Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: When "ownage" is the opposite of slavery
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-06-12, 06:27 AM | [Ignore Me] #16 | ||
Major
|
Good interview. In fact, I found it more exciting than the (admittedly excellent) coverage we got last week from TB and the gang. I really got the sense of the guy playing the game and getting excited by it! (just one more kill!)
And yeah, TRay should do the VR training voice-overs for the VS so we can go get motivated when we's not doin' so well ps they do need to sort vehicle squishiness. Even a lightning losing like 20% health to a rock and a cactus at <30mph is ludicrous! |
||
|
2012-06-12, 07:37 AM | [Ignore Me] #17 | |||
Staff Sergeant
|
|
|||
|
2012-06-12, 11:22 PM | [Ignore Me] #20 | ||
First Sergeant
|
Agreed. Take Day of Defeat (Source at least, I never played the first) for example. You can set the crosshair to whatever color you want, and generally the only indication is their name popping up or them trying to put a bullet between your eyes. It's BEAUTIFUL.
|
||
|
2012-06-12, 11:45 PM | [Ignore Me] #21 | ||
Private
|
The previously mentioned grief system would help lessen the friendly fire I'm sure. But, I expect this game to be at least 80% new players honestly, me included. The PS1 veterans are going to have a gold-mine of recruits if they want to grow the ranks.
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|