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Old 2012-06-13, 05:49 PM   [Ignore Me] #16
Hamma
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Re: Community Night June 2012 Recording


Thanks!! Glad you liked it - I think it was a bit more organized this time around.
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Old 2012-06-13, 07:10 PM   [Ignore Me] #17
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Re: Community Night June 2012 Recording


Hi i am new to PSU and PS in general and this video finally made me sign up, it was really well done and i enjoyed it alot, (as a Planetside noob I felt I learnt something from the cast).

Also Marsman has an amazing voice, he has a better voice then 'the man with the golden voice'.

Can't wait for the next one!
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Old 2012-06-17, 05:15 PM   [Ignore Me] #18
DviddLeff
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Re: Community Night June 2012 Recording


Listening to the conversation late on you guys talked about how easy it was to kill MAX's with ordinary guns rather than AV and how that could well be just for E3.

I highly doubt that.

If AV can only really be carried by the HA class I doubt they would make it near impossible for the rest of the classes to kill MAXs. Sure it will take longer but standard LMGs, rifles, carbines and even pistols should be able to take them down - just take a while to do so.
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Old 2012-06-17, 05:46 PM   [Ignore Me] #19
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Re: Community Night June 2012 Recording


Originally Posted by DviddLeff View Post
Listening to the conversation late on you guys talked about how easy it was to kill MAX's with ordinary guns rather than AV and how that could well be just for E3.

I highly doubt that.

If AV can only really be carried by the HA class I doubt they would make it near impossible for the rest of the classes to kill MAXs. Sure it will take longer but standard LMGs, rifles, carbines and even pistols should be able to take them down - just take a while to do so.
It's not an issue of if they should only be damaged by AV weapons but that they're taking too much damage from normal rifles. MAXs are normally used to break into infantry dominated areas and clear them out. For their greater firepower and survivability they trade the ability to hack, drive, and a bit of their mobility. If one or even two infantry focus firing at a MAX can kill it in closed spaces then the MAX player would be more effective doing nearly anything else. The problem becomes serious when the time to switch to and use AV weapons actually is slower/worse than just firing at it with your normal rifle.

So why is AV being the preferred tool against MAXs important in the first place? It gives a reason to carry AV indoors where otherwise a Rexo would ALWAYS be better off carrying an HA weapon (Jack/Mini/Lash). It also reduces the level of possible skill in the game. A standard tactic in tower fights was to have a MAX go first and then pull back while the enemies switched to AV and then attack with your own infantry catching them with their pants down.

The problem isn't that the rifles are "good" against MAXs. It's that they're "good enough" to invalidate the need for anything else.
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Old 2012-06-22, 08:36 AM   [Ignore Me] #20
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Re: Community Night June 2012 Recording


I'm guessing stats collection will show if that's true or not in Beta...

I'm glad soe are opting for a large open beta, simply for the large amount of data collection it'll enable...and I guess fast iteration as well (since its a beta so no one has the right to complain about overnight nerfs).
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