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2012-05-23, 09:48 PM | [Ignore Me] #19 | |||
Colonel
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What's going to be revealed next? Disabling? |
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2012-05-23, 09:50 PM | [Ignore Me] #20 | ||
First Lieutenant
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Yes, Night Ops video, near the beginning.
Took ~25 seconds to start regenerating and took around 4-5 seconds to regen from ~65-70% to full. Which imo sounds good, you'll still need a medic in a fight, but if you somehow manage to disengage and hide for atleast half a minute you'll be able to go on. Edit: Hopefully, nothing like seeing a burning Gal go down in flames. Last edited by captainkapautz; 2012-05-23 at 09:53 PM. |
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2012-05-23, 10:02 PM | [Ignore Me] #21 | |||
As far as regen on vehicles goes, I think we're looking at a significantly different length of time on vehicle fights judging by the amount of damage the Totalbiscuit was able to do to that vanguard with an AA cannon and little or no help from the magrider's driver in that same video. If the damage numbers stay the way they are, it will be more about mitigating damage took as opposed to repairing damage passively. |
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2012-05-23, 10:05 PM | [Ignore Me] #22 | |||
Colonel
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Disabling at 20% or so would be OK(and disable should end after you repair to 30%, you should not have to go to 100%), but disabling at 50%, combined with the burning, makes for very irritating vehicle play in BF3. So there are two aspects- movement restriction and burning. Movement restriction is more an extreme irritation for ground vehicles, and burning is just as much. Movement is less of a problem for aircraft as they can still fly, but the burning is a major irritation. Hopefully they do not copy verbatim BF3's garbage design decisions. No disabling is fine, or disabling that occurs under 25% and ends when repaired past 30% would be fine, but not the way BF3 does it. The way BF3 does it, they have automatic vehicle regen when you are not disabled, and automatic health burning when you are. This combination causes tanks to quite often camp from a distance instead of helping on objectives, because when you camp from long range, you can back away every time you take a hit and let health regen take care of it. |
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2012-05-23, 10:09 PM | [Ignore Me] #23 | ||
Staff Sergeant
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BF3 for the PC must be much more hectic with the 64 player battles. Using tanks to have a 50% disable would be much too easy to disable even a tank in PS2. At least 3 people at all times would be watching for any kind of tank to shoot with a rocket, which should probably get 40% hp or so, probably a kill even.
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2012-05-23, 10:15 PM | [Ignore Me] #24 | |||
First Lieutenant
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Edit: @Stardouser: Yeah, I don't mean the derptastic disable in BF3, but a proper one like you said. Last edited by captainkapautz; 2012-05-23 at 10:18 PM. |
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2012-05-23, 10:20 PM | [Ignore Me] #25 | ||
Staff Sergeant
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BF3's regen is relatively quick considering the Prone mechanic... I've survived many times by just going prone, waiting to get regen going, then popping up and shooting back.
The fact that there is no planned prone makes things much different though. |
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2012-05-23, 10:27 PM | [Ignore Me] #26 | ||
I don't see a problem with having a module that regens vehicle health when it directly conflicts with what's likely a major survivability tool: the flare. Especially now that infantry have a stinger-like launcher.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-05-23, 10:57 PM | [Ignore Me] #30 | ||
Colonel
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Just curious...why are people so quick to get upset about not getting a kill for a pilot that bails, but they are satisfied with not getting a kill while a wounded aircraft flies away for a couple of minutes to regen health?
Of course, I grant that we are pretty early in the vehicle health regen discussions, so maybe no one has realized the connection yet. |
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