate this idea.

The names should be consistent with the lore - since the Planetside team have actually put some work into it. I'm not one of these lore nerds - i havent even read the stuff SOE have put out - but it doesnt make sense to put that stuff out without it being relevant to the game. If you design lore into a game - it should tie into the world you are building.
I don't think this necessarily is a problem in a game like Planetside. Since it is a game which only focuses on PvP - it is we, the players, who are the games main storytellers. Each battle that is fought in the game will have been carried out by us and so, it is we who are writing the history of Auraxis.

Sure, I agree that we should show some respect to the lore that has been written about each faction and the history that has led up to the point where we start in Planetside 2, but I rather see it as a base to build our own lore upon than something that should restrict us.

And we shouldn't have to restrict real people from becoming a part of the game, when they have been so influential in the community. While we in real life see people like Matt Higby as the Creative Director of the game and T-Ray as the Art Director , they become legends while in the game. Matt has a high standing within the NC community and is probably more known as a "High Commander" of their ranks, and T-Ray could be considered more of a "Arch-Preacher of the Vanu and Holder of the Undeniable Truth". Basti, Hamma, PurrfectStorm, Arclegger, Supermorto and many others have gained similar recognition in the community and are people I have no problem with seeing becoming legends of sorts in the game aswell. As I said before, it only adds character to the game, if done so properly of course.

Well, this became a bit lengthy, but I hope my point got across.

Cheers.
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Old 2012-05-12, 11:00 AM   [Ignore Me] #20
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Re: Naming Parts Of Auraxis.


Originally Posted by Dale View Post
Other places might be remembered by epic battles previously fought there
Doubt it... I expect great battles to happen all the time quite likely at the same spots. How are we supposed to remember a specific battle?
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Old 2012-05-12, 11:26 AM   [Ignore Me] #21
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Re: Naming Parts Of Auraxis.


Originally Posted by MacXXcaM View Post
Doubt it... I expect great battles to happen all the time quite likely at the same spots. How are we supposed to remember a specific battle?
Outfits will come up with different names for areas that affected them, probably "our base" and "that fucking canyon", but if there's extensive use of local area VOIP and squads/outfits talk to each other as opposed to just within themselves, then sometimes, names will stick.

If this is gonna happen, its gonna happen organically, rather than forcing it.
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Old 2012-05-12, 11:52 AM   [Ignore Me] #22
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Re: Naming Parts Of Auraxis.


It need not be so clear cut - us naming it or devs naming it. Given the right tools within the game, areas or features could be named by consensus in the community, moderated and supported by the devs.
e.g. naming by the winner of a fight or to commemorate a particularly long and big battle, or an in-game event ...

Last edited by yonman; 2012-05-12 at 11:53 AM.
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Old 2012-05-12, 11:59 AM   [Ignore Me] #23
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Re: Naming Parts Of Auraxis.


You guys are forgetting one thing. The TR used to be the sole occupier of Auraxis, which means the entire thing would be named Terran Republic.

Terran Republic Mountain
Terran Republic Hill
Terran Republic Canyon
Terran Republic Glory Hole

...
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Old 2012-05-12, 12:01 PM   [Ignore Me] #24
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Re: Naming Parts Of Auraxis.


Originally Posted by Dale View Post

Well, this became a bit lengthy, but I hope my point got across.

Cheers.

I think the main objection is how forced this seems. If something's going to gain a certain name, it should be due to general consensus about what the area is characterised by, rather than people trying to tag their names all over the map.

Informal names could be good though. Something like "Bastard's Peak" for a good hill for snipers would be amusing.

EDIT: Didn't realise I was looking at such an old version of this thread. I agree with Kipper though.
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Old 2012-05-12, 12:27 PM   [Ignore Me] #25
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Re: Naming Parts Of Auraxis.


This is an awesome idea!

Obviously it would need names that are serious at least mostly but an awesome idea that adds meaning to fights and helps organize the map!

Think, "The Battle of Bunker Hill" from the american revolution.

Bunker Hill being the name of the location it creates more meat to a fight in terms of story.

I'd love to be able to say, remember when we held off hundreds all day and all night at "Insert name".

If something's going to gain a certain name, it should be due to general consensus about what the area is characterised by, rather than people trying to tag their names all over the map.
Do people still not realize that his names in the OP were jokes and his idea is not to name parts of the map after people???
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Old 2012-05-12, 12:31 PM   [Ignore Me] #26
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Re: Naming Parts Of Auraxis.


T-Ray's Trench
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Old 2012-05-12, 12:51 PM   [Ignore Me] #27
MacXXcaM
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Re: Naming Parts Of Auraxis.


Maybe the bases will have names... like towns in Skyrim.
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Old 2012-05-12, 12:55 PM   [Ignore Me] #28
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Re: Naming Parts Of Auraxis.


Originally Posted by MacXXcaM View Post
Maybe the bases will have names... like towns in Skyrim.
They most likely will. They did in PS1.
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Old 2012-05-12, 01:04 PM   [Ignore Me] #29
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Re: Naming Parts Of Auraxis.


Originally Posted by Gonefshn View Post
Do people still not realize that his names in the OP were jokes and his idea is not to name parts of the map after people???
Sorry if I misinterpreted that. Some people I've know tend to put forward ideas like this 'as a joke' when really they're quite heavily invested in seeing it come to fruition. I shouldn't be casting aspersions on the character of people I've never met though.

Honestly though, naming it after people wouldn't even bother me that much as long as there was a good enough reason for it. For example, I think naming a particular tunnel after the commander who led his platoon through there for a sneak attack which routed an enemy after a week-long battle, would be awesome. That kind of community lore is priceless.
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Old 2012-05-12, 01:11 PM   [Ignore Me] #30
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Re: Naming Parts Of Auraxis.


In Rome Total War, when there are huge battles, the game puts a marker with the date of the battle and the winning commander/faction and losing commander/faction.

Is there anything like that that could be done? Perhaps not memorials of individual battles, but if there are locations that are particularly attractive of vicious battle, maybe they could somehow be recognized.

I mean places away from bases, btw, I kinda assume that most battles will actually be door camping defenses.
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