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2012-06-20, 12:36 PM | [Ignore Me] #16 | ||
Private
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The thread name seems a bit misleading - first, I was to spill some rage thinking it's some kind of "I play vanu but I don't want weapons with limited ROF, so gimme ballistic bullets" thread. Glad to see I was wrong.
Yeah, salvage is pretty good for one goddamn reason - sometimes you're stuck without any chances for resupply - being shot down behind enemy lines, or just loosing your support unit in the middle of battle. Salvage is suppoed to let you hold on a bit longer until backup arrives. Support units should stay the main resupply source no matter what. As I said already - salvage is just an emergency. |
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2012-06-20, 12:57 PM | [Ignore Me] #17 | |||
Sergeant
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On other hand its tricky to balance how much ammo is enough ammo ( like have 20 dead bodies and loot them ) hmm maybe you can loot only comrades ammo or how about able to hack enemy supply terminal or loot only enemy engineer (any class whit ammo pack ) this idea needs to be tested in beta to balance it properly |
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2012-06-20, 01:28 PM | [Ignore Me] #18 | |||
Second Lieutenant
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2012-06-20, 05:22 PM | [Ignore Me] #19 | |||
Sergeant Major
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2012-06-20, 06:06 PM | [Ignore Me] #20 | |||
Private
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About the timing: problem is - bodies disappear. Thus you have to consider that if you add a cooldown you won't be able to salvage more than one body per contact. So either converter should have it's own compartment (say, three pick-ups) and it converts ammo over time, or it should be resource-dependant(can't say I get the resources mechanic well enough yet, but whatever). Because standing over a body for more than two seconds might slow down the pace to the point it gets boring. |
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2012-06-20, 07:42 PM | [Ignore Me] #21 | |||
Sergeant Major
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2012-06-20, 07:57 PM | [Ignore Me] #22 | |||
First Lieutenant
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The story behind the idea (ammo converter) is nice however I'm against it. It's nothing more than a explanation for introducing looting to the game.... Looting takes away the need to resupply or carry ammo boxes what takes away from the team tactics and shift towards solo self-sufficient tactics. Also you forgot deployable items like mines and grenades will actually cost in-game resources so this device would directly violate that principle. |
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2012-06-20, 08:03 PM | [Ignore Me] #23 | |||
Major
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And what if your only LA or engie, whoever has the ammo box, dies and for the time it takes for him to come back, what do you do? This is an option for those that don't want to run 5 minutes finding a LH that will give ammo. But gives people more playstyle choices, i mean isn't that what the classes were for as well? And all the side grade options? Is to give more playstyles, and this idea adds to that as well. |
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2012-06-20, 08:23 PM | [Ignore Me] #24 | |||
First Lieutenant
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It seems to me that you guys just don't want to rely on others for ammo resupply and want infinite supply available at the front lines and imo this should remain a teamwork not soloing game ... |
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2012-06-20, 08:27 PM | [Ignore Me] #25 | |||
Major
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2012-06-21, 12:10 PM | [Ignore Me] #26 | |||
Sergeant Major
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2012-06-21, 05:38 PM | [Ignore Me] #27 | ||||
First Lieutenant
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Ammo box will also take a slot as well as everything else (items) so I don't get the point of accentuating this. It's still too much if it gives you possibility to get infinite ammo.
The whole idea as described in OP is bad however I can see it could become balanced if limited in right ways. Still I don't think it's something really necessary for this game so I'll give it an average 3/5. Last edited by Immigrant; 2012-06-21 at 05:39 PM. |
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2012-06-25, 01:24 AM | [Ignore Me] #28 | ||
Private
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I've read this entire thread, and I am still failing to see where there is any imbalance in this. Say, you have already given up a utility slot. now you dont get any mines. Now on top of this, even if you get *gasp* an ENTIRE 2 full clips of ammo for whatever gun you are carrying. AND there is no cool-down for using this ability, you still have to continue to kill people to receive more bodies to loot. Seeing as you do not auto-regenerate health over time. Simple attrition would kill you off. Unless you feel that FPS aren't any fun until you are alive and with only a mostly ineffective knife left to attack people with...
I don't know about you, but I would probably just suicide myself. Why not have a game-play mechanic that can prevent this? EDIT: 5/5 rating |
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2012-06-25, 12:22 PM | [Ignore Me] #29 | |||
Sergeant Major
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