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View Poll Results: Which do you prefer? | |||
I do not want instant seat switching, you should have to get out and manually switch seats. | 59 | 33.15% | |
I do not want instant seat switching, however you can switch inside with a time delay. | 70 | 39.33% | |
I do want instant seat switching to any seat in a vehicle. | 46 | 25.84% | |
Other? Post a comment | 3 | 1.69% | |
Voters: 178. You may not vote on this poll |
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2012-06-01, 01:47 AM | [Ignore Me] #16 | ||
Lieutenant Colonel
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add it, im past the point of caring. it'll get added to the list of things ill abuse the hell out of to make people cry.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-01, 01:55 AM | [Ignore Me] #17 | ||
First Lieutenant
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Since it looks like they are doing away with the icons for the seats on the ground, interior seat switching looks like the way it is going to be.
I am worried delayed seat switching will result in frustration, and that instant seat switching will result in drivers hot-swapping seating to use other weapons between reloads or something of that nature. Not sure if that is a bad thing, but will probably happen. To sum-up: I really don't care too much.
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2012-06-01, 01:56 AM | [Ignore Me] #18 | |||
Major
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I'm sorry to hear about your autism. You can twist it and rephrase it all you want, it still boils down the simple fact that you want to add realism into the game because you perceive it as fun or enjoyable. I already gave my example of what it detracts from gameplay, you haven't said anything other than it's "fun". You've lost your credibility thanks to your subjective, narrow minded 12 year old opinion. Either give some evidence to support your theory or go away. "becuz itz fun xD" is not an argument. |
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2012-06-01, 02:05 AM | [Ignore Me] #19 | |||
Sergeant Major
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Thanks for the snarky response |
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2012-06-01, 02:18 AM | [Ignore Me] #20 | |||
Major
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"Someone is getting the better of me? Better resort to being defensive and bring up my irrelevant Battlefield experience and throw in some emoticons to suggest that I'm not even slightly riled up! That will show him!" |
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2012-06-01, 02:20 AM | [Ignore Me] #21 | |||
Master Sergeant
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On-topic, I don't like the idea of someone pulling a tank with AA on it, locking the gunner's seat, and just instantly seat switching when they see a plane. If there is seat-switching, it should only be for non-drivers/pilots and it should have a delay. |
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2012-06-01, 02:21 AM | [Ignore Me] #22 | ||
Major
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It works well for a fast points game with racking up the kills, but it doesn't "quite" fit with Planetside. PS is a much more tactical game, and not about doing things faster, but doing things smarter and better. It's more on relying upon allies than doing it all yourself. That's why this is a hot topic. It's better to have a gunner than be a driver and jump to gunner instantly.
Last edited by Zekeen; 2012-06-01 at 02:26 AM. |
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2012-06-01, 02:24 AM | [Ignore Me] #23 | |||
Captain
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2012-06-01, 02:25 AM | [Ignore Me] #24 | |||
Sergeant Major
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Let's stop with the childish putdowns. I'm here to discuss a point, not watch you get passionate over seat switching and have an aneurysm. |
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2012-06-01, 02:27 AM | [Ignore Me] #25 | ||||
Major
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Bashing aside, I agree with your point. Assuming SOE aren't complete idiots (a pretty bold notion to assume, I know) they would implement some sort of delay onto vehicle switching. Even with that in place however, I feel like it wouldn't solve the issue, it would just make a half-assed attempt to tame the problem. |
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2012-06-01, 02:33 AM | [Ignore Me] #26 | ||
Corporal
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Instant vehicle seat switching encourages solo play and deters teamwork. This was actually a similar problem in the original Planetside. Lone wolves would intentionally disallow gunners in their tanks and instead drive it to the battlefield, get out, and then just sit in the gun seat until they died. Having the ability to instantly switch to the gun from the driver's seat will just make this practice all the more common, by players taking multi-crew vehicles and opting to drive them solo, just so they can get their own kills from manning the turret. In PS1, if you were caught in a vehicle without a gunner, you were reaver toast. But now, there is virtually no disadvantage to driving a vehicle now, as you don't have to risk jumping out of the vehicle to defend yourself.
Last edited by WellWisherELF; 2012-06-01 at 02:35 AM. |
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2012-06-01, 02:37 AM | [Ignore Me] #28 | ||
Major
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It's not about realism or fun, it's about the game adhering to an internal logic.
The logic PS2 has is that your character takes up physical space. In some cases that means that switching between seats is fine. For example in a Sundy it's very likely that your character can move between positions inside the vehicle. In modern tanks you could also switch positions with out exiting the tank. However, if you think about a police car, you need to physically get out to move between the front and back seats. The reason is that there is a physical object blocking you. You can move between seats in a van but getting in and out of the driver's or gunner's seat probably takes more time than sliding along a bench. Or listen to balance Remember how the dev's talked about how tanks could have awesome AA or AV weapons for their gunners? Imagine switching to your AV weapon while your main gun reloaded. That whole 1 gunned tank vs 2 one-manned tanks suddenly breaks in horrible ways when the 2 one-man's can both use gunner weapons too. |
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2012-06-01, 02:38 AM | [Ignore Me] #29 | |||||||
Major
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Because it doesn't pertain to anything being discussed. It's just you trying to throw some out information to enforce your point that makes no sense. It would be like me saying "Well, I like non vehicle switching because I played PS1 since it came out". That's stupid. At least I actually gave a reason for why I liked it Since it's apparent your reading comprehension isn't up to par today, I'll go ahead post it again for you
Do you see why that sounds stupid? You're not saying why this is. You're just saying it like it's a fact.
...WHY?HOW? What makes it so successful? Explain to me how it's better. Give some examples. Jesus, fuck. |
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2012-06-01, 02:39 AM | [Ignore Me] #30 | ||
Major
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I can't let that stigma perpetuate, otherwise more and more people catch wind to that ideal and latch onto it because they're idiots. You've got to make a point on shutting down idiots, otherwise your community degenerates to the likes of Call of Duty or some other awful community.
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