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2012-06-03, 03:15 PM | [Ignore Me] #16 | |||
Back to OP question: Maybe add a cert for melee attack speed? Surely there would be one for strength/damage? Or it allows you to retain a 25% cloak? Cheers, GG Last edited by Greeniegriz; 2012-06-03 at 03:17 PM. |
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2012-06-03, 03:43 PM | [Ignore Me] #18 | ||
Second Lieutenant
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meh... don't know how I feel about this. If you're in range of hand-to-hand combat you've done something very wrong in the first place.
However, as this is a game I guess some people like trolling around with a friggin knife in a gun fight
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2012-06-03, 03:48 PM | [Ignore Me] #19 | ||
Not necessary, not fun imo.
You should be dead long before you get that close to anyone with a TTK thats faster than PS1. You need to have a system with larger health pools for melee combat to be engaging otherwise its just quick knife with a different coating (animations/weapons). Melee works when you can fight for a period of time and get in multiple hits, block, etc. but in PS2 you'll be shot dead long before that can happen. I also just think it doesn't fit the world it would look dumb to me to see people purposely playing as melee characters.
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2012-06-03, 04:09 PM | [Ignore Me] #20 | |||
First Sergeant
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By no means is it supposed to be on par with a riffle. Which is why i said it fits well with infiltrators because they have ways to get behind people with their cloak. |
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2012-06-03, 04:15 PM | [Ignore Me] #21 | ||
Corporal
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Well during the day, no melee don't make much sense, maybe if there was really tight corridor, but it doesn't seems like it.
BUT night time is a whole other spectrum, melee kill are quiet and they don't flash, so no alerting everyone about you're position. Also, cloaking + backstab are awesome, I hope there's some sort of sort that make you're character actually smart about how to stab so it doesn't end up being you have to be super close to the enemy to get the stab in. |
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2012-06-03, 04:36 PM | [Ignore Me] #24 | ||
Colonel
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To me it really depends on how stout the higher end armors are going to be. When a heavy hits his personal shield are all sides just going to take a five second break? Look at it this way, the way video games represent modern armor is all wrong, you put two guys in a room in good head to toe modern bulletproof armor amd they will end up beating each other to death with there rifles. In the civil war the death to injury rate was almost 1-1. In iraq our injury to death rate is 7-1. Armor is getting the best of bullets, mostly because no matter how fast they are going they are still very light. Now if you hit someone in armor with a Ten pound hammer and it should drop him like a pile of bricks no matter how much kevlar they are wearing.
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2012-06-03, 04:54 PM | [Ignore Me] #27 | ||
Corporal
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If they include melee then there needs to be some kind of cash-shop customisation for your melee weapon. Obviously your melee damage and speed is the same as everyone else, just one person is using a chainsaw and the other a bayonet.
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2012-06-03, 05:03 PM | [Ignore Me] #28 | ||
I'm not interested in having knives any more powerful than they were in PS1.
Melee always degrades from core gameplay when your game is about firearm combat. The reason I say this is pretty simple, if you're using melee, you're not using your gun. That's not an opinion, that's 2+2=4. Melee works in arcade games where people have a chance to block or grapple or react in some way other than dying instantly. PS2, to my knowledge, has none of those things. |
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2012-06-03, 05:10 PM | [Ignore Me] #29 | |||
Colonel
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