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PSU: You'd rather read these quotes than play PlanetSide?
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2012-06-11, 07:13 AM | [Ignore Me] #16 | |||
Sergeant
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2012-06-11, 07:40 AM | [Ignore Me] #17 | ||||
Captain
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2012-06-11, 10:40 AM | [Ignore Me] #18 | ||||
First Lieutenant
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Imagine the situation... you are defending a control point in a room and your buddy spotter yells to you "hostiles incoming" and puts a stream of them running to the door - you would now the exact time when to fling a grenade at them. I believe there are many other situations in which this system would prove itself to be a good/useful addition to the game. Let's just hope now that devs actually see these suggestions and decide if they could help them make a better spotting system free of exploits.
Last edited by Immigrant; 2012-06-11 at 10:47 AM. |
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2012-06-11, 01:13 PM | [Ignore Me] #19 | |||
Major
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Bear in mind, it's something that has to remain fairly simple, useful and fun if people are even going to bother using it. Last edited by Ratstomper; 2012-06-11 at 01:29 PM. |
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2012-06-11, 03:46 PM | [Ignore Me] #20 | |||
First Lieutenant
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It is simple, and it believe it would be useful thus fun since you'll be helping your team and making a difference on the battlefield. As for the size it should be made so big that it is useful yet not taking to much of the screen. I believe the something around windows size shown in OP mock up should do. Last edited by Immigrant; 2012-06-11 at 03:51 PM. |
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2012-06-11, 03:55 PM | [Ignore Me] #22 | ||
First Lieutenant
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That's the matter of organization within squad (if there is any), just say Sobekeus you spot this time for us. As for auto-squaders current system should work fine. It's to be tested of course but I think it should be fine.
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2012-06-11, 04:11 PM | [Ignore Me] #24 | |||
First Lieutenant
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Having to designate one in advance would completely hinder the use of spotting for auto-squaders. Also I don't see why would you want the other guys in your squad of appropriate class prevented from doing spotting if they happen to come across something worth reporting? Last edited by Immigrant; 2012-06-11 at 04:13 PM. |
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2012-06-11, 04:51 PM | [Ignore Me] #25 | |||
Major
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I think the screen is too small, especially if someone has lower resolution. People won't be able to see anything except a tiny picture with some stuff moving around on it. So, I still think a quick pic that shows what enemies are in an area and their immediate surroundings would be the best way to go. It's quick, would be easier to implement than a video feed and doesn't make the infiltrator have to be in camera mode for part of a fight. |
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2012-06-11, 04:58 PM | [Ignore Me] #26 | ||
First Lieutenant
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Ok, but tbh that's just your personal take. We could as easily say that playing medic and healing others is boring so let's ditch that class and give every-one auto-heal injectors... it's a matter of personal preference. You enjoy shooting all the time I can see since it's boring no to do it even for 10 seconds, there will be other who'll enjoy supporting as well... just don't do something you don't find fun... arrange it with another guy in your squad to do the spotting... Anyway VOIP will suffice, however if they do spotting I would like to see something along this line rather then 3d spotting.
A lot of Infs will do more even more boring things like hiding still in the shadows anyway for some of the time waiting for the stronger groups of enemies to go away, why not use this time to do something useful? edit: i don't see how screenshot instead of feed solves any of the problem like possible low visibility/recognition you mentioned, actually they would make them worse imo. Also it wouldn't be easier to implement... direct live streaming to outside devices will already be available ingame, devs mentioned that a couple of times. So it's a piece of cake redirecting the stream to other players HUD instead of to Twitch TV i.e. Last edited by Immigrant; 2012-06-11 at 05:16 PM. |
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2012-06-11, 05:01 PM | [Ignore Me] #27 | |||
Showing a picture of something, by itself, isn't as terribly useful as it seems. |
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2012-06-11, 05:15 PM | [Ignore Me] #28 | |||
First Lieutenant
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Although sometimes quick visual could be much more informative... saying 5 MAXes and 3 HAs, backed-up by medic and engy are coming your way is pretty clumsy, it will usually sound like this over VOIP: "bunch of hostiles coming your way"... Last edited by Immigrant; 2012-06-11 at 05:17 PM. |
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2012-06-11, 07:38 PM | [Ignore Me] #29 | |||
Major
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My idea was something a squad leader could pull up to look at after his squad has secured a point to see what may be at a next objective, then order his squad accordingly. Having a little tiny video screen in the corner of your hud wouldn't show anything and would only serve as a distraction. I think that it may be a moot point anyway. I'm not even sure there's room/reason for a spotting system in the game, tbh. |
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2012-06-11, 08:03 PM | [Ignore Me] #30 | ||
Private
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Out of curiosity, what would you think about vehicles having sidegrade for spotting?
I know Liberator's supposed to be scary CAS/Gunship, but I'm curious if it could have sidegrade for gunner to zoom in&spot. Like 3 person spyplane in the high sky. With the suggested streamed spotting it'd give squad (or even bigger linked group) aerial view of the area which could be very nice for planning&attacking. Even nice for coordinating attacks for other Liberators/groundattack planes/armors. |
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