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PSU: Hamma...Hammer...coincedience? I think not!
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2012-06-04, 08:04 PM | [Ignore Me] #16 | |||
Colonel
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Point. They've never said you won't have advantages from paying. They've said there won't be anything you can buy that is unavailable in game. No super gun or super ammo or super tank in the cash store. Every vehicle, class, item, cert, etc, can be gotten by all players, regardless of whether they've paid or not. Paying helps you get them faster. Last edited by CutterJohn; 2012-06-04 at 08:08 PM. |
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2012-06-04, 08:04 PM | [Ignore Me] #17 | ||
Lieutenant Colonel
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The difference is I put in several years to get where I did. I did not pay real world cash to achieve it beyond the sub cost, something which everyone paid and made it moot.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-04, 08:05 PM | [Ignore Me] #18 | |||
Staff Sergeant
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2012-06-04, 08:05 PM | [Ignore Me] #19 | ||
First Sergeant
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I have many friends that never payed in LoL. I never did either. It just meant you had to put more time in the game to max out.
Paying to win is to have a model where you are left with no choice but to pay to get unlocks. For instance, look at tribes, some of the weapons cost 100k to get. Well thats only 100 games. In a week you have that item easily. Sure you can fork over 10 bucks and get it now, but by no means are you winning because a level 1 can still kill you. Boosters arent pay to win if the mechanics arent there to make a level 30 (random level) more powerful than a level 1. Until you can prove that the max rank has such a clear advantage over a low ranked character, there is no problem. Last edited by SpcFarlen; 2012-06-04 at 08:07 PM. |
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2012-06-04, 08:07 PM | [Ignore Me] #20 | |||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-04, 08:09 PM | [Ignore Me] #21 | |||
Sergeant
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Convenience is not included in that.
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All the world that's owned by idle drones is ours and ours alone. We have laid the wide foundations; built it skyward stone by stone. It is ours, not to slave in, but to master and to own. While the union makes us strong. |
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2012-06-04, 08:09 PM | [Ignore Me] #22 | ||
Staff Sergeant
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So its ok for people to spend time to get a boost in power, but not money? And if that's ok because everyone had to pay the sub cost, than you could argue that everyone could just buy the booster. No doubt it would be cheaper than 15$ a month.
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http://terran-republic.com |
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2012-06-04, 08:10 PM | [Ignore Me] #23 | ||
Corporal
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Truthfully its no different than being at a disadvantage from starting PS2 two months after release. You also have that disadvantage even without boosts. Should everyone that starts playing day 1 not be able to progress until the last new player joins? Every game has that whether its items or just knowing how to play the game. Also should you have some sort of penalty if you have more time to play than someone else?
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2012-06-04, 08:13 PM | [Ignore Me] #24 | |||
Colonel
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Bottom line, you're the weird one. This is quite normal, expected, and apparently a surprise only to you. Also, we've known they would do this, officially, for months. |
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2012-06-04, 08:14 PM | [Ignore Me] #25 | |||||
Lieutenant Colonel
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This includes faster advancement, because you can unlock things sooner than others who do not pay. Like I said, convenience would be a faster respawn time, or a faster pace at which things I spawn (vehicles, etc) materialise.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-06-04 at 08:17 PM. |
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2012-06-04, 08:17 PM | [Ignore Me] #26 | |||
Staff Sergeant
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So what if someone decides to pay for boosters? I will still be able to kill them if i'm a better player. I just can't see the "pay-to-win" factor here? As the advantage is... minor, if not non-existant. |
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2012-06-04, 08:19 PM | [Ignore Me] #27 | ||||
Lieutenant Colonel
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And that there is why I take such an extreme stance, because it'll eventually come down to, 'lol i have more money than you, have fun with your respawn timer'. I have no room for this and not a single thing is different to me about boosters. Think I'm wrong? Read this.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-06-04 at 08:22 PM. |
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2012-06-04, 08:22 PM | [Ignore Me] #28 | ||
Sergeant
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You do realise that a faster respawn time would be an unfair advantage, compared to the convenience of levelling up faster. Leveling up faster is only a convenience as it does not lock out upgrades to those who don't level as fast, therefore everyone has the potential to have the same items at some point.
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2012-06-04, 08:22 PM | [Ignore Me] #29 | ||
Colonel
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Even if there are advantages for dollars, so what? If the game has to be a mandatory subscription, it can't exist, and we are stuck with other crap games. If they only sell cosmetic stuff, it can't exist, and we are stuck with other crap games.
Besides, think of it this way: Free 2 play is really a bad choice of words by the gaming companies. It should be called no money down 2 play. Standard price for a game is $60 per year(ie, CoD or BF's annual rat race), so, you should be willing to pay that much per year throughout PS2's 5 year plan. So, while someone who pays $60 for stuff might get a big headstart on someone who pays $0, the advantages someone who pays $120 MIGHT be a lot less, comparatively, than the guy who paid $60 per year. So, if you're expecting to pay zero, you are the content and not the customer anyway. Last edited by Stardouser; 2012-06-04 at 08:25 PM. |
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2012-06-04, 08:23 PM | [Ignore Me] #30 | ||
There aren't going to be any weapons that can exclusively be purchased in the item shop for real world money.
You *can* purchase weapons there with station cash, but the same weapons can also be purchased via in-game generated resources (currency) (Auraxium as I recall). The station cash option just saves you time. You can purchase exp boosting consumables for station cash (not sure if you can with Auraxium as well or not), but again it's saving you time. It's not like I can buy a sniper rifle for $10 USD that has the longest range in the game, so I can hit targets that can't hit me back. |
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