Originally Posted by Kurtz
They're taking the things that didn't work, weren't marketable, we're redundant or obsolete and making them better.
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Complete opinion.
Originally Posted by Kurtz
Aircraft and flight physics
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Who is complaining about this? My only dislike on the subject is forced cockpits, cause I like to see what I'm doing. I mainly used my plane in PS1 for fast transport, and will probably do the same in PS2. So, it was never a big enough issue for me to care to post about. As for the actual flight physics, I've seen no complaints.
Originally Posted by Kurtz
TTK
I'm used to kill streaks in BF/COD because you CAN kill more than 2 players at a time. In Planetside, I would often put a lot of time and effort into ONE kill and just before I got the kill, someone would steal (chizow) the kill. Going up against 3 Rexos was an impossible task. There was no way, no matter how good you were that you were going to get those three kills unless maybe you caught them coming up the tower stairs and you plasma spammed them and used HA to finish them off.
While I am admittedly a bit concerned that the TTK is a bit too fast in PS2 I am looking forward to being able to lay down the same ownage in PS2 that I am able to do in the more modern shooters like BF and COD.
I wont have to overclock my FSB (speed hacking) or camp the spawn tubes (Godjoey) to actually have a chance to be somewhere on the leaderboards.
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So you only like the change because you were bad at PS1? I was all for slightly faster TTKs, but they seem a little too fast atm.
Originally Posted by Kurtz
Flight Ceiling
...OMG really. You're complaining about the newly increased +600m flight ceiling? I think it is amazing. From what I saw in TBs video with higby you could probably safely fly above even the most annoying VS max AA without warning.
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I haven't looked back at that thread in a while, but the OP (and most the people that were complaining about it) seemed ok with it once it was explained to them that it was in fact higher than PS1's. They just want to avoid places like Searhus's center were the land was higher than the ceiling.
Originally Posted by Kurtz
Boundries.
While I admit that it was nice to plot a course to the objective out in the ocean to avoid enemy AA and useless engagements otw to the objective, I don't see a real loss in not having useless ocean to travel over. See the increased flight ceiling above.
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I think its more that they were so far inland and gave a pretty big annoying warning. There is a big border of land around the edges of the cont that are not contained in a hex that they can make the boundaries a little more lenient. They don't have to extend well out over the ocean like they did in PS1, but a little more room would be good.
Originally Posted by Kurtz
Sanctuary VS footholds
At first this set me back too, I liked rallying at sanctuary to bring in the large invasion, but when you think about how this caused network logistic problems you can easily see why it was removed.
In the old PS if you got kicked off a continent, your next spawn could only be at an AMS you were bound to or Sanctuary. So while you were regrouping at sanctuary the continent was getting pop locked. You and your buddies were stuck in the warpgate trying to get back in. With the new PS, you can never be denied the continent you want to fight on.
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If you took to long regrouping and got locked out of the next cont that was your fault. There was still 9 other conts you and your buddies could goto. Also back at PS launch there was 3-4 conts being fought over at a time, so there was plenty of other targets to choose from. The bigger problem here is only 3 conts.
Once you get pushed back to your foothold now, if the other 2 are pop locked (very likely at prime time) then your stuck trying to fight out of your WG, and probably getting camped.
Originally Posted by Kurtz
Concept Art vs. Model
really? next.
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/agree
Originally Posted by Kurtz
Inventory
Really? you want to run around with your inventory open and swap out that 2nd decimator when your first one ran out of shells it was disposable and your inventory didn't see it as ammo. All while a max is chasing you around the generator. I'll pass.
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They could have fixed that this time. If you used the third shot in a Deci and have another in your backpack, it automatically equips it. I will miss the free form "make your own class" inventories from PS1.
Originally Posted by Kurtz
Third person
Corner camping? No thanks.
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I'm pretty sure everyone is happy this is gone. I was one of the biggest tower whores in PS1, and even idc that its gone. The only complaint most have is with ground vehicles. In the vid clips they have used some 3rd person while driving, but they have stated 3rd person will only be available to aircraft.
Originally Posted by Kurtz
Prone
I can see an argument for this, especially since it is more necessary in a modernized FPS with grenade launchers and snipers. Prone isn't for camping its for ducking spam and headshots.
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I never read any of the prone threads because idc if it is in or out. So, can't really comment on this one.
Originally Posted by Kurtz
Basically the only way we're going to see how all this plays out is to play the game in Beta. Then can make your case.
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We need to be vocal now, so the devs start looking into these things from our perspective before beta. The more they are aware of something that is causing concern now, the more likely they are to seriously look at changing it come beta.
Originally Posted by Kurtz
So far, when I look at the gameplay footage I am floored. My jaw is on the floor. Personally I can't wait.
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We have yet to see a battle. GDC we got to see Higby rocket spam a Mag, have a small 5 on 5 skirmish, and thats about it. Yes the new engine and conts looks pretty, but I can't wait to see an actual battle. That is the only gameplay footage that matters.
Different people like different things. No matter how well the game is done, it will never please everyone, and people will ALWAYS complain. So... stop complaining about complaining?