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Old 2012-06-08, 01:59 PM   [Ignore Me] #16
p0intman
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Re: A warship to replace 'Galaxy Gunship'


The GG is a futuristic version of this...


We're fine. Trust me.
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Old 2012-06-08, 02:22 PM   [Ignore Me] #17
Malstrum
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Re: A warship to replace 'Galaxy Gunship'


I think the Galaxy Gunship is fine as it is. Because the Galaxy can be configured to have more armaments than a standard Galaxy means that it could potentially fulfill two roles instead of just one. I'd imagine a Galaxy Gunship dropping maybe 2-4 infiltrators off to hack a facility, whilst the Galaxy gunship provides fire support during the hack.

The trade off for this is that the galaxy cannot drop as many troops off at once, meaning the invading force is no where near as powerful as a fully loaded galaxy, but because Galaxy's are spawn locations now, means they can still be used tactically.
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Old 2012-06-08, 02:22 PM   [Ignore Me] #18
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Re: A warship to replace 'Galaxy Gunship'


The pictures you sketched up look cool, if you were the one who drew em. Super vehicles are a slippery slope in the PS universe. Although the GG could fit this role, something more specialized with more firepower and better turret placement/angles *but* being FAR SQUISHIER than a Gal - would be a blast to fly or gun. At this point ideas like this are probably a "after-release" kind of a thing though. Might be better to speculate ideas for making the GG better via customization upgrades.
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Old 2012-06-08, 02:31 PM   [Ignore Me] #19
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Originally Posted by Vetto View Post
GG in PS1 not broken.
Wait, whut?
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Old 2012-06-08, 02:54 PM   [Ignore Me] #20
Zenben
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Re: A warship to replace 'Galaxy Gunship'


I enjoyed the implementation of the GG in PS1, but now that the Lib is a dedicated gunship, I think the Galaxy should stay lightly armed. I also don't think we need something larger than the Liberator. Would be nice to have some kind of bombs on the ES fighters, though.
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Old 2012-06-08, 02:56 PM   [Ignore Me] #21
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Re: A warship to replace 'Galaxy Gunship'


Yeah, even if there isn't a galaxy gunship spec , the fact that you can put cannons and mortars on a liberator more than makes up for it.

Seriously, did ANYBODY like using those stupid bombs?
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Old 2012-06-08, 02:59 PM   [Ignore Me] #22
Rbstr
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Re: A warship to replace 'Galaxy Gunship'


Why not *cough* the Liberator, which already seems to have elements of this gunship role?

Originally Posted by GhettoPrince View Post
Seriously, did ANYBODY like using those stupid bombs?
Careful dude, the Planetside purity coalition is about!

Last edited by Rbstr; 2012-06-08 at 03:00 PM.
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Old 2012-06-08, 03:04 PM   [Ignore Me] #23
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Re: A warship to replace 'Galaxy Gunship'


Originally Posted by Tikuto View Post
We've inspired the developers so much. Lets define a gunship again in PlanetSide 2. PlanetSide1's Galaxy Gunship should remain that way - PlanetSide1's item.

Lets be clear that Galaxy has always been a transports ship. A vehicle of logistics. By strapping heavy weapons onto it deviates from its logistics purpose, it malforms its identity and its purpose!
  • Galaxy: Logistic
  • Reav/Scy/Mos: Combat (tactical & self-defended)
  • new gunship/warship: Attack (little self-defence)

Let's not have a 'Galaxy Gunship'.
Let's replace with new distinct vehicle!


I like the idea of "warships" or "airships" as an end-game element. The game doesn't lend itself to an end-game in the conventional sense, but the airship is an example of something guilds or outfits could work towards to flex their collective might. Something they dump a weeks worth of resources into and defend furiously over the span of a day or so before it finally draws too much attention and gets popped, and the 72-hour countdown begins for the next airship spawn.

That said, as far as vehicles that any individual could spawn, I think the job of heavy bombardment belongs to the Liberator. If you make the Galaxy as effective at air to ground combat or create a third vehicle for the roll, you risk trivializing the existence of vehicle(s) already dedicated to the roll. "Its faster" isn't enough of a reason to have something like the Liberator around in that scenario, in my opinion.
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Old 2012-06-08, 03:35 PM   [Ignore Me] #24
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Re: A warship to replace 'Galaxy Gunship'


I'd rather see the galaxy gunship return.

It makes sense and should be kept imo because this type of conversion has a basis irl (I assume that is why the community wanted it back in PS1). The C-130 is to the AC-130 what the galaxy transport is to the galaxy gunship.

Imo they should make the galaxy gunship a full conversion option pretty far up the certification ladder. It should remove all passenger positions and replace them with gunners for the weapons. But that is just me
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Old 2012-06-08, 04:08 PM   [Ignore Me] #25
kunzadar
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Re: A warship to replace 'Galaxy Gunship'


Uhh why can't we have both? What if post release in addition to the gal gunship every faction got their own specific gunship vehicle?
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Old 2012-06-08, 04:29 PM   [Ignore Me] #26
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Re: A warship to replace 'Galaxy Gunship'


Idea vault?
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Old 2012-06-08, 04:45 PM   [Ignore Me] #27
Vetto
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Re: A warship to replace 'Galaxy Gunship'


Originally Posted by Tikuto View Post
Wait, whut?
Ya herd me, it's not, I've seen and taken down GG before, just like everything in PS2 it will now have "weak points", so it should be even easier to take down.
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Old 2012-06-08, 04:51 PM   [Ignore Me] #28
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Re: A warship to replace 'Galaxy Gunship'


if a big flying battleship makes it into the game, it should be one per continent, and it should be invincible by conventional attacks.

it should be a flying capturepoint we have to bail over and take it from the inside.
maybe make the guns destructible so the owner has to keep engineers inside.

but i don´t really know how to manage who is going to steer that thing. maybe platoon leaders can request this thing to a certain base and it will go to the base that got the most requests.
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Old 2012-06-08, 04:56 PM   [Ignore Me] #29
JHendy
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Re: A warship to replace 'Galaxy Gunship'


Tikuto, I think I've found something that would fit the bill perfectly!


Imaging having it circle strafe you with cannon fire.

Can't say I'd want to be the tailgunner though.

Last edited by JHendy; 2012-06-08 at 05:02 PM.
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Old 2012-06-08, 05:21 PM   [Ignore Me] #30
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Re: A warship to replace 'Galaxy Gunship'


Originally Posted by Shogun View Post
if a big flying battleship makes it into the game, it should be one per continent, and it should be invincible by conventional attacks.

it should be a flying capturepoint we have to bail over and take it from the inside.
maybe make the guns destructible so the owner has to keep engineers inside.

but i don´t really know how to manage who is going to steer that thing. maybe platoon leaders can request this thing to a certain base and it will go to the base that got the most requests.
NOW THIS idea i love. Give it a full interior too. A bridge, guns, an engineering section. It should have the ability to be flown around. It'd need like 40 people to crew it.

Oh lord i want to see this in the game now. I imagine large battles inside the Flying Battleship. Even specialized "Marine" outfits for Battleship defence and boarding.
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