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Old 2012-06-08, 07:39 AM   [Ignore Me] #16
AssassinGT
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Re: How to make this game not only great, but amazing.


Originally Posted by Bags View Post
No to leader-via-popularity contest, and no to player housing.
That.

Honestly, after they've finished with a nice sanctuary then I would rather them focus their attention on more vehicles and weapons to actually contribute to gameplay. Hell even the stuff out of the idea forums too like the grapple hook for infiltrator, MAX shield, airbases, etc.

Did the player housing in ffxi and other games, it was a cheap cosmetic that I looked at for less than a minute each play. I've got my own house to do that in, I just wanna shoot people in a damn cool war zone.
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Old 2012-06-08, 07:52 AM   [Ignore Me] #17
Khrusky
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Re: How to make this game not only great, but amazing.


Originally Posted by Bags View Post
No to leader-via-popularity contest, and no to player housing.


This game is about endless, action-packed war. There is no place for these suggestions.
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Old 2012-06-08, 07:57 AM   [Ignore Me] #18
Sledgecrushr
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Re: How to make this game not only great, but amazing.


I would like to see these large bases have a briefing room so your outfit can get together and BS and work on objectives. Maybe seating for a hundred with a huge interactive map on one end so the bat leader can show where and what he wants done. IDK could be fun.
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Old 2012-06-08, 08:02 AM   [Ignore Me] #19
ThermalReaper
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Re: How to make this game not only great, but amazing.


Bloody hell bags stop making posts that I fully agree on. But yeah, a popularity contest and a house isn't really needed now, if not at all.
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Old 2012-06-08, 08:04 AM   [Ignore Me] #20
Redshift
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Re: How to make this game not only great, but amazing.


oh god....
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Old 2012-06-08, 08:29 AM   [Ignore Me] #21
Fafnir
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Re: How to make this game not only great, but amazing.


Originally Posted by Bags View Post
No to leader-via-popularity contest, and no to player housing.
Yep, I don't see a place for such things in PS2.
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Old 2012-06-08, 08:34 AM   [Ignore Me] #22
Shinjorai
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Re: How to make this game not only great, but amazing.


Originally Posted by Gandhi View Post
Sorry guys, I can't help defend that Amp Station, I'm trying to pick a new color for my living room throw rug.
lol yeah i could see some really messed up sittuations with that. I think player housing might be good at some point though i guess, would be a fun mini game of sorts maybe and a place to store all the collectibles.Could also be a potential way for them to sell stuff in the in game shop and add more funds for the games RnD.
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Old 2012-06-08, 08:44 AM   [Ignore Me] #23
ringring
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Re: How to make this game not only great, but amazing.


In a sense in the old PS game there was politics, we called it the CR5 command chat.

A lot of people didn't like it.
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Old 2012-06-08, 08:45 AM   [Ignore Me] #24
basti
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Re: How to make this game not only great, but amazing.


Err OP, i think you look at the wrong game here. Firefall may be better for you. :>
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Old 2012-06-08, 09:05 PM   [Ignore Me] #25
varus critcher
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Re: How to make this game not only great, but amazing.


this makes no sense with the lore. The terrans try to overthrow the emperor? thats the NEW CONGLOMERATE.
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Old 2012-06-08, 09:23 PM   [Ignore Me] #26
Red Beard
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Re: How to make this game not only great, but amazing.


While I'm not particularly in favour of this idea, he does bring up the idea of the restriction of command access at the top, which I am in favour of. Specifically, I'd like to see a limited number of people at the highest command rank based on how good they actually are as selfless organizers (not on popularity contests). The early CR5s seemed capable based on memory.

I had previously suggested a ranking system based on stuff like missions completed, time of completion, and maybe a ebay-like ratings system for good measure...Just throwing ideas out there.
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Old 2012-06-08, 09:31 PM   [Ignore Me] #27
Fortress
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Re: How to make this game not only great, but amazing.


Wow.
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Old 2012-06-08, 09:33 PM   [Ignore Me] #28
TurelSun
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Re: How to make this game not only great, but amazing.


Change "player house" to "outfit bunker/base" and "persian rugs and golden sinks" to "Faction Banners and Defense Turrets" and there might be something to it.

I am completely for outfits and even players being able to upgrade bases in a long term way, and possibly build their own(though I don't think there is room for that on their current continent). Its a space that as you said, players can call their own, make a mark on the world, but it must also be relavent to that world. Just an apartment or house far from the front lines serves no purpose. Whatever they add to the game, has to provide a tangible benefit to the fight.

As there is already a system for leadership, I don't think the Emperor idea is needed.
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Old 2012-06-08, 09:35 PM   [Ignore Me] #29
Vagabond
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Re: How to make this game not only great, but amazing.


I wouldn't mind a leader function, but housing seems a bit silly. Also, both of these aspects are more of an RPG type of thing. MMOFPS != MMORPG. People seem to think that MMO is synonymous with RPG. MMO just means that there are a lot of players. So these ideas would not fit too well in this sort of game, I feel.
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Old 2012-06-08, 11:03 PM   [Ignore Me] #30
Haro
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Re: How to make this game not only great, but amazing.


Originally Posted by Xercess View Post
So, I've just signed up for the beta, and I must say that so far this looks like a milestone in both MMO and FPS gaming. I'm sure a lot people are gonna love this game, and hopefully it will become a bit hit in general. What you're about to read is not at all criticism, but rather what I reckon could make it a revolutionary game, instead of a milestone within the genre.

Politics:

Each faction has an emperor. The emperor serves as the overmind and leader of one faction. An emperor (or simply leader, if you will), is voted to power democratically by the players. This would mean election campaigns, the possibility of turmoil within a faction, and that the emperor in the end is not just a randomly picked 14 year old CoD-player, but someone who's actually worked hard for the seemingly impossible spot, and believes himself/herself to be capable of the job.

The emperor will have access to certain things no other players have access to (perhaps with the exception of a few chosen ones, say, an adviser or a general (which does not have to be a gameplay mechanic in it self if one chooses to do so)), such as:

1. Logistics, such as the total amount of resources and where it is being spent.

2. A "commanders map", where the emperor can issue commands to outfits, such as surgical strikes and advanced tactics.
[Inspired by Battlefield 2's commander function]

3. Messages to the public.

Conclusion:
This means that each faction will have their of identity, and something interesting aside from the most important aspect of the game; the battles. Those who do not agree with the emperor's decisions might perhaps try to overthrow him (a good mutiny function would be extremely important). Considering that the emperor will most likely be someone charismatic, it would be exciting to see what sort of personalities would manage to rise to the top to rule.

Most importantly, this will make coordinating attacks and defensive maneuvers a lot easier. Those who wish to follow objectives and orders may choose to do so, and those who just want to play independently, can completely disregard this function if they wish, as mechanically, this would not mean that everything must revolve around this function, it would just strongly aid the faction's tactics on the battlefront.

A faction with an intelligent and charismatic leader would obviously be more successful than the others, as his tactics would be stronger, and more people might follow him. An emperor would of course not remain permanently in power, and would have to stand down either from mutiny or by his time of leadership coming to a natural end (time-based).

Cities and player housing

Each faction has it's own main city. Since the scale of Planetside 2 is already massive, I see nothing wrong with having massive cities as well. A city will have various districts:

1. A shopping district for purchasing armor and weapons, accessories, and various "cosmetics" (camouflage and visa versa).

2. A social district where players can meet and form outfits and squads, chat, plan out strategies together, and so on.

3. A player housing district. This is one of the features I'd like to see the most. Since the beginning of MMO's, one of the most sought after things have been player housing. My suggestion is that in each city, there is one or several housing districts where players with sufficient cash can purchase or rent their own housing.
I think the most important reason for this aspect is to give the players something to strive for (sort of like an end-game content), and ultimately give them identity. The housing should of course be customizable and accessible for other players if wanted.

4. An outfit district. Just like with player housing, another sought out feature of MMO's have always been guild housings, and I believe this feature would be the one with the most impact. Outfits, as far as I've understood, are to be a key element of the game. As I see it, each outfit must have a sense of identity for it to be fun. Mechanically, I think each city should have a limited capacity for outfit houses. This would mean that only the most active, skilled and resourceful outfits would be able to have their own residency. Some houses should be more expensive than others, some cheaper. Of course, the more expensive ones would go to the most reputational outfits on the server, while the cheaper ones could perhaps be smaller housings, more for the average, but still active outfits.

Conclusion:
All in all, a city like this would create an amazing community, and community has always been what has created the best games. I could imagine myself playing for the first time and entering my faction's city, and seeing the house of the ... Let's say, the "Vanu Commandos", an outfit of Heavy Assault-only characters. I'd know that these guys are one of the top outfits on the server, and maybe I'd even set myself the goal of joining them once I'm strong enough (again, an end-game ambition). There could also be the possibility of a city being invaded by an opposing faction, perhaps if a certain faction is in possession of all it's surrounding land. This would of course require an immense amount of players, tactics and resources, and a successful invasion would not destroy a city, only perhaps stealing a huge amount of resources.

Sum up!

Now, I won't be surprised if a lot of people will disagree with me here. I realize that some people look forward to this game because they'll get to run around and blow up things in epic, ever-lasting battles. And that's fine. However, what I visualize here is a game where you can duke out amazing fights, which the game already nails at this point, combined with an element of something larger. In Planetside 1, one really good element was the hatred for the other factions, which encouraged the players to fight even more. For some, loyalty and dedication to your faction was one of the things that brought you back to the game. Giving the factions more personality with the addition of an elected leader would only ensure to amplify that effect. Player and outfit housing would create some great end-game content, and keep the players coming back.

I'll definitely keep a keen eye on PS2, but I do know that if something like this ever happens, it will most likely be one of my favorite games of all time. And hopefully, I am not alone on that
These ideas are interesting, but we shouldn't get ahead of ourselves. I'm assuming you didn't play the first game, so I wouldn't leap to such huge conclusions about how this could improve the game. I'm totally for adding on new and additional features, but this is huge and would require a ton of work.

I'd rather we experience the beta. I don't think any of this will be necessary, and you may not either when you get the chance. This is a VERY different MMO atmosphere from any other you will experience.
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